yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
minggo
6cc8fb4348
Merge pull request #11092 from fusijie/cocosapi
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[ci skip]update headers' module name.
2015-03-24 11:27:54 +08:00
Jacky
af12891cfc
[ci skip]update headers' module name.
2015-03-24 10:34:41 +08:00
dingpinglv
de73f25e42
Corrected some wrong indent in CCScene.h and CCSpriteFrameCache.h
2015-03-19 21:44:44 +08:00
dingpinglv
4bb78a2eec
Added js annotate to CCScene.h
2015-03-18 22:08:50 +08:00
Jacky
2d50327323
update CCActionManager & CCActionInstant & CCActionInterval & CCScene & CCSpriteFrame & CCSpriteFrameCache
2015-03-18 20:40:29 +08:00
Martin Konopka
cd12d08a52
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
2015-03-14 19:33:15 +01:00
yangxiao
50c3a9cb4c
fix removeAllChildren cause camera to be destroyed bug
2015-03-12 10:39:21 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
e7480a7efb
Enable tansparent queue and create camera rotation demo
2015-01-08 16:30:00 -08:00
Wenhai Lin
8524a5fb97
Improve performance of physics
2015-01-07 17:08:04 +08:00
Dhilan007
4bc4f43b28
Reducing unnecessary function call
2014-11-24 15:27:20 +08:00
yangxiao
d50670af4b
add comment to camera and scene
2014-11-13 17:30:49 +08:00
yangxiao
dbf564208b
move light from 3d to base
2014-09-28 16:02:12 +08:00
yangxiao
75e5ca30ee
merge cocos
2014-09-28 09:55:31 +08:00
yangxiao
6626655308
move render logic from Director to scene
2014-09-26 09:36:43 +08:00
yangxiao
8c77130ae0
refactor light compile
2014-09-17 18:58:35 +08:00
yangxiao
74f98b36d6
merge cocos
2014-08-28 09:22:57 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
minggo
d0ca9a4da5
remove unneeded include header files
2014-08-27 13:39:50 +08:00
yangxiao
26f7345693
2d cull only for default camera
2014-08-27 12:09:23 +08:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
songchengjiang
2b1efc59cb
GLProgram Added Light Shader
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GLProgram Added Normal Matrix
2014-08-15 19:15:14 +08:00
songchengjiang
1e9c02dfa3
Added Light Class
2014-08-15 14:51:23 +08:00
yangxiao
32645c1622
fix default camera, add listener for projection change
2014-08-12 14:42:08 +08:00
yangxiao
4dce59582b
visiting camera
2014-08-08 11:49:59 +08:00
yangxiao
3c9483899e
camera, cameratest, drawNode3D squash
2014-08-07 15:23:31 +08:00
minggo
66703addb2
fixed #4693 : override addChild by name
2014-06-25 11:27:48 +08:00
minggo
53963a2441
issue #4693:enumerateChildren() support regular expression
2014-06-17 11:43:03 +08:00
Ricardo Quesada
1b8d0d88df
Adds setNormalizedPosition()
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Changes in `visit()` were done in order to do it
in a robust and fast way.
2014-05-30 16:42:05 -07:00
Ricardo Quesada
462338879e
rolling back physics in layer
2014-05-01 16:42:35 -07:00
Ricardo Quesada
81c2d92355
yeah... love in includes
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<3
2014-04-26 10:35:57 -07:00
Ricardo Quesada
9b118e5e96
Squashed commit of the following:
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commit 519fcd7f68e3586c376fd5e8d4a0ee220a48d225
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:10:06 2014 -0700
Updates templates files
commit 2b07843ebe592f56b2abc544ccf66d441bb19fc5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 10:08:19 2014 -0700
compiles on Windows
commit b175522ef7205eaab3bd3f26c27c5d6514cbe2a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:55:30 2014 -0700
adds cocos2d.h
commit 4c3d14f929bac017b93ca843b4f149d352264a30
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:54:24 2014 -0700
re-adds missing files
commit f729181728959260d14c4152555534f5beec8e05
Merge: 148da79 2adac67
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:51:12 2014 -0700
Merge branch 'includes_fixes' of github.com:ricardoquesada/cocos2d-x into includes_fixes
commit 148da79010c5dffeab885933624cffaf3d588852
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:49:12 2014 -0700
Adds SimpleAudioEngine
commit 2adac67019180ec82b7bd03f0b67c12f62e29e77
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:47:45 2014 -0700
Compiles for Android
commit 4a300d1b9225fa5708f25a69a50bb531f0ac1a32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat Apr 26 09:13:35 2014 -0700
Fixes the includes
2014-04-26 10:11:22 -07:00
boyu0
c98f50026f
issue $4771: move PhysicsWorld to layer.
2014-04-15 03:21:18 +08:00
CaiWenzhi
2dffcb9808
Add ProtectedNode and remove "addNode"
2014-03-25 14:28:58 +08:00
James Chen
f51c39c034
closed #3897 : Constructors should be protected, but should be a way to disable them, added CC_CONSTRUCTOR_ACCESS.
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Thank @pandamicro.
2014-03-21 13:44:29 +08:00
James Chen
0b6858bdde
Added virtual and override keywords to Scene::init() method
2014-02-20 21:37:01 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
walzer
ece68aafc2
add Scene::update & addChild into CC_USE_PHYSICS scope, TestCpp compiles and runs successfully when CC_USE_PHYSICS == 0
2013-12-27 15:49:08 +08:00
walzer
c5e95618d9
fixed #3517 , make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
2013-12-26 23:55:05 +08:00
James Chen
ed93f90ccc
Removes unneeded ‘override’ codes, uses `using Node::addChild;` to prevent compiler warnings.
2013-12-23 16:58:26 +08:00
Ricardo Quesada
4f435a8613
Adds getScene() to Node
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helper function to get the Scene containing the Node
2013-12-21 12:28:49 -08:00
Ricardo Quesada
a8c317bd83
getDescription() works as expected
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renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
Ricardo Quesada
ddb0111392
continue replacing `const char*` with `const std::string&`
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This patch includes:
* Continue replacing `const char*` with `const std::string&` where it makes sense.
* It also removes some Hungarian notation from the code.
* It fixes some indentation issues in part of the code
* It replaces `int` or `unsigned int` with `long` where it makes sense.
2013-11-06 17:05:13 -08:00
boyu0
66d1bbd89f
issue #2771 : edit physics effect with all bodies and fix some bugs
2013-10-28 16:17:19 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00