Commit Graph

28 Commits

Author SHA1 Message Date
Sam Clegg 4f6de1bcad Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
dualface 7839ceb45b add CCLuaObjcBridge 2013-02-02 02:05:52 +08:00
dualface 57bccc7e4a remove CC_LUA_ENGINE_ENABLED macro 2012-12-26 18:33:55 +08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
dualface e0ee27cb17 [luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
[luabinding] add CCLayer keypad, accelerometer support
2012-12-02 15:17:34 +08:00
Rohan Kuruvilla 6d59009953 Adding executeAccelerometerEvent for to CCScriptSupport and ScriptingCore 2012-11-16 15:56:29 +08:00
James Chen 21e4f80fbd Added "executeAccelerometerEvent" for CCScriptEngineProtocol class. Exported Accelerometer event to JS. 2012-11-06 14:18:13 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
YuLei fc3a55a065 [Lua] move LUA_FUNCTION, LUA_TABLE, LUA_STRING declare to CCLuaEngine.h 2012-09-11 15:44:33 +08:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
James Chen ae320b5f9c stage sth. 2012-09-10 18:38:18 +08:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
James Chen 21547fb96f Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
YuLei 2c518e43b2 [Lua] fix CCLayer:registerScriptTouchHandler()
[Lua] make CCNotificationCenter script support
2012-08-28 12:08:15 +08:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
Rohan Kuruvilla c47d9d4e7c Adding Touch callbacks and capability to pass this around 2012-08-27 08:43:38 -07:00
Rohan Kuruvilla 0e9ba1173a Callbacks 2012-08-27 08:43:37 -07:00
YuLei 8b54355aa1 [Lua] update luabinding
[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
Walzer 9eab0c19f8 add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
minggo 9ec29d715a issue #1269:make tests HelloWorld HelloLua and testjs refer subproject cocos2dx 2012-06-19 13:50:11 +08:00
James Chen 595a402c83 fixed #1292:make some function names more readable. 2012-06-15 16:47:30 +08:00
James Chen 08fc714a7f issue #1310: Reverted floatr to CCTimer. 2012-06-12 17:07:54 +08:00
minggo cc16320445 issue #1310: syncronize actions 2012-06-08 13:55:28 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00