* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* Fix custom event being discard during event emission
* Fix tilemap black line issue
* Fix auto bindings config
* Adapt websocket to new memory model
* Improve cocos2d_specifics code stability
* Fix issue with get_or_create_js_object function
* Improve memory usage in function wrapper invocation
* Use JS Function bind to avoid memory tracking issues
* Support size parameter to collect total byte size before update process
* Fix download resuming issue on Android
* Remove temporary assets when temporary manifest is invalid or out of date
* Use version compare handle to compare manifests versions
* Support max concurrent tasks setting & download verify callback
* Add Manifest::Asset conversion
* Avoid crash caused by wrappers
* Sync implementation of tested and published AssetsManagerEx from Cocos Creator
* Fix linux compilation issues
* [WebSocket] Adds support for getting url and server selected protocol
* Adds const keyword for getter methods, and make LOGE also works in release mode.
* libwebsockets & curl are dynamic libraries now, modify project configuration for win32.
Updates WebSocketTest.cpp to test wss connection.
* Corrects some logic in WebSocket.cpp. Adds wss test case. WebSocketTest suggests developers to use `WebSocket::closeAsync` method which will not block current thread.
* mutex unlock fix in WebSocket.cpp. Reverts TEST URL.
* Allows self-assign cert.
* Each ws connection will create a virutal host now. Supports self-signed cert and update test case to suggest developer use ‘closeAsync’.
* Updates deps to 123.
* Update js auto binding settings with new ndk version
* Remove unnecessary property from Ref
* Merge part of Cocos2d-x-lite :
1. Improve network bindings
2. Use nullptr instead of NULL
3. Remove usage of some deprecated APIs
4. Add some defensive code and cleanup
* Fix spine track entry circle referencing issue
* cocos2d/cocos2d-x#16327: Fix global object leak issue in JSB
* Improve ScriptingCore::evalString, old implementation have been deprecated in Spidermonkey
* Update JS versions
* Add docs for web v3.13
* Improve ScriptingCore
* Manual merge cocos2d/cocos2d-x#16383 by DavidDeSimone
* Fix auto bindings configurations
* Update web ref
Instead of using two uthash entires, it uses two unordered_map entries.
Benefits are:
easier to debug. I can inspect the contents of the unorderd_map with the
debugger
less memory. I don't need to allocate two proxies. I only allocate one
proxy and I added it into both maps
If also fixes an important bug when unrooting objects. Unroot was
cleaning the heap object. So now proxy adds a _jsobj, which is a raw
pointer. Needed under certain cases.