minggo
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3d9a0dc99d
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issue #1703:add tinyxml2 codes into vs project
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2013-02-06 13:49:35 +08:00 |
James Chen
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3a9346e6ff
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issue #1687: Refactoring CCFileUtils, abstracting the same implementations for all platforms.
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2013-02-01 11:20:46 +08:00 |
johnangel
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16269d952d
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Detect VS2012 Update 1
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2013-01-10 11:55:30 +01:00 |
johnangel
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674bb8e728
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Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
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2013-01-07 11:51:05 +01:00 |
James Chen
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9bd302e35b
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fixed #1627: VS version check in project file.
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2012-12-29 13:54:46 +08:00 |
johnangel
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08cd9e37fc
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Setting PlatformToolSet to v110_xp for Visual Studio 2012 only.
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2012-12-24 10:27:56 +01:00 |
unknown
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adb68ddbb6
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Enable Windows XP support in Visual Studio 2012 Update 1.
Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
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2012-12-19 19:28:25 +01:00 |
James Chen
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e8cf71407d
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issue #1564: Deleted physics_nodes in cocos2dx since it was moved to extension.
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2012-11-20 16:27:47 +08:00 |
James Chen
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c5b5b978fa
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issue #1555: Made win32 works ok.
|
2012-11-16 17:08:34 +08:00 |
johnangel
|
ad7dacc281
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Merge remote branch 'upstream/gles20' into gles20
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2012-10-08 16:35:43 +02:00 |
johnangel
|
fdec1ba4b9
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Fixing include paths to be able to compile cocos2d-x using
external Visual Studio solution, without copying all files
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2012-09-15 16:34:31 +02:00 |
ebartley
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5deeb3f8fa
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Update windows project files: Paths should be referenced from the $(ProjectDir) so that devs using a custom .sln that references the existing .vcxproj files in the cocos2d-x repo can use them without errors.
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2012-09-07 15:00:21 -04:00 |
Walzer
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ba224cc283
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add CCTouch.cpp into proj.win32, android.mk, xcode4 template.
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2012-07-31 23:32:19 +08:00 |
James Chen
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2ab5e4ab9c
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issue #1399: Added vs2010 support.
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2012-07-23 11:57:34 +08:00 |