Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
halx99
c21408cd73
Fix #776
2022-08-04 21:05:48 +08:00
tkzcfc
8178ce87e1
Support spine binary files ( #777 )
2022-08-04 20:11:11 +08:00
unknown
6c08914f74
Replace getSpriteFrameByName() with findFrame() in cocos-studio
2022-08-02 20:01:44 +05:30
halx99
cc8692b6f6
Fix live2d_tests android build
2022-08-02 17:55:42 +08:00
halx99
6fda3c6e57
Committing genbindings changes
2022-08-02 00:29:11 +00:00
halx99
a9b101809f
Sync spine=3.8 latest
2022-07-26 21:04:27 +08:00
tkzcfc
9791189fd3
[Lua Binding] Support return type 'ResourceData' ( #763 )
2022-07-22 13:13:22 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
halx99
5391557c09
Fix #758
2022-07-20 18:41:33 +08:00
halx99
c3558448c2
Committing genbindings changes
2022-07-20 00:57:28 +00:00
halx99
5b98fa33a2
Committing genbindings changes
2022-07-19 10:58:12 +00:00
halx99
600fdd5962
Migrate macro COCOS2D_DEBUG, refer #751
2022-07-19 15:34:26 +08:00
halx99
47db7aff28
Remove check since axis allways enable string-pooling
2022-07-16 17:53:01 +08:00
一线灵
ee8877615d
Merge pull request #750 from axis-project/migrate-macros
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Migrate macros 'CC_' to 'AX_'
2022-07-16 12:45:47 +08:00
halx99
4974d1181c
Sync platform macros [skip ci]
2022-07-16 10:53:30 +08:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
一线灵
2e0ac94240
Remove unnecessary check [skip ci]
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refer to #748
2022-07-15 19:44:31 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
halx99
dc0670cbd8
Sync docs for namespace migrate
2022-07-15 18:40:42 +08:00
halx99
85e9ae3fa5
Fix lua templte
2022-07-12 23:21:04 +08:00
一线灵
406f962cad
Migrate extension lua ( #747 )
2022-07-12 21:31:54 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
halx99
9ee4181976
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
halx99
fff2bd59ed
Fix setup cmake files and some relative sources
2022-07-08 14:20:41 +08:00
DelinWorks
e73b2492c5
Replace CC_ with AX_
2022-07-08 02:17:41 +03:00
DelinWorks
49b6dda016
Fix CMAKE
2022-07-08 02:10:35 +03:00
halx99
cabb87a6ca
Fix ci
2022-07-05 23:47:25 +08:00
halx99
9d2ed962e6
Committing genbindings changes
2022-07-05 07:53:11 +00:00
Turky Mohammed
fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
8d7f133e7c
[spine] Use currentState to setup shader stubs
2022-07-05 14:40:18 +08:00
halx99
0f9a79899b
[Spine] Use backend shader definations
2022-07-05 14:36:04 +08:00
halx99
91e57e7dd3
Spine runtime can use official code
2022-07-05 14:13:15 +08:00
halx99
4d5f644518
Committing genbindings changes
2022-07-04 16:47:16 +00:00
一线灵
b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
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[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks
6dd8b2c74a
Update lua_cocos2dx_auto.cpp
2022-07-04 18:34:50 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
88bf095310
Update lua_cocos2dx_auto.cpp
2022-07-03 21:40:51 +03:00
halx99
5288b7a513
Committing genbindings changes
2022-07-03 07:36:16 +00:00
halx99
1d74df858b
Committing genbindings changes
2022-06-30 13:51:59 +00:00
一线灵
bfe12be7b6
Revert "Unify frame rate control logical to director mainLoop"
2022-06-30 21:04:00 +08:00
halx99
cf45042ba8
Committing genbindings changes
2022-06-30 12:22:46 +00:00
halx99
38f2b5ca9d
Use sprite to implement layer color for auto batch draw
2022-06-30 18:01:29 +08:00
halx99
af3435ff69
Committing genbindings changes
2022-06-28 09:42:02 +00:00
一线灵
de04f33b5e
Merge pull request #675 from adxeproject/unify-fps-limit
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Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
halx99
040a64b920
Committing genbindings changes
2022-06-28 08:51:45 +00:00
halx99
c464e0b2c3
Fix ci
2022-06-28 14:53:39 +08:00
halx99
64b69ad5b5
Committing genbindings changes
2022-06-25 07:30:20 +00:00
一线灵
ea2f4259fb
[CMake] Remove dup link
2022-06-25 15:23:40 +08:00
一线灵
19e16adae5
Merge pull request #668 from adxeproject/adxe-ext-live2d
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Add extension Live2D support
2022-06-24 16:23:26 +08:00