James Chen
a814066601
issue #1581 : JSBinding bug fixes.
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Some fixes of JSBinding codes:
[1] Check whether the proxy was already added in JS_NEW_PROXY
[2] In struct schedFunc_proxy_t, JSScheduleWrapper* --> CCArray*
Reason: One js function may correspond to many targets. To debug this, you could refer to JSScheduleWrapper::dump function. It will prove that i'm right. :)
[3] In ScriptingCore::cleanupSchedulesAndActions function, we must invoke unschedule for all targets and remove the proxy both in _schedFunc_target_ht and _schedTarget_native_ht, otherwise the hash tables will grow bigger and bigger, so I added a new function JSScheduleWrapper::removeAllTargetsForNatiaveNode to make this things easier.
[4] To easily find out the bugs of binding codes, I add JS_SetGCZeal in ScriptingCore::createGlobalContext, it only works in DEBUG mode.
[5] In js_cocos2dx_CCNode_getChildren, we should add the generated array to root to avoid gc happen when invoking JS_SetElement.
[6] The JSCallFuncWrapper isn't needed since an action will be run by a cc.Node and it will be released at the CCNode::cleanup.
[7] Some improvements of JSScheduleWrapper class.
[8] Added a new function JSScheduleWrapper::setTarget, it's for js_CCNode_unschedule to find out which target need to be unscheduled.
[9] Commented JS_SetReservedSlot in js_CCNode_scheduleOnce and js_CCNode_schedule.
Reason:
For js_CCNode_scheduleOnce: Don't add the callback function to the reserved slot of this js object.Since the class of js object may be inherited from cocos class(e.g. cc.Sprite). The subclass will not contain reserved slots. It will crash if invoking this.
For js_CCNode_schedule: Don't add js callback function to the reserved slot of scheduler js object. Since the scheduler is an object always rooted.
So the callback function might not be released when gc comes.I looked inside the implementation of cc.Node.schedule, and it doesn't use JS_SetReservedSlot there.
2012-11-28 22:04:55 +08:00
Taro Kobayashi
a37e034e61
added support for Japanese language
2012-11-28 17:53:10 +09:00
James Chen
95ccf17739
Bind some functions for js:
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void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
void runAnimationsForSequenceNamed(const char *pName);
void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
2012-11-28 11:49:20 +08:00
Lu Guanqun
f64774ec6c
when user specified 'group' parameter, it should be parsed as an 'int'
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Otherwise, when we do slicing, it would report type error.
2012-11-27 15:11:43 +08:00
minggo
bd025c94c3
use macro CC_TARGET_OS_IPHONE instead of TARGET_OS_IPHONE and make xcode template work ok
2012-11-26 15:08:40 +08:00
James Chen
a1ebfd9ed8
Don't add CCNode::removeChild to skip field.
2012-11-23 15:12:42 +08:00
Rohan Kuruvilla
36bbd80b68
Adding changes to CCBreader
2012-11-23 15:08:55 +08:00
minggo
91b370e0f0
Merge pull request #1639 from minggo/gles20
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make lua work
2012-11-22 18:38:44 -08:00
minggo
542c407346
make lua work
2012-11-23 10:36:26 +08:00
James Chen
f701248e58
issue #1564 : Updated tools/tojs/cocos2dx.ini.
2012-11-22 17:19:15 +08:00
James Chen
1a3891970f
Updated tools/tojs/cocos2dx.ini.
2012-11-22 15:35:42 +08:00
James Chen
b4c1d60e5c
Updated the submodule reference of cocos2d-js-tests and cxx-generator.
2012-11-21 21:26:18 +08:00
minggo
635fda446f
Merge pull request #1600 from folecr/jsbindingsfix
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Don't generate JS bindings for CCTimer::getSelector
2012-11-20 22:25:44 -08:00
minggo
33529afc07
Merge pull request #1592 from fape/luaCocos2d
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fix compile: rename kOrientation to kCCTransitionOrientation
2012-11-19 17:36:25 -08:00
folecr
f111602adf
Don't generate JS bindings for CCTimer::getSelector
2012-11-19 15:56:11 -08:00
ivzave
28ca22bfde
added lua support for linux platform
2012-11-19 14:56:02 +04:00
James Chen
776567726f
Merge pull request #1578 from thbourlove/patch-1
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fixed #1566 :Tolua++ will regard the 'cocos2d-2' as package name, but which you want is 'Cocos2d'(input file root name).
2012-11-18 23:00:51 -08:00
James Chen
f2e0df4de3
issue #1565 : Removed VS2008 support.
2012-11-19 14:42:27 +08:00
fape
355d8df79e
fix compile: rename kOrientation to kCCTransitionOrientation
2012-11-17 19:02:04 +01:00
James Chen
b95ff53747
Updated cocos2dx.ini.
2012-11-16 16:00:25 +08:00
James Chen
682faa5870
issue #1530 : Don't export CCUserDefault to js since it has a private constructor. Do it in the future.
2012-11-16 15:58:21 +08:00
James Chen
bb6df91749
issue #1530 : Exported CCUserDefault to js.
2012-11-16 15:58:18 +08:00
Rohan Kuruvilla
39a4e6a19e
Fixing bindings bug for CCScheduler. Also adding custom bindings for TMXLayer. Also updating ini
2012-11-16 15:56:27 +08:00
thbourlove
5f1476df36
Update tools/tolua++/build.php
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If you run this:
tolua++ -o LuaCocos2d.cpp /path_to_cocos2d/cocos2d-2.0.3/tools/tolua++/Cocos2d.pkg
tolua++ will regard the 'cocos2d-2' as package name, but which you want is 'Cocos2d'(input file root name).
2012-11-15 19:25:08 +08:00
James Chen
26af535521
issue #1549 : Updated cocos2dx.ini. Renamed some functions.
2012-11-06 14:19:27 +08:00
James Chen
0f3e0daeab
Updated the submodule reference of "tools/cxx-generator".
2012-11-06 10:08:48 +08:00
James Chen
4a6d922ea4
issue #1549 : Updated tools/tojs/cocos2dx.ini.
2012-11-05 18:45:39 +08:00
James Chen
f88aa5058d
Merge branch 'gles20' of https://github.com/rohankuruvilla/cocos2d-x into rohan-ccb
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Conflicts:
scripting/javascript/bindings/cocos2d_specifics.cpp
scripting/javascript/bindings/cocos2d_specifics.hpp
tools/tojs/cocos2dx.ini
2012-11-02 18:15:25 +08:00
James Chen
05b1b7c2c3
Updated cocos2dx.ini. Renamed some methods exported to js.
2012-11-02 15:13:12 +08:00
Rohan Kuruvilla
ea92936c1f
Adding bindings for CCBReader and other improvements.
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1. Added additional CCBReader bindings, including callback support for animationCompleted
2. Improved design for JS CallbackWrappers
3. Added bindings for pDistance
4. Updating cocos2dx.ini
2012-11-01 00:08:01 -07:00
Rohan Kuruvilla
2fbb748b7c
Adding sections for CCBReader bindings generation as well as renaming other bindings
2012-11-01 00:06:24 -07:00
James Chen
1538ad4e78
Updated jenkins_scripts/mac/android/generate-js-cxx-bindings.sh.
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The local repo needs to be updated in Jenkins command before executing this script.
So commented some codes.
2012-10-30 17:54:48 +08:00
James Chen
8ed7d63309
Updated LuaBindings codes since CCEGLViewProtocol::getSize has been renamed to CCEGLViewProtocol::getDesignResolutionSize.
2012-10-30 10:35:19 +08:00
CocosRobot
bf255f6162
Updated jenkins script for auto-gen jsbinding codes.
2012-10-29 18:47:03 +08:00
James Chen
132d927f18
Updated the submodule of tools/cxx-generator.
2012-10-26 09:57:01 +08:00
Rolando Abarca
ee6e139316
updates cxx-generator
2012-10-18 17:46:10 -07:00
folecr
a22c84d3d1
Update examples and documentation
2012-10-15 16:30:03 -07:00
folecr
b109c75cef
cd to submodule directory for git operations on submodule
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* instead of using the --git-dir and --git-worktree options
* cd-ing to the submodule directory seems to behave differently
* ... and more reliably
2012-10-15 16:26:01 -07:00
folecr
ae90c09666
Fix order of git operations
2012-10-15 15:58:44 -07:00
folecr
689ceec780
Generate pull requests
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* Commit changes to generated branch of cocos2d-x repo instead of gles20
* Generate pull request from the generated branch to the specified base
2012-10-15 15:58:31 -07:00
folecr
93b5667ffe
Exit on error except in the one case where a non-zero return value is expected
2012-10-15 14:27:54 -07:00
folecr
5780f0aabd
Diff with origin/master
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* rather than the default - HEAD
2012-10-15 13:23:44 -07:00
minggo
2ded8ea034
Merge pull request #1442 from dumganhar/iss1486-multi-res
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Multiresolution support
2012-10-15 02:15:21 -07:00
folecr
d2ed5567b7
Test for diffs in existing files
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* before proceeding with committing and pushing changes
* remove "set -e" so that above test makes sense
* verbose git operations where possible
2012-10-14 22:23:31 -07:00
folecr
4955c14928
Fix --git-dir parameter for git submodule operations
2012-10-14 22:12:24 -07:00
James Chen
99a7dcefa4
issue #1486 : Updated lua bindings.
2012-10-12 16:04:26 +08:00
Rohan Kuruvilla
e7ac758b9f
Updating bindings to match cocos2d-html5
2012-10-11 18:45:22 -07:00
folecr
57e8c4b304
Updated script behaviour
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* Auto generated bindings are always pushed to remote repo.
* If a remote repository is not given, exit with failure.
* Updating the submodule reference is not done unless
* ... remote cocos2dx repo is set.
2012-10-10 08:37:54 -07:00
James Chen
26a5f31f0e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1469-moonwarriors
2012-10-10 15:25:49 +08:00
James Chen
bb135e49d1
issue #1469 : Ignored 'getBlendFunc' and 'setBlendFunc' for CCSpriteBatchNode,CCMotionStreak,CCAtlasNode,CCParticleBatchNode,CCLayerColor,CCParticleSystem.
2012-10-10 15:23:13 +08:00
folecr
e6622eebd0
Allow partial run of script when cocos2dx remote repository is not set.
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* Also fix some comments.
2012-10-09 21:36:32 -07:00
minggo
e7fea0449f
Merge pull request #1433 from rohankuruvilla/gles20
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Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modif...
2012-10-09 18:34:36 -07:00
folecr
66d843ce38
Jenkins script for auto-generating and committing JS bindings.
2012-10-09 15:12:15 -07:00
Rohan Kuruvilla
12292afee6
Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini
2012-10-09 15:03:14 -07:00
walzer
418fa5301a
add iOS 5.0, 6.0 build targets to jenkins_scripts
2012-09-28 12:00:03 +08:00
folecr
d57842bec5
Generate bindings for CocosDenshion's SimpleAudioEngine
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* Bindings configured to rename SimpleAudioEngine to AudioEngine
2012-09-27 13:39:49 -07:00
minggo
c3c1022fb4
Merge pull request #1380 from dualface/gles20
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[Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare
2012-09-25 19:30:04 -07:00
folecr
53889c5b3c
Fix comment. No functional changes.
2012-09-25 13:55:06 -07:00
dualface
8d104b8244
[Lua] add CCApplication:getTargetPaltform()
2012-09-25 16:43:36 +08:00
dualface
a2b468f2b3
[Lua] fix CCActionInterval, CCFiniteTimeAction, CCAction declare
2012-09-25 16:27:54 +08:00
folecr
b5cfc3034b
Jenkins script to generate JS bindings
2012-09-24 21:48:12 -07:00
folecr
d01b6093d8
gendbings.sh generates userconf.ini
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* ... and reads userconf.ini from current working directory
* ... also specify that this script is run by /bin/bash
2012-09-24 21:48:12 -07:00
folecr
1a6581383c
Spidermonkey headers are not used for generation
2012-09-24 21:48:11 -07:00
minggo
74b9e2539b
fix auto building error
2012-09-25 12:13:06 +08:00
Walzer
5c5544f823
Merge pull request #1363 from walzer/gles20
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fix ios6 orientation error, which is caused by ios6 api change.
2012-09-23 21:00:30 -07:00
walzer
5dfeb46235
move cxx-generator submodule pointer from db61f83 to 40ad793 as Rolando committed.
2012-09-24 11:58:29 +08:00
minggo
2ed7b9febe
Merge pull request #1365 from dualface/luafix
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luabinding bugfix
2012-09-23 20:17:23 -07:00
walzer
5b3bb2a087
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts fixed:
cocos2dx/platform/ios/FontLabel/FontLabel.m
cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
Walzer
8d51c0ed19
fixed #1482 , deal with ios6 orientation in templates/xcode4, with a little refactoring.
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1. I think you guys haven't tested Xcode templates before 2.0.2 release. The templates are ALL BROKEN because CCHttpClient requires libcurl, which is excluded by xcode4_template_generator/run_generator.sh. It means developers on 2.0.2 would create a new project with compilation error, damn!
2. ios/AppController.*, ios/RootViewController.*, ios/main.m are moved from cocos2dx_*.xctemplate folder to base_ios.xctemplate folder. I don't want to modify tons of RootViewController clones any more.
2012-09-23 22:11:29 +08:00
folecr
cbade952f6
Update to latest cxx-generator
2012-09-21 12:07:30 -07:00
folecr
5ff4d73688
Use new directives for renaming functions and classes
2012-09-21 11:41:08 -07:00
folecr
901146e2ee
Synchronize cocos2dx.ini
2012-09-21 11:41:08 -07:00
Rohan Kuruvilla
bc35e73179
Updating cocos2dx.ini including,
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1. Adding key "rename_classes"
2. Renaming key "rename" to "rename_functions"
3. Adding CCParticleSystemQuad specific stuff
2012-09-20 18:02:17 -07:00
Rohan Kuruvilla
9e1e64509b
Copying changes previously made into cxx-generator/targets/spidermonkey/common
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1. Fixed memory leak while removing proxy objects
2. Fixed JS Context restart
3. Added JS conversion for CCArray
4. Updated generated bindings with some more classes
2012-09-20 18:02:17 -07:00
dualface
46a8eb5491
[Lua] add ccTexParams, add new luabinding build script, update luabinding
2012-09-20 23:37:23 +08:00
minggo
31c6f46b6a
Merge pull request #1329 from dualface/gles20
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update luabinding for overloaded functions, fix mac CCLuaLog crash ...
2012-09-20 01:11:36 -07:00
dualface
93b669b936
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-20 09:27:45 +08:00
folecr
a9305fd4df
Update tools/cxx-generator
2012-09-19 14:00:38 -07:00
folecr
92ce4d4783
Update cocos2dx.ini so that the generated bindings and the TestJavascript app compile.
2012-09-19 13:21:26 -07:00
folecr
2c1c58eeb9
Update path calculation.
2012-09-18 17:02:21 -07:00
folecr
4c1fad1c6c
chmod u+x genbindings.sh
2012-09-18 17:02:21 -07:00
folecr
8a688ef424
Script and config file for generating bindings
2012-09-18 17:02:21 -07:00
dualface
ded6e3edcf
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-17 17:55:41 +08:00
dualface
eba97a9b1e
[Lua] fix luabinding overloaded functions
2012-09-17 14:40:42 +08:00
Walzer
c1ab4eab48
fixed #1404 , modify "ant release" to "ant debug" in mac-android-4.x-debug.sh
2012-09-16 16:13:54 +08:00
dualface
515ec3c482
ccDrawCircle() add scaleX and scaleY
2012-09-14 18:00:11 +08:00
Walzer
7c744e785a
fixed #1404 , tweak back to lower case :)
2012-09-14 16:42:44 +08:00
Walzer
bbb37a4d7c
issue #1404 , case insensitive, oops
2012-09-14 16:41:41 +08:00
Walzer
6fbeacf750
issue #1404 , add scripts for ci
2012-09-14 16:33:54 +08:00
Walzer
47f51bf7af
Update tools/jenkins_scripts/mac/ios/build-ios-all.sh
2012-09-13 14:11:09 +08:00
Walzer
de7969afdf
update jenkins_scripts for build android-ant on windows cygwin
2012-09-13 11:28:12 +08:00
Walzer
63e279e484
Merge pull request #1308 from walzer/gles20
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updage tools/jenkins_scripts
2012-09-12 03:29:12 -07:00
Walzer
ba5f0996ad
update tools/jenkins_scripts/
2012-09-12 18:27:57 +08:00
Walzer
7d13516056
rename JenkinsScript to more comfortable
2012-09-12 16:00:36 +08:00
YuLei
a22122d0ed
[Lua] fix: CCCallFunc : public CCActionInstant declare typo error
2012-09-07 19:19:50 +08:00
YuLei
9d2b0b04f2
[Lua] update luabinding for CCPoint, CCSize, CCRect
2012-09-05 14:49:26 +08:00
YuLei
dcc8733a53
update tolua++ for mac
2012-09-04 09:56:55 +08:00
YuLei
c86595ddde
[Lua] remove glLineWidth()
2012-09-02 01:18:28 +08:00
YuLei
135f2fdabd
remove unused files
2012-09-02 01:13:52 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
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issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
382b08a947
fixed #1455 : Adding xcode template for cocos2dx-js. Thank rohankuruvilla .
2012-09-01 10:49:15 +08:00
Rohan Kuruvilla
374232ac88
Adding xcode template for cocos2dx-js
2012-08-31 12:07:58 -07:00
mustime
f5506d58e1
issue #1425 : update pkg files and recreate binding
2012-08-31 18:29:44 +08:00
James Chen
4c3c032ec5
issue #1404 : Updated authority for .sh files. Made them can be executable.
2012-08-31 14:54:10 +08:00
Caidongyang
59934dbb6a
issue #1404 : Add ios and mac os test scripts,update python and shell scripts.
2012-08-31 13:37:54 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
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Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime
55a9444186
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
2012-08-30 16:45:40 +08:00
mustime
5ed3ec14e9
issue #1425 : update pkg and recreate LuaCococs2d.cpp
2012-08-30 15:33:54 +08:00
folecr
5b89e8d410
Update cxx-generator to latest version
2012-08-29 14:44:07 -07:00
minggo
af79357549
Merge pull request #1258 from John-cdy/gles20
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issue #1404:Update android script files,and make more notes
2012-08-29 07:49:22 -07:00
Caidongyang
56e784701c
issue #1404:Update android script files,and make more notes
2012-08-29 18:23:46 +08:00
YuLei
64c8ed3398
[Lua] update CCNode:isVisible() and CCNode:setVisible()
2012-08-29 17:51:42 +08:00
YuLei
66b221dc79
[Lua] update luabinding
2012-08-29 17:32:47 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
YuLei
8a680c4c06
[Lua] add CCFileUtils:setResourceDirectory()
2012-08-28 18:14:00 +08:00
YuLei
d7881b7c3a
[Lua] update luabinding
2012-08-28 15:54:19 +08:00
YuLei
f6a17f69f7
update tolua++ pkg files
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Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-28 14:53:52 +08:00
minggo
f7993b9954
Merge pull request #1250 from mustime/testlua
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issue #1425 : remove endToLua interface in CCDirector.h, use renaming feature in tolua++ instead.
2012-08-27 23:35:55 -07:00
mustime
69679ff545
issue #1425 : remove endToLua interface in CCDirector.h, use renaming
...
feature in tolua++ instead.
2012-08-28 14:28:33 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
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Testlua
2012-08-27 23:18:22 -07:00
mustime
60a64d0eca
issue #1425 : remove the scheduleScriptHandler interface from CCNode
2012-08-28 12:49:43 +08:00
mustime
91b9949e4b
issue #1425 : update pkg file
2012-08-28 11:52:22 +08:00
mustime
fbf90e2c2c
issue #1425 : fix a error when using ccp in lua
2012-08-28 11:51:45 +08:00
Rolando Abarca
a4f35d4b5c
updates cxx-generator
2012-08-27 08:43:40 -07:00
Rolando Abarca
e98049fd76
adds cxx-generator as a submodule
2012-08-27 08:43:39 -07:00
minggo
d1f92b8da4
Merge pull request #1239 from mustime/testlua
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Testlua
2012-08-27 02:45:29 -07:00
Caidongyang
3196b2aa11
issue #1404:Modify monkeyrunner python script.
2012-08-27 15:12:55 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
minggo
b3b00a5ccd
Merge pull request #1230 from John-cdy/gles20
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issue #1404:Modify some parameters in script files for windows.
2012-08-26 20:04:51 -07:00
Caidongyang
3c9b8cacd4
issue #1404:Modify some parameters in script files for windows.
2012-08-24 10:23:00 +08:00
minggo
83606d7691
Merge pull request #1212 from mustime/testlua
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Testlua
2012-08-23 03:08:25 -07:00
Caidongyang
b5483bf6f7
issue #1404 : Add android automated testing scripts for Mac OS and fixed some errors in previous scripts.
2012-08-23 17:21:11 +08:00
mustime
ceb5e41ab0
issue #1425 : fixed the problem when using ccBezierConfig to create
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CCBezierAction
2012-08-23 13:52:12 +08:00
Caidongyang
6ed075f09a
issue #1404 : Add android test python script files and modify android compile script files.
2012-08-22 11:08:18 +08:00
mustime
d01842a37b
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
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Conflicts:
scripting/lua/cocos2dx_support/LuaCocos2d.cpp
2012-08-22 09:39:21 +08:00
mustime
57659d1584
issue #1425 : modifing pkg files for Lua
2012-08-21 18:42:35 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
mustime
108c7608ec
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
2012-08-20 09:33:30 +08:00
Caidongyang
920430edf5
issue #1404:Adjust the time of some testcases.
2012-08-17 14:01:13 +08:00
mustime
12fb19c2d9
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into testlua
2012-08-17 10:42:52 +08:00
Caidongyang
117facdede
issue 1404: Fixed some errors in qtp script.
2012-08-16 18:27:25 +08:00
Caidongyang
7bde427b56
issue #1404 Add new object to qtp_ObjectRepository.
2012-08-16 15:23:25 +08:00
mustime
a5a4ca9868
issue #1425 : add matrix.pkg
2012-08-16 11:39:47 +08:00
Caidongyang
035480c8e0
issue #1404 Now i change the mail recipient to me,and when the test is stable,i will change it back.
2012-08-15 16:25:00 +08:00
Caidongyang
6e19e1b592
issue #1404 Modify scripts.mts and build script files.
2012-08-15 15:59:46 +08:00
Caidongyang
2dca0d9945
issue #1404 Modify qtp_win32 script.mts.
2012-08-15 15:17:34 +08:00
Caidongyang
8ce66142a0
issue #1404 Delete snapshots's files
2012-08-14 16:30:45 +08:00
Caidongyang
361b8516c7
issue #1404:Add win32Test project and rename some script files
2012-08-14 15:48:38 +08:00
mustime
42208f93aa
issue #1425 : change the interfaces in .pkg files to satisfy the current
...
version
2012-08-10 18:14:04 +08:00
mustime
67add089d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into testlua
2012-08-10 14:20:21 +08:00
mustime
3a758794d7
issue #1425 : reconstruct some interfaces in .pkg files
2012-08-09 12:51:59 +08:00
mustime
0f29640310
issue #1425 : reconstruct some interfaces in .pkg files
2012-08-09 12:46:45 +08:00
mustime
e6e43029e5
testlua: modified some pkg files
2012-08-06 16:02:49 +08:00
Caidongyang
37d84ba6bb
issue #1404:Add new files
2012-08-06 11:59:37 +08:00
Caidongyang
3fce97e62e
issue #1404:Modify directory structure
2012-08-06 11:55:05 +08:00
Caidongyang
71ada5b0a5
issue 1404:Fixed the problem of rootconfig.sh to modify build_native.sh
2012-08-03 10:42:39 +08:00
Caidongyang
f578fc8a90
Issue1404 Modify *.sh files and add xcode4 (debug and release) build scripts,include ios and mac
2012-08-02 14:31:07 +08:00
Caidongyang
e8d82c3e77
Modify *.bat files error for android(win32)
2012-07-31 18:01:57 +08:00
Caidongyang
935b0bc944
Issue 1404 Modify *.bat files for android(win32)
2012-07-31 17:16:58 +08:00
Caidongyang
d831e6feaa
#Issus1404 Modify *.bat scripts for android
2012-07-31 17:13:14 +08:00
Caidongyang
24efe50c6e
Issue #1404 Add shell scripts
2012-07-31 13:39:36 +08:00
Caidongyang
5dc604ebfc
Issue #1404 Add automatic testing tools
2012-07-26 16:25:54 +08:00
minggo
59db9f0c6f
issue #1399:lua building works ok after adjusting directory structure
2012-07-23 17:14:18 +08:00
minggo
4eb59cd3d0
issue #1399:xcode template works ok after adjusting directory structure
2012-07-23 17:10:56 +08:00
James Chen
aba33b5bda
Reverted build_native.sh.
2012-06-28 16:58:32 +08:00
James Chen
edca0871a6
fixed #1369 : Invoking CCLabelTTF:setPosition(x,y) in lua script causes crash.
2012-06-28 00:05:45 +08:00
James Chen
a901b0bb12
fixed #1367 : Refactor "createWith***" to "create".
2012-06-27 14:21:29 +08:00
James Chen
95a2696b6b
fixed #1365 : Some files of Resources folder which is copied by build_native.sh will lost authority in cygwin.
2012-06-26 12:09:23 +08:00
minggo
55eca9f516
fixed #1343 : make xcode template work ok
2012-06-22 12:00:27 +08:00
James Chen
411ae21cee
fixed #1336 : Updated lua bindings.
2012-06-20 11:59:35 +08:00
minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
James Chen
1d0fa4a9aa
fixed #1292 : Updated lua bindings.
2012-06-15 17:26:11 +08:00
James Chen
bc150ea5a9
fixed #1327 : Exported 'create' method for lua bindings.
2012-06-15 11:46:51 +08:00
James Chen
4c1ca36aa8
fixed #1326 : The compilation of Hellolua and testjs project was broken after synchronizing to rc2.
2012-06-15 10:51:53 +08:00
James Chen
37aa196c73
Removed some unused codes.
2012-06-06 14:31:49 +08:00
James Chen
c596257a6d
Merge pull request #948 from dumganhar/gles20
...
Updated main.cpp for each project of android.
2012-05-30 19:14:41 -07:00
James Chen
9be586e4ec
Updated main.cpp for each project of android.
2012-05-31 10:13:05 +08:00
minggo
a283bfed4f
fixed #1191 : update xcode template
2012-05-31 09:52:39 +08:00
James Chen
4864640816
fixed #1270 : Re-generated LuaCocos2d.cpp.
2012-05-29 17:25:18 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
22b2f722b5
fixed #1220 : Using CCString::stringWithContentsOfFile to get string from lua script files.
2012-05-04 14:31:56 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
James Chen
5c7e7f6563
issue #1194 : Updated ios template.
2012-05-02 12:01:53 +08:00
James Chen
6f62251bb6
fixed #1190 : Updated some .pkg files.
2012-04-26 14:32:17 +08:00
James Chen
edfb8c1f9c
issue #1190 : used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg.
2012-04-26 11:39:49 +08:00
James Chen
96a177bd37
issue #1190 : updated some pkg files for lua binding.
2012-04-26 09:34:42 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
Phenix Yu
a05757f741
update for msvc2010
2012-04-09 00:10:12 +08:00
minggo
c98dd0cf2d
fixed #948 : remove getIndexOfObject()
2012-02-14 10:49:53 +08:00
minggo
bee77a7d9f
issue #973 : add tool for mack
2012-02-10 10:43:36 +08:00
YuLei Liao
7a96d13fb6
rename all FuncID to Handler
2012-02-07 11:43:29 +08:00
YuLei Liao
69a7e2a2e3
* change unsigned int CCObject::m_uLuaID -> int CCObject::m_nLuaID, because LUA_INTEGER is int.
2012-02-04 11:34:17 +08:00
dumganhar
6fbf2f1d09
move SelectorProtocol to CCObject
2012-02-03 15:05:29 +08:00
YuLei Liao
279e915b55
* update tolua++ packages
2012-01-21 01:29:30 +08:00
YuLei Liao
26ab000906
* tmp
2012-01-21 01:15:05 +08:00
YuLei Liao
9660bcd165
* merge upstream/master to master
2012-01-20 19:08:21 +08:00
Krystian Szczesny
fecd429044
Fixed missing "using namespace cocos2d;" in LuaCocos2d.cpp when using tolua++
...
Added tolua++ for Mac, which was posted on Cocos2d-x forums by Haseeb Yousaf
2012-01-14 11:31:49 +01:00
minggo
75216ac9ca
make CCTouchDelegate::touchDelegateRetain() and touchDelegateRelease as pure virtual function
2012-01-11 16:54:14 +08:00
minggo
8a05363b05
generate new LuaCocos2d.cpp for new codes
2012-01-04 13:52:58 +08:00
YuLei Liao
bc52b0dd73
* fix CCAction class
2011-12-25 11:48:37 +08:00
YuLei Liao
bbad5a4392
* merge upstream/master to master
2011-12-25 11:48:03 +08:00
minggo
333342afe2
fixed #892 : update pkg and LuaCocos2d.cpp
2011-12-23 11:10:36 +08:00
YuLei Liao
318a4c5ba8
merge upstream/master to master
2011-12-17 12:02:24 +08:00
minggo
3bf11dba7e
issue #892 : modify pkg for lua
2011-12-07 15:24:03 +08:00
YuLei Liao
010a386338
* add CCApplication, CCFileUtils to Lua support
2011-12-05 13:57:43 +08:00
YuLei Liao
442e06e62e
* add CCNode:getPositionLua(), return CCPoint
2011-12-04 11:35:55 +08:00
YuLei Liao
ffe54c4ce5
* add more Lua property for CCNode, CCSprite
2011-12-04 10:57:20 +08:00
YuLei Liao
f0e5cd9896
* add Lua property support for CCNode
2011-12-04 10:28:20 +08:00
YuLei Liao
cf12806558
merge luafix-0.9.2
2011-12-01 22:02:16 +08:00
YuLei Liao
f860edc744
Merge remote-tracking branch 'refs/remotes/upstream/master'
2011-12-01 22:00:21 +08:00
Walzer
21af60ee9c
update xcode4 templates
2011-12-01 17:00:30 +08:00
YuLei Liao
fe7f810096
* make CCEase* working for CCNode:runAction()
2011-12-01 16:55:21 +08:00
YuLei Liao
2d9e8f065b
* add CCNode:getPositionX(), CCNode:getPositionY(), CCNode:setPositionX(), CCNode:setPositionY()
2011-12-01 14:58:39 +08:00
YuLei Liao
45fe3b3090
* merge luafix-0.9.2
2011-11-30 21:42:18 +08:00
YuLei Liao
216ad9b9cb
* merge upstream/master to master
2011-11-30 21:38:20 +08:00
YuLei Liao
31285fea17
* add Touch & MultiTouches lua support
2011-11-30 21:27:50 +08:00
minggo
f693a5a10e
fix type error according the change of CCSprite
2011-11-30 17:49:52 +08:00
YuLei Liao
ebd381af26
* merge luafix-0.9.2 to master
2011-11-29 19:20:49 +08:00
YuLei Liao
07a468cec9
* merge LuaSimpleAudioEngine to LuaCocos2d
2011-11-29 17:39:47 +08:00
YuLei Liao
757f840b47
* update tolua++ .pkg files, add CCScene::registerScriptEventsHandler(), CCScene::unregisterScriptEventsHandler()
2011-11-29 17:12:08 +08:00
YuLei Liao
c7ee84ccd4
* update tolua++ .pkg files
2011-11-29 15:45:20 +08:00
YuLei Liao
153774b46d
* merge CCTransitionPageTurn.pkg, CCTransitionRadial.pkg to CCTransition.pkg
2011-11-28 11:27:24 +08:00
YuLei Liao
7a6253d9aa
* merge cocos2d-1.0.1-x-0.9.2-luafix to master
2011-11-21 16:38:00 +08:00
YuLei Liao
396568a22e
* merge upstream master -> master
2011-11-21 12:12:13 +08:00
YuLei Liao
5b696828dc
* update tolua++ .pkg files
2011-11-21 00:30:55 +08:00
YuLei Liao
ca111e2937
* update tolua++ .pkg files
2011-11-18 20:34:39 +08:00
minggo
d48da20b0f
synchrolize to master
2011-11-18 18:53:53 +08:00
Phenix Yu
255293119d
add tolua_usertype(tolua_S,"void*") to fix CCCallFuncND
2011-11-15 17:01:07 +08:00
Phenix Yu
786feb6a8d
Merge remote-tracking branch 'remotes/upstream/master'
...
Conflicts:
HelloLua/Classes/AppDelegate.cpp
HelloLua/Resource/hello.lua
HelloLua/ios/HelloLua.xcodeproj/project.pbxproj
HelloLua/win32/HelloLua.win32.vcproj
HelloLua/win32/HelloLua.win32.vcxproj.filters
cocos2dx/include/ccMacros.h
cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm
lua/cocos2dx_support/LuaCocos2d.cpp
lua/cocos2dx_support/LuaEngineImpl.cpp
template/xcode3/cocos2d-x_lua_app/___PROJECTNAME___.xcodeproj/project.pbxproj
template/xcode4/cocos2dx_lua.xctemplate/Resources/hello.lua
template/xcode4/cocos2dx_lua.xctemplate/TemplateInfo.plist
tests/test.win32/test.win32.vcxproj.filters
2011-11-15 14:43:55 +08:00
Phenix Yu
441f8e6da9
Merge branch 'master' of https://github.com/jbyu/cocos2d-x
...
Conflicts:
cocos2dx/CCScheduler.cpp
lua/cocos2dx_support/LuaEngine.cpp
lua/cocos2dx_support/LuaEngine.h
2011-11-15 14:00:52 +08:00
YuLei Liao
0f93cbf219
* update tolua++ .pkg files
...
+ add bulid_macosx.xml
+ add basic.lua
2011-11-09 23:23:47 +08:00
YuLei Liao
4b8e39e77b
- delete unused tolua++ .pkg files
2011-11-09 23:18:32 +08:00
YuLei Liao
ce0b17adec
Merge remote-tracking branch 'upstream/master'
2011-10-31 23:16:28 +08:00
dumganhar
da794c1613
Merge branch 'master' into bada
2011-10-21 09:28:29 +08:00
Walzer
00669cc5ad
update xcode4 templates generator & xcode4 template for lua.
2011-10-19 23:11:17 +08:00
YuLei Liao
40da58c153
* add lua function object interface
2011-10-02 07:43:14 +08:00
YuLei Liao
1c18a114b1
+ add tolua build config for macosx
2011-10-01 22:42:25 +08:00
dumganhar
db4d51496e
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into bada
...
Conflicts:
cocos2dx/platform/CCAccelerometer_platform.h
cocos2dx/platform/CCApplication_platform.h
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/CCEGLView_platform.h
cocos2dx/platform/CCPlatformConfig.h
cocos2dx/platform/CCSAXParser.h
cocos2dx/platform/CCStdC.h
tests/AppDelegate.cpp
tests/tests/Box2DTestBed/Tests/EdgeShapes.h
2011-09-29 16:03:37 +08:00
ciaranj
d1f031d2de
Add support for particleWithFile for both Quad & Point Particle Systems
2011-09-27 23:15:54 +01:00
minggo
8f1208368b
Merge pull request #515 from ciaranj/lua_project_generator
...
Initial example working version of a lua project generator
2011-09-20 01:50:12 -07:00
ciaranj
0296027335
Supplying README file
2011-09-20 08:03:52 +01:00
ciaranj
209214008e
Adding in Particle Systems to Lua Bindings (inc. the example systems.)
2011-09-20 07:58:04 +01:00
ciaranj
2662af753a
Initial example working version of a lua project generator
2011-09-19 23:42:22 +01:00
ciaranj
d91c728a52
Updating README file as requested
2011-09-19 07:47:17 +01:00
ciaranj
11f03e9c8c
Adding a build file that correctly generates LuaCocos2d.cpp
2011-09-18 18:29:17 +01:00
ciaranj
75edaccac9
Updating AccelerometerDelegate related classes
...
The checked in .pkg files seemed to be generating lua-bindings for
cocos2d methods that don't exist. This seems strange, so have fixed it
for now.
2011-09-18 18:18:02 +01:00
minggo
d42336df56
remove functions of AccelerometerKeep & AccelerometerDestroy declation
2011-08-31 11:34:45 +08:00
sunzhuoshi
9a9cb02405
Added CocsDenshion lua support and tested with HelloLua on iOS
...
The test music and sound effect come from "tests" project
2011-08-16 23:56:41 +08:00
minggo
c6cb8f4980
make HelloLua work ok on win32
2011-08-15 16:23:23 +08:00
minggo
6892787afa
fixed #653 : add CCScheduler::unscheduleScriptFunc()
2011-08-03 14:15:35 +08:00
minggo
792204e908
fixed #645 : update pkg file to v1.0.1
2011-08-02 16:21:23 +08:00
minggo
914706735f
update LuaCocos2d.cpp and pkg files
2011-07-18 17:04:15 +08:00
minggo
d97fcbf752
fixed #612 : export some CCNode methods to lua
2011-07-18 10:28:25 +08:00
minggo
a3e9679578
fixed #611 : add some functions for lua
2011-07-18 10:18:36 +08:00
RongHong
9328991cbd
to update lua support
2011-07-12 15:18:14 +08:00
RongHong
41049ec0be
Merge https://github.com/flyingpacer/cocos2d-x
2011-07-11 14:02:34 +08:00
RongHong
30166ad023
to commit the rest pkg files
2011-07-11 14:00:55 +08:00
unknown
54242d709e
commit some pkg files
2011-07-08 22:32:54 +08:00
RongHong
1a869e7c3a
to commit some pkg files
2011-07-08 18:31:02 +08:00
minggo
39a3b715cd
fixed #589
2011-07-08 15:28:13 +08:00
Walzer
bf99245dbb
hide the xcode4 template generator script into tools folder
2011-06-25 14:20:10 +08:00
Walzer
e606027b59
fixed #528 , Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now.
2011-06-24 21:03:33 +08:00
Walzer
3498a91710
[ios] issue #528 , add script_support into xcode4 template
2011-06-23 10:01:57 +08:00
minggo
022e2b9998
issue #528 : refactor ok on win32
2011-06-20 17:31:38 +08:00
minggo
9c49e27bf1
add extensions & tools directory
2011-06-14 14:31:25 +08:00