We should use CCFileUtils to get the full path to font resources.
Additionally the input font is converted to lowercase for checking if it is
a ttf file. So we can also load .TTF or .tTf files.
This patch fixes the black pixels
around fonts when rendered using
CCLabelTTF.
see http://www.cocos2d-x.org/issues/706
This fix is for linux only, but may
be applied to other platforms as well
This patch removes the hardcoded font paths
from the linux project and uses fontconfig
to find the best match for a given font-family
The implementation also adds the possibility
to load a font file from the applications
resource directory