HALX99
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5f66e77575
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Update config.json [ci build]
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2020-11-09 16:57:03 +08:00 |
HALX99
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8faa3c9fd8
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Update config.json [ci build]
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2020-11-08 15:58:55 +08:00 |
halx99
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7d1c669231
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Sets box2d as default physics 2d engine
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2020-11-08 13:20:36 +08:00 |
halx99
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c9408aadad
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Merge branch 'master' of https://github.com/c4games/engine-x into master
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2020-11-08 13:12:06 +08:00 |
halx99
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5da2894e1b
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Prepre for box2d-2.4.1
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2020-11-08 13:11:40 +08:00 |
halx99
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f80a6ef25c
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Update config.json [ci build]
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2020-11-07 11:53:01 +08:00 |
halx99
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520cc31f1b
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Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build]
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2020-11-07 10:36:22 +08:00 |
halx99
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1d4527772e
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Update README for xcode12 build simulator guide
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2020-11-07 10:20:59 +08:00 |
HALX99
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f60e686454
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Update README_CN.md
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2020-11-06 21:13:56 +08:00 |
HALX99
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76f9e22f9f
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Merge pull request #256 from halx99/matching-ds-state
[Metal] matching depth stencil state
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2020-11-06 10:54:19 +08:00 |
HALX99
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d4284b880e
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Update comment
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2020-11-06 09:33:26 +08:00 |
halx99
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a2a7166808
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[Metal] matching depth stencil state
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2020-11-06 08:56:25 +08:00 |
halx99
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8e35201726
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fix #255 [ci build]
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2020-11-05 22:51:33 +08:00 |
halx99
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449d8ce0e2
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fix #255 [ci build]
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2020-11-05 22:24:30 +08:00 |
HALX99
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8a1c874af0
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Create .lgtm.yml
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2020-11-05 19:39:02 +08:00 |
halx99
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c5493b4230
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Update extension spine README.md
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2020-11-04 23:28:51 +08:00 |
halx99
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f90046f0ac
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Tidy extension spine folder structure [ci build]
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2020-11-04 23:17:05 +08:00 |
halx99
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d5d11d203a
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fix lua bindings [ci build]
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2020-11-04 19:35:58 +08:00 |
halx99
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c9873122b5
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spine-c runtime compatible [ci build]
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2020-11-04 19:10:02 +08:00 |
halx99
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9e99cfe119
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Remove unused shader files [ci build]
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2020-11-04 16:35:12 +08:00 |
halx99
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8b5964504f
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fixup [ci build]
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2020-11-03 12:41:23 +08:00 |
HALX99
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403e831251
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Update config.json [ci build]
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2020-11-03 12:31:07 +08:00 |
halx99
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043d139669
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Now, the lua binding generator should works [ci build]
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2020-11-02 16:47:33 +08:00 |
halx99
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e2c3e53997
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Sync readme files
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2020-11-02 16:40:05 +08:00 |
halx99
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c56cae2b87
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Sync tolua template file
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2020-11-02 16:38:08 +08:00 |
halx99
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877de444e4
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tolua mutli search paths support
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2020-11-02 16:37:18 +08:00 |
halx99
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da1613a9b6
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For scripting binding happy
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2020-11-02 16:35:31 +08:00 |
halx99
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2471f74de0
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Sync config files
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2020-11-02 12:50:51 +08:00 |
halx99
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940f4fccaa
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Optimize python scripts
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2020-11-02 11:35:44 +08:00 |
halx99
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c563bc295f
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Sync folder for binding generator config
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2020-11-01 20:18:50 +08:00 |
halx99
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9d0cb09f5d
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Remove Sprite::updateShaders [ci build]
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2020-10-31 20:08:32 +08:00 |
halx99
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645364864b
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Optimize FUISprite::setGrayed for engine-x
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2020-10-31 13:58:47 +08:00 |
halx99
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b897e61c94
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Improve memory use
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2020-10-29 19:13:36 +08:00 |
halx99
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6d28887126
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Trigger ci build by comment
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2020-10-27 18:07:55 +08:00 |
HALX99
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5a1cf12b84
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Merge pull request #252 from halx99/fix-userdefault-bool
fix userdefault getBoolForKey incorrect
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2020-10-27 17:53:27 +08:00 |
halx99
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f27b1201c8
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fix userdefault getBoolForKey incorrect
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2020-10-27 17:27:52 +08:00 |
halx99
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3fa65521e3
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Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
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2020-10-27 17:08:26 +08:00 |
halx99
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e25931f686
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fix compile
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2020-10-27 17:01:03 +08:00 |
halx99
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a3a92b5d81
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Use DeviceGL to store defaultFBO
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2020-10-27 16:58:37 +08:00 |
halx99
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a0805f52df
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GLES ios compile
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2020-10-27 01:42:05 -07:00 |
halx99
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1ca08664e8
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By default, build osx on push
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2020-10-27 00:42:35 -07:00 |
halx99
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5b8eaf1005
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fix fairygui-tests ios project file
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2020-10-27 00:24:55 -07:00 |
halx99
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21d9cbdc11
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DNT printmat by default
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2020-10-27 11:21:03 +08:00 |
halx99
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119740da15
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Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually.
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2020-10-27 11:14:36 +08:00 |
HALX99
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badfdc47ef
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Update config.json
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2020-10-26 22:48:07 +08:00 |
HALX99
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18019a9b89
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Update config.json
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2020-10-26 15:59:57 +08:00 |
HALX99
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e5a05ab7b8
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Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
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2020-10-26 14:49:14 +08:00 |
halx99
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27bdca35f8
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Don't update sprite shader when it's not default
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2020-10-26 13:08:02 +08:00 |
halx99
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f13bc32512
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Build android arch arm64-v8a only for ci, fix test case compiling warning
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2020-10-26 11:12:55 +08:00 |
HALX99
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4e5fdb20ce
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Update deps to v82 (#250)
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2020-10-26 00:03:48 +08:00 |