Commit Graph

371 Commits

Author SHA1 Message Date
Éloi Rivard 79e3c05ef1 Minor debugging messages and guards.
Dependencies installation is skipped on linux distributions that does not use .deb package format.
2014-02-13 01:25:23 +01:00
Éloi Rivard 3fb2b61591 Linux local storage support. Depends on libsqlite3-dev 2014-02-13 00:53:51 +01:00
Ricardo Quesada 1836375468 schemes are no longer shared 2014-02-12 08:26:22 +08:00
zhangbin 89cc82c332 Merge branch 'develop' into ScenarioTest 2014-02-10 14:26:31 +08:00
zhangbin 926f84d385 issue #3738, Add game scenario performance test case. 2014-02-10 11:42:15 +08:00
Ricardo Quesada 24f655f9b1 Better 'vertices drawn' 2014-02-09 19:31:45 -08:00
Ricardo Quesada ceba63db8b Merge branch 'develop' into fast_tmx 2014-02-08 09:08:33 -08:00
Ricardo Quesada 616feadda1 More fixes and "tiles" is an uint32 (GID) 2014-02-07 18:11:17 -08:00
heliclei e081ea2dc4 add xcode shared schemes 2014-02-07 14:46:36 +08:00
Ricardo Quesada 9a53f5a9f5 Testing a new TMX renderer
faster
2014-02-04 17:59:21 -08:00
James Chen bed6777673 issue #3828: Don't package Test_info.plist for `TestJavascript Mac` target. 2014-02-01 12:20:38 +08:00
James Chen a4e7d2b658 issue #3828: Icon resources should be packaged. Only XXX_info.plist should not be packaged. If it was packaged, it would cause problem of running on simulator. 2014-02-01 12:18:22 +08:00
James Chen d0a44cd57e issue #3828: Don't copy resources in test-xxx/proj.ios(mac)/xxx.png(.plist) in project configuration. This will fix the issue that application installed to iOS simulator can't be launched. 2014-02-01 11:55:46 +08:00
Ricardo Quesada e77d22a58f samples -> tests 2014-01-31 14:09:28 -08:00
Ricardo Quesada 5fde81d1e2 cocos2d-samples -> cocos2d-tests 2014-01-31 11:13:48 -08:00
Ricardo Quesada 5691829b72 Linux with #ifdef 2014-01-30 17:10:18 -08:00
Ricardo Quesada 7da8c84a75 Renames EGLView -> GLView 2014-01-30 16:51:43 -08:00
Ricardo Quesada 862500f99a Renames EGLView -> GLView 2014-01-30 15:40:56 -08:00
Ricardo Quesada 4ed2e0d9d2 Merge branch 'develop' into glview_improvements
Conflicts:
	CHANGELOG
	cocos/2d/platform/linux/CCApplication.cpp
	samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp
	samples/Cpp/HelloCpp/Classes/AppDelegate.cpp
	samples/Cpp/HelloCpp/Classes/AppMacros.h
	samples/Cpp/HelloCpp/proj.ios/AppController.mm
	samples/Cpp/HelloCpp/proj.mac/main.cpp
	samples/Cpp/SimpleGame/Classes/AppDelegate.cpp
	samples/Cpp/SimpleGame/proj.ios/AppController.mm
	samples/Cpp/SimpleGame/proj.mac/main.cpp
	samples/Cpp/TestCpp/Classes/AppDelegate.h
	samples/Javascript/CocosDragonJS/Classes/AppDelegate.cpp
	samples/Javascript/CocosDragonJS/proj.ios/AppController.mm
	samples/Javascript/CocosDragonJS/proj.mac/main.cpp
	samples/Javascript/CrystalCraze/Classes/AppDelegate.cpp
	samples/Javascript/CrystalCraze/proj.ios/AppController.mm
	samples/Javascript/CrystalCraze/proj.mac/main.cpp
	samples/Javascript/MoonWarriors/Classes/AppDelegate.cpp
	samples/Javascript/MoonWarriors/proj.ios/AppController.mm
	samples/Javascript/MoonWarriors/proj.mac/main.cpp
	samples/Javascript/WatermelonWithMe/Classes/AppDelegate.cpp
	samples/Javascript/WatermelonWithMe/proj.ios/AppController.mm
	samples/Javascript/WatermelonWithMe/proj.mac/main.cpp
	samples/Lua/HelloLua/Classes/AppDelegate.cpp
	samples/Lua/HelloLua/proj.ios/AppController.mm
	samples/Lua/HelloLua/proj.mac/main.cpp
2014-01-28 11:32:25 -08:00
James Chen 6988d48d08 issue #3828: Updates win32 projects. 2014-01-28 15:49:23 +08:00
James Chen ffd8970996 issue #3828: Updates android build. 2014-01-28 15:33:23 +08:00
James Chen ebe22aaeec issue #3828: Fix a mistake in android-build.py. 2014-01-28 15:17:34 +08:00
James Chen 5d67d53393 issue #3828: Updates android build. 2014-01-28 15:14:27 +08:00
James Chen d1d447b52e issue #3828: Updates iOS & Mac projects. And update JS-Tests. 2014-01-28 12:55:06 +08:00
Ricardo Quesada b96c4f1ad0 Only compile iOS files on iOS 2014-01-27 16:44:10 -08:00
Ricardo Quesada efaec7b7ec Merge branch 'develop' into glview_improvements
Conflicts:
	samples/Lua/HelloLua/Classes/AppDelegate.cpp
	template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
James Chen 6a302735d8 Removes unused files. 2014-01-26 17:54:13 +08:00
andyque 96af336780 issue #3859. update description of android-build.py 2014-01-26 16:22:09 +08:00
andyque 7f3a0216c2 issue #3859. improve the prompt of android-build scripts 2014-01-26 16:10:51 +08:00
samuele3hu cf684bc3f4 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developBug 2014-01-26 15:16:02 +08:00
minggo b7d5d430a4 Merge pull request #5225 from dumganhar/iss3853-jsb-crash-debug-mode
closed #3853: Some JSB projects(TestJavascript, WatermelonWithMe) crash in DEBUG mode on iOS platform.
2014-01-25 20:37:31 -08:00
samuele3hu 9b514927f5 issue #3837:Make `HelloLua` support to debug by the ZeroBrane Studio 2014-01-26 11:55:02 +08:00
James Chen 5b9f1697d3 closed #3853: Some JSB projects(TestJavascript, WatermelonWithMe) crash in DEBUG mode on iOS platform. Don’t define `DEBUG` macro in our projects since all third party libraries(e.g. Spidermonkey) were built in RELEASE mode. 2014-01-26 11:16:25 +08:00
James Chen 7069a5afa9 Merge pull request #5218 from Dhilan007/develop_crash
fix get_num_of_cpu on win32.
2014-01-24 21:26:32 -08:00
Dhilan007 3a09cdfe2e fix get_num_of_cpu on win32. 2014-01-24 18:34:02 +08:00
samuele3hu 58eab72d26 issue:Add luasocket's support for lua 2014-01-24 17:24:10 +08:00
Ricardo Quesada 8ecaf49f93 GLView improvements
it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
Ricardo Quesada 6b8781241c code is cleaner 2014-01-22 13:51:01 -08:00
Ricardo Quesada 83f16e25e3 merge from develop 2014-01-22 11:44:48 -08:00
Ricardo Quesada 1b6dfcda40 Merge branch 'develop' into cceglview_in_desktop
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2014-01-22 11:21:16 -08:00
Dhilan007 4095ab36b6 update xcode project. 2014-01-22 15:22:46 +08:00
James Chen 32572e257e issue #3677: File rename. PerformanceEventDispatcher.h/.cpp -> PerformanceEventDispatcherTest.h/.cpp. 2014-01-22 14:10:42 +08:00
James Chen cecb20f824 issue #3677: Adds EventDispatcher performance test. 2014-01-22 13:33:40 +08:00
James Chen 0ab5ec742a closed #3808: Removes unused files for MAC platform after using glfw3 to create opengl context 2014-01-22 10:16:34 +08:00
Ricardo Quesada 1113587f47 mac/CCEGLView moved to desktop/ 2014-01-21 17:52:30 -08:00
Ricardo Quesada 06be466f29 Removed unused code and files.
Making the mac platform easier to mantain
2014-01-21 16:25:29 -08:00
Ricardo Quesada 98d23d30a6 First step in simplifying the mac platform 2014-01-21 15:44:01 -08:00
minggo 4833810c6e Merge pull request #5132 from minggo/iss3713-replace_CCObject
remove Object::_autoReleaseCount
2014-01-21 02:26:40 -08:00
minggo 6378d10d5d issue #3713:add test case for autorelease pool 2014-01-21 17:47:59 +08:00
James Chen ccecaeb94f Merge pull request #5125 from Dhilan007/develop_label
close #3765:Simplify label.Remove FontAtlasFactory,FontDefinition and TextImage.
2014-01-21 00:58:21 -08:00
minggo a6ec66c340 Merge pull request #5126 from liang8305/use_multiple_build_process
get number of cpu, using multiple concurrent job processes;
2014-01-19 19:50:48 -08:00
Dhilan007 9f9e289f8c update xcode project. 2014-01-20 11:30:35 +08:00
liang8305 bf99e10c10 get number of cpu, using multiple concurrent job processes; 2014-01-20 10:37:01 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
James Chen d309ae76d0 issue #3628: Adds missing files for iOS and Mac. 2014-01-17 11:13:40 +08:00
James Chen 4302f3886d issue #2789: Adds performance test for Vector and CCArray. 2014-01-17 10:02:12 +08:00
Huabing.Xu 21d586d4ca Merge branch 'develop' into develop_renderer_tileMapTest
* develop: (24 commits)
  Update CHANGELOG [ci skip]
  Update AUTHORS [ci skip]
  Update CHANGELOG [ci skip]
  More renderer optimizations
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Update CHANGELOG [ci skip]
  Sprite: removed _hasChildren
  Compilation fix: Updates cocos_files.json and removes unused  in template.
  use data.isNull() instead of !data.getBytes()
  Update VS project file.
  Updates CHANGELOG
  SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
  Updates Xcode, Android and Linux project
  fixes #3720
  Renderer performance fixes
  Console::log(format, va_args) is private
  fix compiling error
  Relieve inherit from LabelProtocol
  closed #3688, Solve the bug : LabelAtlas set a shorter string than before, the effect will be wrong.
  add check data valid in getStringFromFile
  ...
2014-01-16 12:47:32 +08:00
Ricardo Quesada 65602a4574 Updates Xcode, Android and Linux project
with new BatchCommand
2014-01-15 16:06:47 -08:00
Huabing.Xu 19705fcf37 issue #3640: add performance test->renderer LargeTileMap test 2014-01-15 11:27:57 +08:00
martell 66caa13550 Added clang support for Mingw64 2014-01-11 13:26:04 +00:00
James Chen f5ae2bbacc Merge pull request #4932 from boyu0/iss3401_physical_lua_binding
issue #3401: physical lua binding
2014-01-06 23:48:47 -08:00
boyu0 cf146b32cf Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss3401_physical_lua_binding
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/scripting/lua/bindings/CCLuaStack.cpp
	cocos/scripting/lua/script/Cocos2d.lua
	cocos/scripting/lua/script/Cocos2dConstants.lua
2014-01-07 10:16:44 +08:00
Ricardo Quesada d15768d630 Removes RELASE_NOTES 2014-01-06 16:28:24 -08:00
chengstory b4118a7ccc fixed #3582
1.  add #include "cocostudio/CCComBase.h" into  CocoStudio.h
2014-01-05 03:55:10 +08:00
chengstory aae6d27c74 fixed #3582
1.  revert ComRender::create(cocos2d::Node *node, const char *comName).
2014-01-05 03:11:32 +08:00
chengstory bac600ab9f fixed #3582
1.  create Component By  component Factory.
2014-01-05 02:22:32 +08:00
James Chen 052f24cceb [ci skip] Updates TestLua project for iOS and Mac. 2014-01-04 17:33:21 +08:00
James Chen 4c3fa3da49 Merge pull request #4865 from dumganhar/testjs-bugfix
Some fixes for TestJavascript
2014-01-03 23:34:08 -08:00
James Chen 046384ca1f Uses blue folder for iOS & Mac resources to prevent adding new resources. 2014-01-04 14:22:57 +08:00
James Chen 9bb558ad46 Removes wrong resource in TestJavascript project. 2014-01-04 13:54:25 +08:00
James Chen e65c6b8e53 Merge pull request #4841 from dumganhar/template-container-unit-test
Template container unit test
2014-01-03 20:01:25 -08:00
James Chen 5072e63f89 issue #3577: Updates project file for mac and ios. 2014-01-04 11:41:06 +08:00
chengstory 7f8224b621 Merge branch 'develop' into #3480
Conflicts:
	build/cocos2d_samples.xcodeproj/project.pbxproj
2014-01-03 19:36:22 +08:00
Dhilan007 8e2c51d31e update vs project for split spine binding. 2014-01-03 15:29:50 +08:00
samuele3hu 07a3efb585 Update the lua test cases about the GUI 2014-01-03 10:39:19 +08:00
chengstory 77dca5958f issue #3480 upload Samples resources. 2014-01-03 02:03:05 +08:00
samuele3hu d802518413 Rename Cocos2dStudio.lua to CocoStudio.lua 2014-01-02 15:51:25 +08:00
samuele3hu a2b706c87c Rename some common script files to keep consistent 2014-01-02 15:18:32 +08:00
samuele3hu b8d4010ae5 Develop branch adds lua trigger for CocoStudio 2014-01-02 12:00:37 +08:00
boyu0 0a06d93328 issue #3401: physical lua banding script and auto script 2014-01-02 11:45:11 +08:00
CaiWenzhi 81bdfac795 Modify class name Label LabelBMFont LabelAtlas 2013-12-31 16:36:33 +08:00
heliclei 7696a5f2cc move ghprb.py to tools/jenkins-scripts/ 2013-12-30 21:40:28 +08:00
jiusheng 0cf0ad26d2 add github pull request builder for Jenkins 2013-12-30 21:11:32 +08:00
chengstory 8ae7ecff33 Merge branch 'develop' into #3457
Conflicts:
	build/cocos2d_samples.xcodeproj/project.pbxproj
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
	cocos/editor-support/cocostudio/CCSGUIReader.h
2013-12-26 12:55:52 +08:00
James Chen 444389e92d [GUI] Updates Mac project. 2013-12-26 10:44:41 +08:00
chengstory 8afdf88d25 Test triiger 3.0 2013-12-26 01:17:04 +08:00
CaiWenzhi 96279c12dc Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-25 18:32:15 +08:00
yinkaile d72c9d94d7 upload trigger code. 2013-12-25 17:40:54 +08:00
samuele3hu 45cfe00ec4 Modify iOS project set and some manual lua binding 2013-12-25 13:47:22 +08:00
CaiWenzhi 2ae8576e0f Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-25 10:40:05 +08:00
chengstory e4e22b52cb Merge branch 'develop' into #3456
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/editor-support/cocostudio/CCDataReaderHelper.cpp
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
	cocos/editor-support/cocostudio/CCSSceneReader.cpp
2013-12-24 22:05:13 +08:00
chengstory 64f0987fea issue #3456 ios test rapidjson. 2013-12-24 21:23:24 +08:00
James Chen 0305ff15db Merge pull request #4625 from dabingnn/develop_NewClippingNode
Develop new clipping node
2013-12-23 23:20:38 -08:00
James Chen 451d76f6b0 Merge pull request #4611 from dumganhar/spine-test
Merge PR #4572, Spine JS test support.
2013-12-23 22:55:58 -08:00
Huabing.Xu e7facf9f85 remove NewClippingNode feature function into ClippingNode 2013-12-24 14:08:57 +08:00
Huabing.Xu 24ac743a3c remove class NewSpriteBatchNode 2013-12-24 11:03:59 +08:00
CaiWenzhi 6dd55921aa Merge branch 'develop' into develop_nutty_modify_framework_newrender 2013-12-24 10:44:57 +08:00
Huabing.Xu 8d58e43ad2 remove Class NewSprite 2013-12-24 09:40:00 +08:00
James Chen 05f6a5b09b Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into spine-test 2013-12-23 22:05:20 +08:00
James Chen 8c0f6ba80e Adds `SpineTest` to iOS, Mac projects. 2013-12-23 21:13:23 +08:00
James Chen cafebe7295 Merge commit 'refs/pull/4572/head' of git://github.com/cocos2d/cocos2d-x into spine-test
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-23 20:28:51 +08:00
Huabing.Xu 1dd2c1c20c remove NewTextureAtlas 2013-12-23 20:11:50 +08:00
Huabing.Xu 487e0b21af update Xcode project file& android.mk 2013-12-23 18:03:08 +08:00
CaiWenzhi a19000b49f Add samples 2013-12-23 15:35:35 +08:00
CaiWenzhi 9aa85d2bd6 Remove NodeRGBA inherit 2013-12-23 15:02:52 +08:00
Dhilan007 d1972b3d17 support generate APK by script in template project and unify help message for usage. 2013-12-22 17:48:35 +08:00
Ricardo Quesada fd8c7e9a5d Removes CCCamera
Not needed anymore.
2013-12-20 19:24:56 -08:00
James Chen 0db2067f97 Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into new-spine 2013-12-20 20:11:41 +08:00
byeonggee.seo d5ea2d22a5 undo my mistake 2013-12-20 19:45:50 +09:00
byeonggee.seo ef1709bc3d Add SpineTest to TestJavascript 1 2013-12-20 19:20:13 +09:00
byeonggee.seo 0a30a9a604 spine simple JS binding supported 2013-12-20 16:10:15 +09:00
Huabing.Xu d51ad36613 Merge branch 'develop' into develop_gridNode
* develop: (67 commits)
  Adds const in ShaderTest2.h
  Skew works again!
  [AUTO] : updating submodule reference to latest autogenerated bindings
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Reverts submodule.
  Updates submodule of bindings-generator.
  Adds `std::for_each` test in invocation
  Reverts bindings-generator.
  fixed not render
  iterator in Sprite fixes
  update vs project for removes unneeded files
  getNodeToParentTransform fixes
  Node cleanup
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Improves SpriteTest
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Android and Linux fixes
  removes `using namespace std` from header file
  Removes unneeded files
  change play arguments
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-19 17:20:22 +08:00
byeonggee.seo e673bd80bb new spine runtime applied 2013-12-19 10:50:37 +09:00
Ricardo Quesada 903844c7bd Removes unneeded files
New functionality is merged into the 'official' classes
2013-12-18 11:44:45 -08:00
Ricardo Quesada 33c4f891a0 Adds 'CC' to renderer files 2013-12-17 18:41:09 -08:00
Huabing.Xu 25fc3d3c2a Merge branch 'develop' into develop_gridNode
* develop: (105 commits)
  update armature to new render
  iOS & Mac project fix.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  use size_t replace unsigned int for record redeque::size returned value.
  issue #2171: Updates CMakeLists.txt.
  issue #2171: Binds New renderer classes, ignores NewTextureAtlas.
  issue #2171: Adds header files of renderer in cocos2d.h.
  issue #2171: Reorder renderer files for iOS & mac project.
  issue #2171: small fix in ccTypes.h
  issue #2171: Don’t ‘using namespace std;’ in header file.
  [AUTO] : updating submodule reference to latest autogenerated bindings
  issue #2171: Ignores Director::getFrustum.
  issue #2171: Fixing compilation errors for Linux port.
  issue #2171: NULL —> nullptr for Android warning of CCBAnimationManager.cpp.
  issue #2171: [New Renderer] Fixing compilation errors for Android.
  [Win32] fix argument type. - argument of interface is ssize_t.
  Update AUTHORS [ci skip]
  Update CHANGELOG [ci skip]
  Add mouse scrolling support for extension test
  issue #3341:fix Incorrect at TextureCache::addImageAsync for repeatedly execute for the same image
  ...

Conflicts:
	cocos/2d/CCNode.cpp
	cocos/2d/cocos2d.vcxproj.filters
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.cpp
2013-12-17 18:16:05 +08:00
James Chen d3a4dbab08 iOS & Mac project fix. 2013-12-17 16:34:05 +08:00
James Chen 5d248ef77a issue #2171: Reorder renderer files for iOS & mac project. 2013-12-17 15:40:17 +08:00
Huabing.Xu 6aa2908c13 rename:
1. class: GridNode->NodeGrid
2. function: setNodeGrid->setGrid  getNodeGrid->getGrid setGridTarget->setTarget
3. file: CCGridNode.h&cpp->CCNodeGrid.h&cpp
2013-12-16 14:21:05 +08:00
Huabing.Xu 2be1a640fa update Xcode project file 2013-12-13 10:58:31 +08:00
Ricardo Quesada 3b66d09bf5 Merge branch 'develop' into newRenderer 2013-12-10 11:10:55 -08:00
Ricardo Quesada aa00137fde Merge branch 'develop' into newRenderer 2013-12-09 11:10:00 -08:00
James Chen 8b69994d5c issue #2790: Removes CCBValue. 2013-12-09 17:55:56 +08:00
James Chen d8061477c1 issue #2790: Removes CCSort.h/.cpp from projects. 2013-12-07 14:21:01 +08:00
Ricardo Quesada 97fb43b8d7 Merge remote-tracking branch 'darkdukey/newRenderer' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-06 11:19:12 -08:00
Ricardo Quesada 73b1e3bb9e Merge branch 'develop' into newRenderer
Conflicts:
	cocos/2d/CCLabelAtlas.cpp
	cocos/2d/CCSprite.cpp
2013-12-06 09:37:08 -08:00
Ricardo Quesada dcf4eacd92 update project 2013-12-05 22:24:51 -08:00
minggo 19c86c0e4f Merge pull request #4434 from martell/msys2
Msys2 and Mingw added fixed x64 cocos/audio on Windows for MSVC and MinGW
2013-12-05 22:23:45 -08:00
Ricardo Quesada e699a3b765 Uses MV in Quad Command 2013-12-05 19:04:01 -08:00
Nite Luo 42de943662 Fix Bug for Sprite performance test 2013-12-05 14:25:45 -08:00
Ricardo Quesada f68dcd9969 Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
James Chen b0af2667f8 Merge commit 'refs/pull/4433/head' of git://github.com/cocos2d/cocos2d-x into ccconsole
Conflicts:
	cocos/scripting/auto-generated
2013-12-05 12:48:32 +08:00
minggo ba62c88682 Merge pull request #4420 from dumganhar/iss2790-template-container
[ci skip]issue #2790: (ONLY FOR REVIEW NOW)Template Containers for Reference counted classes, Value for Pure Data
2013-12-04 20:06:24 -08:00
martell e5ada6f377 added support for msys2 mingwtoolchains and fix x64 cocos/audio on windows platform for MSVC and Mingw. Also fixed a few very bad type casts very important for future Arm64 bit processors 2013-12-05 03:37:27 +00:00
Ricardo Quesada f42aef0af8 Moves CCConsole.* to base/ 2013-12-04 18:09:23 -08:00
James Chen 3649530f97 issue #2790: Moves CCValue.h/.cpp to base folder. 2013-12-04 16:02:54 +08:00
James Chen 3136ffc3dd issue #2790: Adds CCValue.h/.cpp. 2013-12-04 16:02:51 +08:00
James Chen d2bddee11e issue #2790: Adds CCMap.h. 2013-12-04 16:01:56 +08:00
James Chen 80004548c8 issue #2790: Adds CCVector.h to Xcode project. int —> long 2013-12-04 15:56:08 +08:00
boyu0 98779b0a9f issue #2771: move CC_USE_PHYSICS from project definition to ccConfig.h 2013-12-04 14:36:32 +08:00
Ricardo Quesada a34352cef7 Console is working! 2013-12-03 18:46:54 -08:00
Nite Luo 6862d59bb2 Add NewRenderTexture to convert RenderTexture to use new renderer 2013-12-02 17:23:52 -08:00
Nite Luo fbadb3329a Merge branch 'develop' into newRenderer
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Ricardo Quesada dbcae0af1e Merge branch 'develop' into console 2013-12-02 09:57:53 -08:00
martell 1a94e393af Setup for testing for every windows user 2013-11-30 09:36:22 +00:00
boyu0 cfe522283c Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into upgrade_box2d_to_2.3.0 2013-11-28 12:19:07 +08:00
boyu0 1c55c207bf update project setting 2013-11-28 11:55:18 +08:00
boyu0 72f2d68edd Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-11-27 17:47:37 +08:00
boyu0 2b43e72e7c issue #2771: fix vs compile errors, change project setting 2013-11-27 17:33:33 +08:00
Huabing.Xu ea46e1c658 change test case 2013-11-27 14:30:38 +08:00