folecr
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d4948939b6
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Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
* ... they should only be included by cocos+JavaScript applications
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2012-08-28 17:43:57 -07:00 |
Rohan Kuruvilla
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8d7516a0ef
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Test project for cocos2d-x js.
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2012-08-27 10:07:31 -07:00 |
Rolando Abarca
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a33947711f
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updates CocosDenshion
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2012-08-27 08:43:39 -07:00 |
Rolando Abarca
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033ae81871
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adds COCOS2D_JAVASCRIPT for some specifics parts
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2012-08-27 08:43:39 -07:00 |
folecr
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a033959b81
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Dynamic typing for cocosdenshion's JS bindings
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2012-08-27 08:43:39 -07:00 |
Rolando Abarca
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ea6ae3903c
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minor changes to cocosdenshion
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2012-08-27 08:43:38 -07:00 |
folecr
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a8a656de44
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cleanup header
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2012-08-27 08:43:38 -07:00 |
Rolando Abarca
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2ea8350518
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adds OBJECT_TYPE info to CocosDenshion
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2012-08-27 08:43:37 -07:00 |
James Chen
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7eb5d85298
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb
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2012-08-20 15:49:24 +08:00 |
minggo
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c8808b5be2
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Merge pull request #1197 from mustime/bug1284
issue #1284: fix a compile error for missing android.so
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2012-08-19 21:53:32 -07:00 |
mustime
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cd6241655b
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issue #1284: fix a compile error for missing android.so
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2012-08-20 12:49:59 +08:00 |
Dale Ducharme
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4004a8ac61
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Cocos2dx for gles2.
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2012-08-17 17:45:21 -04:00 |
minggo
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d6d6332048
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Merge pull request #1189 from mustime/bug1284
Bug1284
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2012-08-16 19:10:32 -07:00 |
mustime
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6f615ce085
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issue #1284: add auto-detection of I9100 model for OpenSLES
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2012-08-17 09:58:04 +08:00 |
mustime
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4eee341407
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issue #1284: add auto-detection of I9100 model for OpenSLES
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2012-08-17 09:51:49 +08:00 |
minggo
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316c484936
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Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
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2012-08-16 18:39:28 -07:00 |
James Chen
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48fa8a4e88
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fixed #1419: Update eclipse project configurations for linux port.
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2012-08-16 18:09:01 +08:00 |
mustime
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81f9e68351
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issue #1284: using dlopen instead of specifing android-9 platform
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2012-08-15 15:57:23 +08:00 |
mustime
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dd2e8988da
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issue #1284: fix the error when comparing two string
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2012-08-14 10:47:20 +08:00 |
mustime
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0933a032e9
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Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284
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2012-08-14 09:41:18 +08:00 |
mustime
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89f0508043
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issue #1284: add detection for I9100 model
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2012-08-13 17:14:33 +08:00 |
James Chen
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9c26e38563
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Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20
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2012-08-03 10:10:33 +08:00 |
minggo
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9ea793d0e2
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Merge pull request #1151 from mustime/bug1284
issue #1284: fixed the problem that if the same effect is played for two times, it will stop and restart
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2012-08-02 02:07:55 -07:00 |
pengfei tong
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a37fd743e0
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[FIX] testjs
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2012-08-02 16:23:31 +08:00 |
mustime
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6beae122da
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issue #1284: fixed the problem that if the same effect is played for two
times, it will stop and restart
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2012-08-02 14:28:40 +08:00 |
pengfei tong
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b93d0b5ebf
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[LOG] add linux port
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2012-08-02 13:02:59 +08:00 |
minggo
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7bfc88c568
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Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
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2012-07-26 20:31:51 -07:00 |
mustime
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b4e7e1152f
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issue #1284: fix the problem that effect still plays after stop->resume
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2012-07-27 10:36:05 +08:00 |
mustime
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491c05b25c
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issue #1284: unify the static variables' name to s_pXX
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2012-07-26 16:45:21 +08:00 |
mustime
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2e335f6dee
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issue #1284: changed some names to make the code more readable
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2012-07-26 16:22:23 +08:00 |
mustime
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bfc53e3453
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issue #1284: using OpenSL for playing effects on I9100
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2012-07-26 15:30:09 +08:00 |
James Chen
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9a6729551c
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399
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2012-07-23 11:59:47 +08:00 |
James Chen
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2ab5e4ab9c
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issue #1399: Added vs2010 support.
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2012-07-23 11:57:34 +08:00 |
James Chen
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7f6ffef8cf
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issue #1399: Set the flag 'LinkIncremental' value to false.
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2012-07-23 11:47:27 +08:00 |
minggo
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ac70f8def5
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Merge branch 'gles20-adjust-structure' into merge
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2012-07-23 11:36:46 +08:00 |
James Chen
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baaf9dc930
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issue #1399: Renamed 'cocosDeshion' to 'CocosDeshion'.
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2012-07-23 10:56:45 +08:00 |
Nat Weiss
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d4b6d1262b
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Adding Mac support!
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2012-07-20 21:23:40 -07:00 |
James Chen
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77f1fba566
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issue #1399: Adjust folder structure, made it built successfully on win32.
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2012-07-20 14:05:52 +08:00 |
Nat Weiss
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ee12785c6a
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Fixes Win32 error "The application failed to initalize properly 0xc000000d"
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2012-07-08 23:54:29 -07:00 |
minggo
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16310cb544
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fixed #1364:add paused state
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2012-06-26 11:02:19 +08:00 |
minggo
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5cc1f7d230
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fixed #1338:stop animation when entering background and start animation when comming to foreground
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2012-06-21 11:42:49 +08:00 |
minggo
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90448ec7d0
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issue #1269:fix some compiling error because of including error header files
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2012-06-19 16:20:46 +08:00 |
minggo
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af9ada06af
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fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state
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2012-06-14 15:20:17 +08:00 |
minggo
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77f51b5c48
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issue #1310:synchronize CocosDenshion
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2012-06-11 15:01:23 +08:00 |
James Chen
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ebcc78497f
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fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
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2012-06-01 13:44:28 +08:00 |
James Chen
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19c96632b5
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fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
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2012-05-29 16:21:23 +08:00 |
James Chen
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82439733c5
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fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
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2012-05-03 10:12:00 +08:00 |
minggo
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7e882ae89e
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Merge pull request #879 from minggo/iss1201_android_build
simplify writing of Android.mk
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2012-05-02 03:19:36 -07:00 |
James Chen
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61f33a87af
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fixed #1206: Removed some unused files, first release will only support ios, win32 and android.
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2012-05-02 14:50:47 +08:00 |
minggo
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c048fe77c6
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
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2012-05-02 14:41:49 +08:00 |