Commit Graph

31 Commits

Author SHA1 Message Date
Ricardo Quesada 323ea7c0d4 Sprite scale9 (#16702)
* Adds slice9 support for Sprite.

how to use it:

// points coords
sprite->setCenterRect(Rect(x,y,w,h));

// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite

more slice 9 changes

sprite 9 slice works?

kind of works

correct anchor point

slice 9 works, at least with non-rotated atlases

streched works ok

better Y invert code.

cleaner, compatible with the previous code

yay, scaling workings...

need a better api now

sets scale correctly

yay! works as expected!

more fixes and tests

better test for box

setContentSize() changes size in non-9-slice mode sprites as well

setCenterRect() -> setCenterRectNormalized()

yet another test

adds setPositionNormalized()

adds setCenterRect() tests

remove devel team from xcode

tests: add one more tests

fun test!

improved test

yet another test for slice 9

* fixes anchorPoint issues

* adds documentation

* fix: using top-left coordinate for setRect

* sprite: fixes related to scale9 and tiled

* Sprite: slice 9 fixes

works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`

* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
Ricardo Quesada a6305cc1f7 fix: add test case for issue #14017
Add test case for issue #14017
2016-06-28 17:32:13 -07:00
Ricardo Quesada 9ad3db0635 fix: make PolygonCode cleaner
not sure if this fixes the bug, but it makes the interfaces cleaner.

Github issue #15154
2016-05-24 20:57:40 -03:00
zilongshanren 482788c933 Add tizen support (#15518)
* add Tizen Support

* fix linter error

* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
Ricardo Quesada 4a318c0048 Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
  - QuadCommand is just a subclass of TriangleCommand (simpler)
  - but statically it allocates indices internally (like any TriangleCommand) (more
    memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs

Squashed commit of the following:

commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Mon Feb 8 06:56:57 2016 -0800

    QuadCommand: indices are static

    thanks @Darinex

commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:18:42 2016 -0800

    little improvements in xcode proj management

commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Sun Feb 7 19:05:52 2016 -0800

    Renderer improvments: TriangleCommand and QuadCommand merged

    - more options for batching (faster)
    - less flushing in between commands (faster)
    - less renderer code (easier to maintain)
    - less VBO/VAO (less memory)
    - uses temporary buffer for faster rendering (more memory)

    and fixes some other bugs

    Squashed commit of the following:

    commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:55:27 2016 -0800

        adds test for batching quads and tris

    commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 18:40:15 2016 -0800

        cleanup renderer

    commit 7f9785056681756c865d603516c7e14c46040e82
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:34:48 2016 -0800

        clean up docs

    commit 92a8b679dd404e4ca2839d85e2bd925195b12996
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Sun Feb 7 15:18:52 2016 -0800

        QuadCommand converted to Triangles command

    commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 16:17:29 2016 -0800

        adds missing files... new test as well

    commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 14:35:41 2016 -0800

        more tests for poly sprites

    commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Feb 5 00:30:13 2016 -0800

        malloc instead of std::vector

    commit 14a5d45cc978c55a182c03f181ca2bc603776561
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 21:40:46 2016 -0800

        little optimization

    commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 19:13:13 2016 -0800

        quad works as expected

    commit 462aef05baa6586591882faa366839bead4be068
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 15:22:59 2016 -0800

        works

    commit c789e6c42811278563c7682b5620296ae8d84aeb
    Merge: d6c3729 de62924
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 14:08:49 2016 -0800

        Merge branch 'v3' into uniform_matrix_auto

    commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 13:54:07 2016 -0800

        works ok...

    commit 45c288631989ea735cc31ec5aa683d9d41aacab3
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Feb 4 12:58:34 2016 -0800

        quad works!

    commit 7137cff51df09adee7129738cea2b69da090756e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Feb 3 16:19:34 2016 -0800

        more optimizations... WIP... doesn't work yet

    commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 21:59:42 2016 -0800

        compiles in release mode

        more tests... better threshold

    commit 884ffc756e7520fcbb9252260181538ec81b8368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Feb 2 17:21:32 2016 -0800

        initial uniform_auto_matrix commit

        Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.

        Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
mogemimi b0c4adcbd0 Fix method name spelling in AutoPolygon 2015-12-23 19:07:03 +09:00
andyque 1be5402050 Merge branch 'v3' into addiOSMultiline-support
# Conflicts:
#	build/cocos2d_libs.xcodeproj/project.pbxproj
2015-09-16 21:49:55 +08:00
fusijie 5f527bfc1d Fixed sprite debug draw. 2015-08-26 18:18:58 +08:00
fusijie dcef1e9d31 fix polygon sprite setflipped bug. 2015-07-31 15:49:44 +08:00
andyque e4cad50c2f fix tons of warnings 2015-07-15 12:04:48 +08:00
WenhaiLin 1494f09f06 Remove unneeded include files and fixed warns. 2015-06-25 23:15:39 +08:00
samuele3hu 1b20e463d8 Update the Lua binding about the Polygon and update the test case. 2015-06-11 14:38:38 +08:00
Jacky 562d4b9a78 fix on the windows. 2015-06-09 11:23:37 +08:00
WuHao 2650de030c modified tests to show current epsilon 2015-06-08 15:08:16 +08:00
Jacky 3e62dd0473 remove unused file and code. 2015-06-06 13:31:25 +08:00
WuHao 0a51c9bd27 Finished AutoPolygon and Sprite 2015-06-04 15:43:31 +08:00
WuHao 3c5326ba1f removed spritePolygon, merge into sprite and draft of AutoPolygon 2015-06-02 10:10:09 +08:00
WuHao 3d62805d04 Merge branch 'v3' into fix_spritepolygon
# Conflicts:
#	build/cocos2d_libs.xcodeproj/project.pbxproj
#	cocos/2d/MarchingSquare.cpp
2015-05-29 18:10:41 +08:00
Jacky 8df4920f6e fixed file name. 2015-05-29 15:03:36 +08:00
Jacky 514c8ae965 move sprite polygon logic to sprite polygon cache. 2015-05-19 11:25:53 +08:00
minggo 3b60f67041 Merge pull request #11816 from fusijie/fix_spritepolygon
fix memory leakage.
2015-05-14 10:19:48 +08:00
Jacky c7acb9b83d fix memory leakage. 2015-05-13 17:21:57 +08:00
yangxiao 2391558c96 add physics3d support 2015-05-08 15:49:33 +08:00
WenhaiLin ce7e36f76e Fixed warns and crash on Win32. 2015-04-28 20:10:56 +08:00
WuHao 9d46c5413d added performance test for SpritePolygon 2015-04-28 15:18:40 +08:00
WuHao a046f74c4d fix anchor point bug 2015-04-27 17:30:38 +08:00
WuHao 9f2ea5fbb9 fixed some SpritePolygon create, added more tests 2015-04-27 13:34:47 +08:00
WuHao c1d10ffa1c fixed poly2tri creation method, added testCase 2015-04-24 18:28:28 +08:00
WuHao 5620da1adf fixed anchor point issue, removed rect rotated property 2015-04-24 18:17:12 +08:00
WuHao 0e318dd8dc fixed UV issue, also taking account of contentScaleFactor, made test case better 2015-04-24 17:39:43 +08:00
WuHao 07349ff588 initial cpp test 2015-04-23 18:03:03 +08:00