Commit Graph

29798 Commits

Author SHA1 Message Date
minggo bfbc8d28f2 Merge pull request #11928 from MSOpenTech/v3-winrt-bullet3d
V3: Windows 8.1 Universal App version of Bullet 3D physics lib
2015-05-21 09:36:42 +08:00
Ricardo Quesada 944b0ef5e7 adds `virtual` to destructor 2015-05-20 17:43:48 -07:00
kobake d6f7a0a8a1 Fix typo. angel -> angle 2015-05-21 09:22:59 +09:00
Ricardo Quesada 6131501c5f Merge pull request #11931 from ricardoquesada/meshcommand_particle_fixes
Removes state from MeshCommand.
2015-05-20 16:30:53 -07:00
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Dale Stammen aa641189ad fixed audio file path for winrt 2015-05-20 11:22:13 -07:00
Dale Stammen d70a9bf369 resolve full path for audio file 2015-05-20 11:18:54 -07:00
Namezero 89152ef514 Fixed missing const-correctness 2015-05-20 17:19:42 +02:00
Dale Stammen ee8a85fb9b set version to 1.0.0.0 update GUID 2015-05-20 08:10:24 -07:00
Dale Stammen 209e7c62f4 added libbullet to Windows 8.1 Universal App projects 2015-05-20 08:01:01 -07:00
Dale Stammen 46a69cf00b ignore warning 4996 2015-05-20 07:59:17 -07:00
Dale Stammen 3523173594 removed CC_PLATFORM_WP8 2015-05-20 07:58:39 -07:00
Dale Stammen d68f2c1c3d removed CC_PLATFORM_WP8 2015-05-20 07:56:14 -07:00
Dale Stammen aa7876aefc remove deprecated methods 2015-05-20 07:55:10 -07:00
Dale Stammen 14e812c7d4 enable CC_USE_3D_PHYSICS for CC_PLATFORM_WINRT 2015-05-20 07:53:49 -07:00
Dale Stammen 1b9a36f041 removed CC_PLATFORM_WP8 code 2015-05-20 07:52:59 -07:00
Dale Stammen cada493685 remove deprecated methods 2015-05-20 07:51:52 -07:00
Dale Stammen 5b36a76e6b update version to 53 2015-05-20 07:51:01 -07:00
minggo 6e0d8e2f74 Merge pull request #11922 from CocosRobot/update_cocosfiles_1432114339
[AUTO][ci skip]: updating cocos2dx_files.json
2015-05-20 18:38:34 +08:00
minggo 607eb2ac04 Merge pull request #11924 from WenhaiLin/v3-support-android-studio
[ci skip]Remove unnecessary code.
2015-05-20 18:20:44 +08:00
WenhaiLin a569d877ba [ci skip]Remove unnecessary code. 2015-05-20 18:05:46 +08:00
felixjingga 9c264ab64b include algorithm header file 2015-05-20 16:42:48 +07:00
felixjingga ee13dd82b8 fix compile error, and fix check of the fontname 2015-05-20 16:34:45 +07:00
CocosRobot 3790e60928 [AUTO][ci skip]: updating cocos2dx_files.json 2015-05-20 09:32:20 +00:00
WenhaiLin 02946a55a1 Fixed crash. 2015-05-20 17:13:04 +08:00
felixjingga dcf4492ff0 add implementation detail to support BMFont 2015-05-20 15:56:07 +07:00
felixjingga 2d0fc637fc add BMFont FontType to support BMFont 2015-05-20 15:50:20 +07:00
WenhaiLin 81dc551fe9 AudioEngine: Fixed play with a large audio file may fail on Win32. 2015-05-20 15:13:31 +08:00
minggo fefe1b10fe Merge pull request #11917 from CocosRobot/update_cocosfiles_1432104240
[AUTO][ci skip]: updating cocos2dx_files.json
2015-05-20 15:13:11 +08:00
CocosRobot a5a6515332 [AUTO][ci skip]: updating cocos2dx_files.json 2015-05-20 06:44:01 +00:00
minggo 1812660c7b Merge pull request #11915 from WenhaiLin/v3-37
Rename visual studio solution files
2015-05-20 14:26:20 +08:00
WenhaiLin c26ae4a972 Rename solution file for Win32 project. 2015-05-20 13:55:23 +08:00
minggo 18dec36266 Merge pull request #11914 from WenhaiLin/v3-37
[ci skip]Update ignore.
2015-05-20 13:51:04 +08:00
minggo 6205d043b0 [ci skip]update CHANGELOG 2015-05-20 13:41:59 +08:00
minggo 7024d3129c Merge pull request #11893 from MSOpenTech/v3-winrt-audio
New audio engine support in winrt win8.1-universal
2015-05-20 13:40:41 +08:00
WenhaiLin 45294782bb [ci skip]Update ignore. 2015-05-20 13:40:35 +08:00
minggo 79f70c49ce Merge pull request #11905 from WenhaiLin/v3-37
Remove unnecessary files.
2015-05-20 13:39:36 +08:00
minggo 191c460366 Merge pull request #11896 from samuele3hu/v3_camera
[ci skip]Add Scene3DTest and update TerrainTest based on the Lua
2015-05-20 13:38:59 +08:00
James Chen 07f6774cee Crash fix for referring a non-existent layer in tmx. 2015-05-20 11:29:52 +08:00
minggo e365c33379 [ci skip]update CHANGELOG 2015-05-20 11:22:51 +08:00
minggo ba694beccb Merge pull request #11895 from super626/v3
fix #10767
2015-05-20 11:20:47 +08:00
minggo dbf1b415a5 Merge pull request #11898 from WenhaiLin/v3-console-crash
Console:Fixed crash
2015-05-20 11:19:38 +08:00
minggo c6b0d1f2bb Merge pull request #11909 from natural-law/v3
Modify the js template & cocos2d-console for IDE support.
2015-05-20 11:12:19 +08:00
Bin Zhang c4349d9441 Update the reference of submodule cocos2d-console. 2015-05-20 10:54:40 +08:00
joshuastray 712ba4f64c add physics3d auto binding 2015-05-20 10:36:26 +08:00
HuaYang Huang acb29ed5a8 fix: luaLoadChunksFromZIP should just remove .lua or .luac extension
last version may filter modules like 'framework.luaj', 'framework.luaoc'
2015-05-20 10:36:05 +08:00
samuele3hu dec9acfd87 Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule 2015-05-20 10:26:54 +08:00
WenhaiLin df3548673f Remove unnecessary files. 2015-05-20 10:19:32 +08:00
Ricardo Quesada ae413a6f6d Merge pull request #11904 from ricardoquesada/meshcommand_fixes
MeshCommand uses StateBlock
2015-05-19 18:51:03 -07:00
Ricardo Quesada ac54dad9a0 MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00