pandamicro
|
34c7331b99
|
Issue fixes for new memory model
|
2015-12-21 00:16:17 +08:00 |
XiaoFeng
|
be20666b65
|
Fix ArmatureAnimation crash
|
2015-05-18 12:08:26 +08:00 |
Ricardo Quesada
|
3dda35b4ef
|
Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
|
2014-08-27 16:31:57 -07:00 |
kaile.yin
|
6abaf27b14
|
fixed ArmatureAnimation::setSpeedScale
|
2014-08-18 16:19:54 +08:00 |
2youyou2
|
aba7421ef6
|
fixed crashed when remove armature in frame event.
|
2014-06-30 10:14:31 +08:00 |
James Chen
|
5e6130c92c
|
issue #4058: Get rid of Object ,rename it to Ref.
|
2014-02-20 10:53:49 +08:00 |
andyque
|
68b1c9f2c1
|
change CCTweenFunction class to tweenfunc namespace
|
2014-02-18 14:22:13 +08:00 |
James Chen
|
26efb4bf5c
|
long —> ssize_t for some classes.
|
2014-01-07 18:26:31 +08:00 |
walzer
|
d4c1aa92d5
|
add copyrights for 2014, in folders other then 2d.
|
2014-01-07 11:47:11 +08:00 |
yinkaile
|
1f38fc28a6
|
change interface
|
2014-01-02 11:07:31 +08:00 |
yinkaile
|
13408e4dc5
|
change play interface name
|
2013-12-25 16:46:31 +08:00 |
yinkaile
|
ba809a0096
|
change const char* to const std::string&
|
2013-12-23 14:05:46 +08:00 |
James Chen
|
34382b4a8a
|
More std::for_each —> for(const auto& …)
|
2013-12-20 09:54:50 +08:00 |
yinkaile
|
324732b867
|
change play arguments
|
2013-12-18 23:29:54 +08:00 |
yinkaile
|
7be834ea37
|
change play arguments
|
2013-12-18 22:57:18 +08:00 |
yinkaile
|
d3a575e8cc
|
change for iterator and callfunc
|
2013-12-18 22:07:33 +08:00 |
yinkaile
|
581a7856de
|
fixed compiler error
|
2013-12-17 19:32:16 +08:00 |
youyou
|
81cdbea9c8
|
change Array to Vector, Dictionary to Map
|
2013-12-16 14:34:09 +08:00 |
youyou
|
917bd8c3d9
|
change Array to Vector
|
2013-12-13 19:40:38 +08:00 |
youyou
|
6a3aff0861
|
fixed change animation internal, animation speed not right
|
2013-12-13 15:58:58 +08:00 |
youyou
|
a884a70045
|
fix2d compling warning
|
2013-12-09 13:56:07 +08:00 |
youyou
|
e17b9d839b
|
1.add TEST_EASING
2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
|
2013-12-06 13:40:49 +08:00 |
2youyou2
|
cdae8f51bc
|
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
|
2013-11-11 17:30:52 +08:00 |
2youyou2
|
528c257497
|
add setUserObject method to CCArmatureAnimation
|
2013-11-11 17:30:37 +08:00 |
yinkaile
|
0bb8714f86
|
Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop
|
2013-11-11 14:53:18 +08:00 |
yinkaile
|
5ba1e4ce10
|
1.remove compiler wornings
2.change void Bone::removeFromParent(bool recursion); to void Bone::removeFromParent();
|
2013-11-11 14:50:30 +08:00 |
2youyou2
|
0a72c3c1c2
|
1.when add a skin to last index, applay it's skindata to the previous skindata
2.Do not retain target when regist frame event and movement event
|
2013-11-11 13:33:47 +08:00 |
2youyou2
|
12d6bc1722
|
1. change CCARRAY_FOREACH to range-based loop
|
2013-11-06 15:25:44 +08:00 |
2youyou2
|
16c23d0ad3
|
remove CC_PROPERTY and CC_SYNTHESIZE.
|
2013-11-05 19:53:38 +08:00 |
2youyou2
|
3eef64c3b8
|
1. Change NULL to null
2. Remove CocoStudio/Armature files
|
2013-11-05 15:32:13 +08:00 |
yinkaile
|
8fa8b9f844
|
update develop
|
2013-10-30 09:41:40 +08:00 |
minggo
|
8f7a489a4d
|
issue #2905:make cocostudio and gui flat
|
2013-10-16 16:48:39 +08:00 |