Commit Graph

397 Commits

Author SHA1 Message Date
CaiWenzhi 51a6eb6d64 Fixed bug of Action Manger Ex 2014-03-07 12:01:51 +08:00
CaiWenzhi b4466fab12 Fixed bug of action manager 2014-03-07 11:58:54 +08:00
CaiWenzhi 7cdfba088d Modify reader 2014-03-07 10:35:58 +08:00
CaiWenzhi bd5c11b5ee Modify mk file and solve warnings 2014-03-06 16:15:03 +08:00
CaiWenzhi 3554dcd749 Merge branch 'develop' into develop_nutty_modify_framework_for315 2014-03-06 11:22:33 +08:00
Ricardo Quesada a0ab8fcdf3 onDraw() updated
`onDraw()` receives `const kmMat4 &transform` and `bool
transformUpdated`.

`CC_NODE_DRAW_SETUP()` is no longer used in our code.
`_modelViewTransform` is only used as a cache.
2014-03-05 15:49:08 -08:00
CaiWenzhi cb5f9ad6dc Modify windows project 2014-03-05 22:34:24 +08:00
CaiWenzhi 4f9dfdbef8 Fixed build error except Windows 2014-03-05 21:18:51 +08:00
CaiWenzhi 7a4ba91f29 Modify project file 2014-03-05 17:08:59 +08:00
CaiWenzhi ab47cafb31 Merge branch 'develop' into develop_nutty_modify_framework_for315
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/gui/UIButton.cpp
	cocos/gui/UIButton.h
	cocos/gui/UIWidget.h
2014-03-05 16:52:31 +08:00
James Chen 8e28400725 Some warning fixes in cpp-tests. 2014-03-05 15:04:47 +08:00
CaiWenzhi 5108d276b6 Modify trigger 2014-03-04 23:55:36 +08:00
CaiWenzhi 8b9d572961 Merge branch 'develop' into develop_nutty_modify_framework_for315 2014-03-04 16:59:06 +08:00
CaiWenzhi 4a2dc4a607 Add custom widget and reader 2014-03-04 16:51:35 +08:00
Ricardo Quesada c386f88e32 Merge branch 'develop' into visit_draw_improved
Conflicts:
	CHANGELOG
	cocos/gui/UILayout.h
2014-03-03 11:27:42 -08:00
minggo d207670011 Merge pull request #5501 from nutty898/develop_nutty_modify_framework_for315
Develop nutty modify framework for315
2014-03-03 18:09:32 +08:00
yinkaile 8f1ba73a52 fixed add ParticleSystem display crashed 2014-03-03 14:56:56 +08:00
CaiWenzhi 23a51c7c84 Merge branch 'develop' into develop_nutty_modify_framework_for315 2014-03-03 13:45:53 +08:00
James Chen 757425c54b issue #4165: Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now. 2014-03-03 11:00:30 +08:00
cai wenzhi 683d3c9f14 Merge branch 'develop' into develop_nutty_modify_framework_for315 2014-03-02 19:28:44 +08:00
Ricardo Quesada cdc19eea1c Nodes: setAdditionalTransform() receives a pointer
and not a const reference.
If the pointer is `NULL`, then it won't use the additionalTransform
2014-03-01 08:26:54 -08:00
Ricardo Quesada d78304599d Cache working OK.
Performance increased in 20% for static objects.
2014-02-28 16:10:48 -08:00
Ricardo Quesada 6920bec6ef transform object returns the MV
code cleaner.
the kmGL code is altogether
2014-02-28 11:20:53 -08:00
Ricardo Quesada ff79c0d9ad Merge branch 'develop' into visit_draw_improved 2014-02-28 10:59:07 -08:00
James Chen ec4a4466b4 Merge pull request #5461 from Wilhansen/spine_skelFix
closed #4156: spine::Skeleton would not be updated after re-adding to scene.
2014-02-28 16:34:35 +08:00
Ricardo Quesada eb66ddd931 visit and draw improved.
`visit()` and `draw()` are improved.
they both receive:
 - `Renderer`
 - `kmMat4` for transformation
 - `bool` whether or not the transform changed from the previous frame

Although `draw` and `visit` are not using the 3 new parameters,
they will start using it in the coming days (or weeks, or months).

Those parameters are needed for:
 - `Renderer` shouldn't be a singleton. There should be one renderer per Director. There could be more than one renderer
 - we should get rid of `kmGLXXX` functions since nodoby knows what is happening. the `kmMat4` is for that.
 - whenever possible, we should try to optimize the multiplications. the `dirty` flag is for that.

We need those changes, so, it is better to change the API now, and not right after v3.0-final is released.
2014-02-27 21:43:54 -08:00
Ricardo Quesada 8ebf00fec1 SpineDrawing fixes 2014-02-27 19:40:21 -08:00
Wilhansen Li a1b7beb400 Fix spine::Skeleton not updating on re-entry.
Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
2014-02-25 15:36:57 +08:00
andyque bf81591b48 fixed #3829. change namespace gui to ui 2014-02-25 10:18:44 +08:00
Ricardo Quesada fe1160cd8c changes in API to support 3D 2014-02-22 19:16:42 -08:00
James Chen 0d8846d876 closed #4097: Adds a macro to disable inserting script binding relevant codes. 2014-02-20 16:40:46 +08:00
James Chen 4cf4e15ba6 issue #4058: Adds CCStdC.h. 2014-02-20 15:12:35 +08:00
James Chen 5e6130c92c issue #4058: Get rid of Object ,rename it to Ref. 2014-02-20 10:53:49 +08:00
andyque 143f5975a6 fix cross-platform comiple error
details:
remove CCActionEaseEx dependency
fix compile errors on android platform
fix a few inproper decalare
fix linux compile error
fix win32 compile error
2014-02-18 14:22:15 +08:00
andyque 68b1c9f2c1 change CCTweenFunction class to tweenfunc namespace 2014-02-18 14:22:13 +08:00
andyque 838c71b135 refactor EaseIn with CCTweenFunction 2014-02-18 14:22:13 +08:00
andyque ab11147eeb rename namespace of CCTweenFunction to cocos2d and fix some compile errors 2014-02-18 14:22:13 +08:00
andyque f16b0022a3 move CCActionEaseEx content to CCActionEase 2014-02-18 14:22:13 +08:00
andyque 895b2a0055 move CCActionEaseEx and CCTweenFunction to core engine 2014-02-18 14:22:12 +08:00
James Chen f67f324378 Merge commit 'refs/pull/5289/head' of git://github.com/cocos2d/cocos2d-x into merge5289
Conflicts:
	cocos/2d/platform/win32/CCImage.cpp
2014-02-17 22:10:45 +08:00
Denis deb4666e27 -fixed formating and small optimizations 2014-02-13 11:39:53 +03:00
CaiWenzhi c1cfa1cce2 Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone 2014-02-07 11:26:46 +08:00
Maks 72ede55ac7 fix string size check and assert condition
1. std::string::size() return size_t (is never < 0)
2. "event must be larger than 0" and 'event' has unsigned int type
2014-02-03 22:12:03 +02:00
James Chen c6e7093270 closed #3833: SceneTest of CocoStudio crashes 2014-01-24 11:50:58 +08:00
andyque 43ff0c42cf fix a potential bug of CCSkin. It will cause the display of CCSkin wrongly. 2014-01-24 11:05:34 +08:00
minggo 4381685a9d deprecated some functions in Object 2014-01-22 13:47:29 +08:00
CaiWenzhi 88ef4e1cc5 Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone 2014-01-22 11:58:59 +08:00
James Chen 9f793f8a9b Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int 2014-01-20 15:03:30 +08:00
CaiWenzhi a3f9a636e2 Merge branch 'develop' into develop_nutty_modify_framework_addlayoutparameterclone 2014-01-20 11:54:11 +08:00
Ricardo Quesada 5fcbf42356 GlobalZOrder is used for render priority...
...and not vertexZ

Node::setGlobalZOrder() is used to change that.

Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00