halx99
910c1d95a7
Sync extension fairygui
2020-11-26 17:40:32 +08:00
Oren Bengigi
f7c9666c41
Fix manifest version greater check
2020-11-18 20:43:49 +02:00
halx99
dd5f706dff
Refine jni methods decls [ci build]
2020-11-18 13:25:00 +08:00
halx99
c12701da10
Merge: 53122216ee
a708c2f904
...
Merge branch 'master' of https://github.com/c4games/engine-x
2020-11-18 12:16:36 +08:00
halx99
09e2615e51
Add missing param JNIEnv* for natvie interfaces [ci build]
2020-11-18 12:15:48 +08:00
halx99
a524d61036
Improve lua framework code
2020-11-17 23:17:40 +08:00
halx99
f6e87217bf
fix #263
2020-11-17 21:57:35 +08:00
halx99
c17a21eb8c
fix #262
2020-11-16 22:38:18 +08:00
halx99
4f725ab0c6
fix compile issue
2020-11-16 14:19:56 +08:00
halx99
f545b0d259
Merge: d1f0a287ac
f5fcd5592c
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Merge pull request #257 from wtfdnvxk/patch-1
extend lua by register extensions
2020-11-11 01:25:21 -08:00
wtfdnvxk
11f30dc4a0
fix ios readme build device description
...
if none arch has been defined,then you can use "xcodebuild -scheme "lua-empty-test" -sdk iphonesimulator SYMROOT=." to compile the simulator ,or,You can use 'xcodebuild -scheme "lua-empty-test" -sdk iphoneos SYMROOT=.' to build in ios device銆? The Xcode Architectures will show "Standard architecture"
2020-11-11 17:06:03 +08:00
wtfdnvxk
d7b26f54f3
Update lua_module_register.cpp
...
extend lua by register extensions
2020-11-11 16:53:00 +08:00
halx99
7c8df0d187
Remove ENABLE_CJSON_GLOBAL from cmake
2020-11-11 16:37:33 +08:00
halx99
fccc757431
mandatory yasio for lua bindings
2020-11-11 15:51:46 +08:00
halx99
5a4d0139c5
fix cjson can't use
2020-11-11 15:21:29 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
ba783a7b1f
Update extension spine README.md
2020-11-04 23:28:51 +08:00
halx99
7d71da30c0
Tidy extension spine folder structure [ci build]
2020-11-04 23:17:05 +08:00
halx99
5a7c94c971
fix lua bindings [ci build]
2020-11-04 19:35:58 +08:00
halx99
306f74d94e
spine-c runtime compatible [ci build]
2020-11-04 19:10:02 +08:00
halx99
60a6d97d86
Remove Sprite::updateShaders [ci build]
2020-10-31 20:08:32 +08:00
halx99
474d2d2f24
Optimize FUISprite::setGrayed for engine-x
2020-10-31 13:58:47 +08:00
halx99
865c1e22ac
Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801
2020-10-27 17:08:26 +08:00
halx99
e3ea57296e
Update README.md
2020-10-25 22:01:32 +08:00
halx99
f49cb01e1e
Finish #244
2020-10-25 16:25:08 +08:00
halx99
534b2acc39
Lock name
2020-10-24 21:57:36 +08:00
halx99
e3c6edd8e1
Simplify interface include for extension GUI
2020-10-22 23:14:58 +08:00
halx99
83bec7092e
Remove unused comment
2020-10-22 21:32:09 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
0a9e0516a5
fix lua bindings build
2020-10-21 17:58:05 +08:00
halx99
ac21c27140
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
9f7590ffa1
Fix compile error at non-win32 platforms
2020-10-21 10:57:37 +08:00
halx99
5748bbee85
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
47d15cae76
fix compile error when disable script
2020-10-20 17:45:50 +08:00
halx99
e59109080c
fix ci
2020-10-20 00:34:14 +08:00
halx99
9e6b360437
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
2700d4f300
fix lua compile on android, link needs to fix later
2020-10-19 20:01:13 +08:00
halx99
f1be86ee7a
fix lua build on android
2020-10-19 19:56:48 +08:00
halx99
7164d6bfc8
fix ci
2020-10-18 16:54:45 +08:00
halx99
d9e5af585f
fix ci
2020-10-18 15:48:06 +08:00
halx99
5dc2626894
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
7a4a5d0100
Remove deprecated sources, remove old extension GUI
2020-10-18 00:27:23 +08:00
halx99
2083d15340
delete for rename
2020-10-18 00:24:34 +08:00
halx99
334800dd7f
Enable yasio lua bindings for lua projects by default. can use cmake parameter: BUILD_YASIO_LUA to control it.
2020-10-17 23:46:59 +08:00
halx99
82c864f2ed
fix #234 , spine custom shader doesn't work.
2020-10-17 22:00:53 +08:00
halx99
dcc4c8d385
Sync official fix
2020-10-17 21:58:15 +08:00
halx99
b9c58a8420
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
5401bbf821
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
d535b47145
win32 dll improvements
2020-10-07 00:15:11 +08:00
halx99
99498c5b30
Refine code
2020-10-04 23:41:01 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
689657391e
ImGui multi-viewports Compatible with desktop GLES
2020-09-16 20:16:32 +08:00
halx99
66ebe11bb4
Add ImGuiEXT::end to end game
2020-09-10 17:53:17 +08:00
halx99
0d4d652634
Sync fairygui extension to https://github.com/fairygui/FairyGUI-cocos2dx/commit/bc45f58
2020-09-08 19:15:28 +08:00
halx99
f5250f1804
Add useful resource links [skip appveyor][skip travis]
2020-09-08 18:21:41 +08:00
halx99
89620c53c5
Fix readme example [skip appveyor][skip travis]
2020-09-08 17:06:12 +08:00
halx99
dcb3fd9116
Remove TODO
2020-09-08 16:31:11 +08:00
halx99
71954dac32
Refine code style
2020-09-08 16:15:40 +08:00
halx99
7619f957b8
Update ImGuiEXT readme[skip appveyor][skip travis]
2020-09-08 15:15:25 +08:00
halx99
db972a87d3
Merge: c01b11dbb0
a824eb4050
...
Merge pull request #199 from halx99/imgui-hdpi
ImGuiEXT improvements
2020-09-08 00:07:16 -07:00
halx99
52973784ca
Checking condition for dirty ImGui device objects [skip appveyor][skip travis]
2020-09-08 14:21:26 +08:00
halx99
7f6b6dfa90
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
ddbb6bb0b9
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
halx99
45b0b3ff78
ImGUIEXT addRenderLoop support global without any target scene
2020-09-07 23:21:15 +08:00
halx99
23cdbd734d
More cleary comment [skip appveyor][skip travis]
2020-09-07 21:25:22 +08:00
halx99
18b5fd0df2
Update CCImGuiEXT.h
2020-09-07 21:22:03 +08:00
halx99
885c949956
Update ImGUIEXT readme [skip appveyor][skip travis]
2020-09-07 20:52:16 +08:00
halx99
20e5733c5e
ImGuiEXT: hdpi support, Add APIs: scaleAllByDPI, addFont, clearFonts for more easy to use
2020-09-07 20:31:50 +08:00
halx99
f357b7207b
ImGuiEXT manage ImGui render loop more clearly
2020-09-07 19:15:53 +08:00
halx99
c722d64876
Refine code
2020-09-07 14:15:09 +08:00
halx99
d3f4b0b77a
Mac currently dosn't works on multi-viewports
2020-09-05 23:29:16 +08:00
halx99
ade15f070b
Refine extension ImGui, and rename director to ImGuiEXT
2020-09-05 17:10:09 +08:00
halx99
d8f6edd211
fix .travis.yml
2020-09-04 17:19:51 +08:00
halx99
170d8eb0f5
test
2020-09-04 17:03:25 +08:00
halx99
801c827802
fix .travis.yml ident, update readme [skip appveyor]
2020-09-04 16:55:13 +08:00
halx99
9b2665e9ce
Add ImGuiEXT extension support
2020-09-04 16:13:40 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
8f448b517c
fix ci
2020-08-28 17:26:30 +08:00
halx99
4674b1e89d
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
2619296c6f
fix compile warning and uninitialized member variable ActionTimeline::_loop
2020-08-26 15:26:06 +08:00
halx99
13137a40ff
Backport CCValue APIs
2020-08-18 11:40:45 +08:00
halx99
a3a231495c
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
4dde85e3b4
Sync from official-v4 pr
2020-08-14 18:57:08 +08:00
halx99
af8fa43c8c
Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX
2020-08-09 22:41:06 +08:00
halx99
ebc8086a4c
Sync optimize code
2020-08-06 19:58:24 +08:00
halx99
8af53505c1
Merge: 3cf637418f
137ded73a5
...
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-08-05 18:12:31 +08:00
halx99
4713580381
Update features [skip appveyor] [skip travis]
2020-08-05 18:11:52 +08:00
halx99
ff5ec02d77
Merge: bda1fce2b1
f38f76c1a1
...
Merge pull request #145 from halx99/spine-3.8
Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99
03816cd0c0
fix console output error on win32, see #144
2020-08-05 17:30:30 +08:00
halx99
e8765c88f8
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
205d6e5fb9
fix lua compile issue
2020-08-04 22:38:57 +08:00
halx99
ce9fb1c42c
Finish dragonbones, all extensions can be remove one by one ( #142 )
...
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99
1a42556199
fix logic
2020-08-04 12:39:34 +08:00
halx99
2e95efdde9
Add extension fairygui support
2020-08-04 12:31:33 +08:00
halx99
a4162b559c
[CMake] remove unnecessary print
2020-08-04 11:35:01 +08:00
halx99
bc94591603
Tidy sources
2020-08-04 10:55:30 +08:00
halx99
e638e0bd68
Tidy sources
2020-08-04 00:14:35 +08:00
halx99
8b9a6bbbf1
fix android build issues
2020-08-03 20:31:47 +08:00
halx99
1e392c9dfe
Refine readme [skip appveyor][skip travis]
2020-08-03 19:12:07 +08:00
halx99
3049b8f751
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
aismann
a4ee58eec8
Update CCPhysicsDebugNode.cpp
...
class "cpShape" has no member "CP_PRIVATE"
2020-07-28 21:29:08 +02:00
halx99
ae1a271593
Resume scissor of CCScrollView, indent correct with vs2019
2020-05-20 10:35:30 +08:00
halx99
04a460705d
finish issue: #85
2020-05-06 15:42:25 +08:00
halx99
9d797b6998
Clean JSB sources, optmize script event dispatch.
2020-02-28 02:15:33 +08:00
halx99
075aadee32
Use '/' instead "/" for find & string append.
2019-11-25 17:10:25 +08:00
halx99
7856224ff2
Refactor CCDownloader, use curl for all platforms.
2019-11-24 15:43:28 +08:00
halx99
8df3d5e274
Init Commit
2019-11-23 20:27:39 +08:00