James Chen
3cd82c8bf3
Merge pull request #2917 from pyrasis/tizen_2.1
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[Tizen] Enable Hardware Acceleration.
2013-06-18 04:32:18 -07:00
Lee, Jae-Hong
4b828cfff2
Enable Hardware Acceleration.
2013-06-18 19:17:49 +09:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Lee, Jae-Hong
1bd3f10601
Support Tizen device.
2013-06-12 10:20:18 +09:00
James Chen
b0669b4f7d
[Tizen] Updating project configurations.
2013-06-09 18:56:22 +08:00
Lee, Jae-Hong
b9f5691706
[Tizen] Add libwebsockets.h, .a and support C++11
2013-06-07 20:14:43 +09:00
James Chen
3fc675a6df
[BB] Updating project configuration. especially for multi-platform-cpp/lua template.
2013-06-07 18:38:00 +08:00
James Chen
fc2c068a66
[BB] Updating project configuration.
2013-06-07 18:17:07 +08:00
James Chen
9298492384
Updating project configuration for Blackberry port.
2013-06-07 16:52:49 +08:00
minggo
4f484cbcbf
enable c++11 for android projects
2013-06-03 11:02:41 +08:00
minggo
236286829b
enable c++11
2013-06-03 11:02:35 +08:00
minggo
2cdb48bc22
enable c++11 for iOS projects
2013-06-03 10:57:06 +08:00
Lee, Jae-Hong
220ac4982a
Update projects to Tizen 2.1 SDK.
2013-05-22 16:55:18 +09:00
Lee, Jae-Hong
6f34c7cb46
Support Tizen 2.1 SDK.
2013-05-21 21:22:31 +09:00
minggo
cc2b00e9fe
Merge pull request #2573 from j4m3z0r/emscriptenate
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Use browser font rendering instead of FreeType
2013-05-20 22:50:28 -07:00
Lee, Jae-Hong
e1a947637f
Use libcocos2d.a HelloCpp, TestCpp, and SimpleGame.
2013-05-21 10:43:24 +09:00
James Gregory
a1ff189854
Query the GL canvas for its width and height and use that rather than hardcoding it. Default the frame size to the whole canvas, and update the samples to use iPad resolution (1024x768).
2013-05-17 12:39:18 -07:00
Lee, Jae-Hong
65373f828c
Adding README.mdown for HelloCpp
2013-05-16 20:52:00 +09:00
Lee, Jae-Hong
bef09d51f9
Adding placeholder.txt for samples/Cpp/HelloCpp/proj.tizen/res directory.
2013-05-16 20:49:13 +09:00
Lee, Jae-Hong
e459129fac
Move to rootstraps directory.
2013-05-16 20:06:25 +09:00
Lee, Jae-Hong
7e1be64f28
Allocate memory for AppDelegate.
2013-05-16 19:59:59 +09:00
Lee, Jae-Hong
ab8ede5ff8
Adding Osp Application, Osp Form Layer and implementing CCEGLView.
2013-05-16 19:55:26 +09:00
Lee, Jae-Hong
112ff3c820
Adding manifest.xml.
2013-05-16 19:55:00 +09:00
Lee, Jae-Hong
e286759965
Adding placeholder.txt
2013-05-16 19:54:38 +09:00
Lee, Jae-Hong
690e383950
Adding HelloCpp sample for Tizen.
2013-05-16 19:52:59 +09:00
James Gregory
568562fac9
Update build process for HelloCpp to build .js and .data files separately, pulling both in from index.html
2013-05-06 21:29:43 -07:00
James Gregory
4581fa7309
Instruct Emscripten to emit .html file for HelloCpp sample.
2013-05-06 21:06:07 -07:00
James Gregory
ac2986139a
Copy resources in HelloCpp makefile
2013-05-06 20:59:47 -07:00
James Gregory
51d42d7392
Add index.html for SimpleGame and TestCpp. Set resolution on all canvases to 800x500 to match code.
2013-05-06 20:59:47 -07:00
James Gregory
aa2739a109
Update build process for HelloCpp to build .js and .data files separately, pulling both in from index.html
2013-05-06 20:58:45 -07:00
James Gregory
9d6db6953e
Instruct Emscripten to emit .html file for HelloCpp sample.
2013-05-06 20:58:45 -07:00
James Gregory
5a23190672
Add main.cpp files for app samples
2013-05-06 20:58:43 -07:00
James Gregory
c45e5797cf
Add Makefiles for Emscripten + Emscripten external
2013-05-06 20:58:02 -07:00
minggo
afb91e752d
include cocos2d.h to make android template work
2013-04-27 17:16:27 +08:00
minggo
d4efbcfcef
don't include unneeded header file
2013-04-23 10:10:14 +08:00
minggo
78d3c7f048
fixed #1613:not reload resources on Android platform after return from background
2013-04-17 15:34:57 +08:00
billy1380
cdfe693583
- changed cocos2d mac project to support universal build and x86
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- fixed issues associated with that
2013-03-23 16:04:51 +00:00
fape
e9343c2d8a
- update README files
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- format javascript sample README files like cpp samples
2013-03-21 16:04:53 +01:00
minggo
0a8b4f923f
delete parameter(-o igncr) when running build_native.sh in eclipse project
2013-03-19 13:48:32 +08:00
minggo
58618172e6
merge pull request and fix some conflicts
2013-03-18 16:15:48 +08:00
minggo
19cf6665c4
Merge pull request #2176 from folecr/easierandroidbuild
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Improvements to android build setup and samples' build scripts
2013-03-17 18:58:11 -07:00
folecr
6dba49f25b
Android build_native.sh now reads local.properties for environment variables
2013-03-15 16:44:16 -07:00
Ricardo Quesada
59ca1e198a
README.md eclipse improvements
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Includes screenshots, fixes instructions, looks better
2013-03-15 15:20:39 -07:00
James Chen
ae1c64573e
Merge pull request #2046 from rohankuruvilla/eclipse
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fixed #1827 : Eclipse Project import - Documentation Added and Tested.
2013-03-12 01:36:17 -07:00
Sam Clegg
9eb9524659
Add 'make run' target for linux projects.
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Also, a few other linux build system improvements:
- Add linux build of SimpleGame
- Update multi-platform templates to use new common
build system.
- Remove redundant main.h files.
2013-03-08 10:01:03 -08:00
Rohan Kuruvilla
7149f0598d
Adding missing eclipse project files
2013-03-07 12:13:50 -08:00
Rohan Kuruvilla
360519dad5
Removing /bin/bash for executing build command, and keep only bash
2013-03-07 12:09:17 -08:00
Sam Clegg
7ad171d8ee
Use same top level Makefile for nacl and linux builds.
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Also, re-use some of the concepts from the linux build
system (such as quite by default) in the nacl build.
Fix remaining warnings in NaCl builds.
2013-03-06 13:02:55 -08:00
Sam Clegg
8677dad3c6
Improved build system from linux.
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This change makes several fundamental improvements to the linux
build system:
- Remove duplication: a lot of the common make logic is now in
a central shared makefile: cocos2dx/proj.linux/cocos2dx.mk
- Quiet by default: unless you specify V=1 on the commandline
the output is now very clean and quiet.
- Dependencies: gcc's automatic dependancy generation is now
used (-MMD). This means that if you change a header file
then all the object that depend on it now get rebuilt.
- Don't store objects in the source tree: previously object
files were stored alongside the sources, which meant that
debug and release object clobbered each other which leads
to confusion and lots of unnecessary rebuilding.Q
- Library dependencies: each binary now depends on the libraries
it links aginst. This means that if the cocos2dx library
changes then all examples will get re-linked.
- Top level Makefile: there is now a top level Makefile that
can be shared/used by any platform the uses make as the
build system (for example NaCl). Everything can be built
by simply running 'make' at the top level. e.g:
make DEBUG=1
make DEBUG=1 clean
2013-03-06 13:02:55 -08:00