Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.