halx99
3a49f0e064
Merge: c3ad19df96
c95e0466e1
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Merge pull request #308 from c4games/refactor-android-run-on-gl-thread
Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99
78aaf568c6
fix FUISprite gray to normal doesn't work
2020-12-10 16:54:59 +08:00
halx99
ca4597a1ff
Refactor android runOnGLThread
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Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99
349e435937
jni match natvie API param types
2020-11-18 18:17:55 +08:00
halx99
4a35122ab0
Remove dep
2020-09-25 13:49:23 +08:00
halx99
1c57632e51
Delete unused source files
2020-09-25 13:08:39 +08:00
halx99
4ff88cc55c
Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509
2020-07-30 10:59:50 +08:00
halx99
88b7b95b73
Merge: 0c291dd470
f5eac1eede
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Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99
57dd626e39
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
77b1f41c85
Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256
2020-02-24 16:22:40 +08:00
halx99
8df3d5e274
Init Commit
2019-11-23 20:27:39 +08:00