2youyou2
3eef64c3b8
1. Change NULL to null
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2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2
b076711b69
fix compile error
2013-11-05 13:42:27 +08:00
2youyou2
a9054ba14a
1.add method to set collider filter
2013-11-01 14:36:44 +08:00
2youyou2
005d3c0121
1. fix if frame event is at the last frame, it may emit event several times
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2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
yinkaile
80b97be6f4
update develop
2013-10-30 11:34:16 +08:00
yinkaile
8fa8b9f844
update develop
2013-10-30 09:41:40 +08:00
James Chen
cb7a762584
issue #3069 : Updating EventDispatcherTest.
2013-10-29 14:59:05 +08:00
James Chen
a829325240
issue #3069 : Updating EventDispatcherTest.
2013-10-28 16:00:19 +08:00
James Chen
e6b0134080
issue #3069 : Updating Custom event test.
2013-10-28 10:49:43 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
9bf44a6c83
issue #3069 : Renaming 'removeListeners' to 'removeEventListeners'.
2013-10-25 16:34:26 +08:00
James Chen
27b71ba73c
Use integer as event type and listener type.
2013-10-25 10:53:47 +08:00
James Chen
b5cac51f97
PhysicsTest update.
2013-10-25 10:53:47 +08:00
James Chen
9c4bc9e8ed
Update physicsTest.
2013-10-25 10:53:47 +08:00
James Chen
7854a13278
Small fix for Bug-422.cpp and MenuTest.cpp.
2013-10-25 10:53:47 +08:00
James Chen
b131e8c509
Update menu test.
2013-10-25 10:53:46 +08:00
James Chen
9ed263056c
Use eventDispatcher to dispatch event. Remove controller codes in Layer.
2013-10-25 10:53:46 +08:00
James Chen
1f3863e787
Event Dispatcher refactor commit. TestCpp could run.
2013-10-25 10:53:45 +08:00
James Chen
cfaef2a01a
Adding onEnterHook, onXXXHook for Node.
2013-10-25 10:53:45 +08:00
boyu0
a8ddca81bd
issue #2771 : fix some compile error in win32
2013-10-23 18:52:09 +08:00
boyu0
899f720efa
issue #2771 : implement getShapeAtPoint and getShapesAtPoint
2013-10-23 17:28:23 +08:00
boyu0
17422c3123
issue #2771 : fix some compile error in win32
2013-10-23 11:08:21 +08:00
boyu0
51801d9218
issue #2771 : fix some compile error in android and win32
2013-10-23 10:11:08 +08:00
boyu0
24561860f0
issue #2771 : add ray cast test
2013-10-22 18:00:24 +08:00
boyu0
6aef4476d9
issue #2771 : edit some mistake when merge
2013-10-18 15:55:47 +08:00
boyu0
d12ee5f120
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-10-18 15:34:13 +08:00
boyu0
89448135ad
issue #2771 : implement some joint definition.
2013-10-17 10:57:48 +08:00
minggo
8f7a489a4d
issue #2905:make cocostudio and gui flat
2013-10-16 16:48:39 +08:00
James Chen
7dc8aeb156
issue #2905 : Updating include path for 'cocostudio' module, adding 'cocostudio' prefix.
2013-10-16 11:19:01 +08:00
minggo
6fc2be62f5
issue #2905 : testcpp bild ok on Android
2013-10-15 18:00:03 +08:00
boyu0
d1fead368d
issue #2771 : migrate the PhysicsBody definition
2013-10-15 16:55:08 +08:00
boyu0
5c7603e0ce
issue #2771 : change angular damping to moment. (these two have different meaning, change to the correct one)
2013-10-14 13:56:08 +08:00
minggo
0130aae044
Merge pull request #3916 from boyu0/iss2771_physical
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[ci skip]issue 2771: physical
2013-10-10 19:50:19 -07:00
boyu0
acf1d72213
issue #2771 : delete #define RAND_MAX in PhysicsTest.cpp(already defined in stdlib.h)
2013-10-11 10:24:55 +08:00
boyu0
775a81ae19
issue #2771 : Let the sprites added to SpriteBatchNode support physics.
2013-10-10 18:31:43 +08:00
Dhilan007
5ea5c394e7
fix compile fail on vs2012.
2013-10-10 17:17:10 +08:00
boyu0
381f904cd4
issue #2771 : add PhysicsMaterial
2013-10-09 17:53:12 +08:00
boyu0
4747e37acf
issue #2771 : let PhysicsShape::create doesn't need to pass the PhysicsBody
2013-10-09 13:41:19 +08:00
boyu0
35259588a3
issue #2771 : fix some bugs in PhysicsShape
2013-09-30 21:48:25 +08:00
boyu0
9c16a45f33
issue #2771 : separate the PhysicsBody and the PhysicsShape.
2013-09-30 20:43:19 +08:00
samuelhu
6aa18423e6
issue #2792 : Performance Test: Sprite drawing
2013-09-30 16:22:55 +08:00
boyu0
18a4b18368
issue #2771 : move _physicsBody from sprite to node
2013-09-30 13:02:17 +08:00
boyu0
3dbe74db1a
issue #2771 : refactor PhysicsTest
2013-09-29 15:09:53 +08:00
Ricardo Quesada
cc4695507a
Test compiles with box2d enabled
2013-09-26 16:23:13 -07:00
James Chen
3ffad35f0e
Merge pull request #3741 from signmotion/develop
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Fixed some compiling-warnings (MSVC2012).[ci skip]
2013-09-24 02:27:14 -07:00
CaiWenzhi
fa892c2158
Remove layoutexecutant class
2013-09-23 19:16:20 +08:00
signmotion
7d139a3bc3
Fixed compiling-warnings (MSVC2012): C4996(* was declared deprecated), C4305 (* truncation from 'double' to 'float'), C4018 (* signed/unsigned mismatch), C4800(* forcing value to bool 'true' or 'false').
2013-09-22 23:50:54 +03:00
minggo
bcb171e3c9
fix line end in windows
2013-09-20 22:23:13 +08:00
minggo
4c9771ba3c
rename some class names to obey cocos2d-x coding style
2013-09-20 19:19:31 +08:00
James Chen
3d41b7e33c
Adding EventDispatcher Test of removing all touch listeners.
2013-09-20 14:14:03 +08:00