halx99
3ff5b16847
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
d33ffa67cd
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
HALX99
4bfa6d4bf9
Remove unnecessary targets for cpp template
2020-11-18 18:35:00 +08:00
halx99
32b007ff88
Use env ENGINEX_ROOT for templates
2020-11-18 13:01:17 +08:00
halx99
46287b84c2
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
2020-11-12 22:50:38 +08:00
halx99
755714c103
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
2020-11-12 22:47:35 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
8a69a3a5cc
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
2020-10-22 17:50:25 +08:00
halx99
eb52b0d319
Make setup.py works with python3
2020-10-22 16:53:28 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
119e62f164
Update gradle plugin to 4.1.0
2020-10-21 10:55:32 +08:00
halx99
546ebfc4d4
Also replace so name for proj.android when new project
2020-10-20 16:26:53 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bacba846af
Sync SharedLoader template.
2020-10-19 19:19:17 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
8450babc16
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
4142499bc4
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
dfce234ced
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
HALX99
5a32bcfdaf
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
71c9b2b101
fix #146
2020-08-18 10:51:32 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
bcc00eaffe
Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja
2020-08-10 15:04:12 +08:00
minggo
589e09c328
set xcode installation path to ( #20402 )
2020-01-18 20:40:21 +08:00
Arnold
cdc0d4702c
[bugfix] set CFBundleExectuable in template info.plist ( #20425 )
...
fix #20414
2020-01-18 20:40:00 +08:00
Arnold
b74af1970b
[bugfix] set Info.plist path ( #20405 )
...
fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
CocosRobot
d3a703e0ff
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20393 )
2019-12-12 23:48:51 +08:00
Arnold
8fbae4682e
fix template ( #20377 )
2019-11-30 16:54:54 +08:00
Arnold
3b4748009f
use copy instead of linkis ( #20356 )
2019-11-21 15:12:37 +08:00
CocosRobot
49bca674cc
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20338 )
2019-11-15 13:38:43 +08:00
Arnold
e3c636c23c
Sync resource automatically on Windows and Linux ( #20319 )
2019-11-15 10:24:38 +08:00
Arnold
6a53b31d08
[bugfix] add pagezero_size link flags ( #20321 )
2019-11-13 11:07:52 +08:00
CocosRobot
4d16f313db
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20311 )
2019-11-08 16:47:35 +08:00
minggo
98ab6d23b6
set iOS default deployment version in correct place ( #20307 )
2019-11-08 10:30:51 +08:00
CocosRobot
09428955c6
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20295 )
2019-11-06 14:42:17 +08:00
minggo
5acc952a17
fix iOS build issue ( #20292 )
2019-11-05 15:23:54 +08:00
coulsonwang
8126cfafd5
add defualt ios deloyment target ( #20282 )
...
* add defualt ios deloyment target
2019-11-01 17:07:52 +08:00
minggo
2f79eb10af
fix installation error on some Android devices
...
May meet "The application could not be installed: INSTALL_FAILED_TEST_ONLY" error on some devices.
2019-10-29 11:35:22 +08:00
CocosRobot
4b1cecdb12
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20241 )
2019-10-24 18:09:40 +08:00
CocosRobot
8a191d5f6f
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20230 )
2019-10-23 15:06:43 +08:00
coulsonwang
ee4432661c
fix label text word wrong warp issue ( #20226 )
2019-10-23 14:13:38 +08:00
CocosRobot
f210576c3a
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20227 )
2019-10-22 14:08:55 +08:00
Andy Duplain
1a04787287
Rework CMake Xcode support. ( #20205 )
...
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.
- NOTE: I believe we could compile with bitcode enabled if the box2d
library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
CocosRobot
6d8b1f5b9d
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20061 )
2019-08-26 15:51:44 +08:00
CocosRobot
6c3ae9a7c5
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20049 )
2019-08-20 16:19:47 +08:00
minggo
5e40f5e6a5
remove tiff ( #20047 )
2019-08-20 15:15:40 +08:00
CocosRobot
3a862ed1b8
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20046 )
2019-08-19 11:38:59 +08:00
CocosRobot
17ee8f0082
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #19987 )
2019-07-25 14:28:26 +08:00