Commit Graph

1659 Commits

Author SHA1 Message Date
halx99 3ff5b16847 Ensure build native first before compile java code 2021-04-20 20:25:32 +08:00
halx99 d33ffa67cd Set gradle-wrapper to 6.8.3 [ci build] 2021-04-08 22:42:15 +08:00
HALX99 4bfa6d4bf9
Remove unnecessary targets for cpp template 2020-11-18 18:35:00 +08:00
halx99 32b007ff88 Use env ENGINEX_ROOT for templates 2020-11-18 13:01:17 +08:00
halx99 46287b84c2 Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0 2020-11-12 22:50:38 +08:00
halx99 755714c103 CMake, use file TO_CMAKE_PATH instead string replace [ci build] 2020-11-12 22:47:35 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 eb52b0d319 Make setup.py works with python3 2020-10-22 16:53:28 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 119e62f164 Update gradle plugin to 4.1.0 2020-10-21 10:55:32 +08:00
halx99 546ebfc4d4 Also replace so name for proj.android when new project 2020-10-20 16:26:53 +08:00
halx99 25cc511532 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 bacba846af Sync SharedLoader template. 2020-10-19 19:19:17 +08:00
halx99 919d48d68e Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 8450babc16 Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later 2020-10-18 01:12:11 +08:00
halx99 4142499bc4 Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:05:36 +08:00
halx99 dfce234ced Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:01:36 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
HALX99 5a32bcfdaf
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 d150e7cbc4 Add utils::createInstance to instead macro CREATE_FUNC 2020-08-25 13:49:45 +08:00
halx99 3c7ede5859 Make core lib can be build as dll, fix link issue for external 2020-08-18 12:36:44 +08:00
halx99 71c9b2b101 fix #146 2020-08-18 10:51:32 +08:00
halx99 67ef8bb624 Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 bcc00eaffe Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja 2020-08-10 15:04:12 +08:00
minggo 589e09c328 set xcode installation path to (#20402) 2020-01-18 20:40:21 +08:00
Arnold cdc0d4702c [bugfix] set CFBundleExectuable in template info.plist (#20425)
fix #20414
2020-01-18 20:40:00 +08:00
Arnold b74af1970b [bugfix] set Info.plist path (#20405)
fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
CocosRobot d3a703e0ff [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20393) 2019-12-12 23:48:51 +08:00
Arnold 8fbae4682e fix template (#20377) 2019-11-30 16:54:54 +08:00
Arnold 3b4748009f
use copy instead of linkis (#20356) 2019-11-21 15:12:37 +08:00
CocosRobot 49bca674cc [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20338) 2019-11-15 13:38:43 +08:00
Arnold e3c636c23c Sync resource automatically on Windows and Linux (#20319) 2019-11-15 10:24:38 +08:00
Arnold 6a53b31d08 [bugfix] add pagezero_size link flags (#20321) 2019-11-13 11:07:52 +08:00
CocosRobot 4d16f313db [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20311) 2019-11-08 16:47:35 +08:00
minggo 98ab6d23b6
set iOS default deployment version in correct place (#20307) 2019-11-08 10:30:51 +08:00
CocosRobot 09428955c6 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20295) 2019-11-06 14:42:17 +08:00
minggo 5acc952a17
fix iOS build issue (#20292) 2019-11-05 15:23:54 +08:00
coulsonwang 8126cfafd5 add defualt ios deloyment target (#20282)
* add defualt ios deloyment target
2019-11-01 17:07:52 +08:00
minggo 2f79eb10af fix installation error on some Android devices
May meet "The application could not be installed: INSTALL_FAILED_TEST_ONLY" error on some devices.
2019-10-29 11:35:22 +08:00
CocosRobot 4b1cecdb12 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20241) 2019-10-24 18:09:40 +08:00
CocosRobot 8a191d5f6f [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20230) 2019-10-23 15:06:43 +08:00
coulsonwang ee4432661c fix label text word wrong warp issue (#20226) 2019-10-23 14:13:38 +08:00
CocosRobot f210576c3a [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20227) 2019-10-22 14:08:55 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
CocosRobot 6d8b1f5b9d [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20061) 2019-08-26 15:51:44 +08:00
CocosRobot 6c3ae9a7c5 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20049) 2019-08-20 16:19:47 +08:00
minggo 5e40f5e6a5
remove tiff (#20047) 2019-08-20 15:15:40 +08:00
CocosRobot 3a862ed1b8 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20046) 2019-08-19 11:38:59 +08:00
CocosRobot 17ee8f0082 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#19987) 2019-07-25 14:28:26 +08:00