geron-cn
744fd74b3b
make skeleton's debugdraw contorls all subbone's debug draw
2015-08-08 00:39:01 +08:00
geron-cn
c6bc81d420
add destruct
2015-08-07 13:13:48 +08:00
geron-cn
ee6253319a
delete useless code
2015-08-05 23:07:42 +08:00
geron-cn
9980397081
Make BoneNodes ordered in Skeleton
...
1. Order skins differently than bones and draw them with unified local z order
2. Check children has been remove when its ansester remove
3. Checkout cocos2d::map exists iter before remove
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13191
2015-08-05 16:33:32 +08:00
geron-cn
e4c47c811f
remove EMSCRIPTEN draw
2015-08-03 16:53:08 +08:00
geron-cn
cfc8da579f
fix bug: crash when use bone after erase it form Vector. move the operation after erase, make sure bone ref* is not realeaed
2015-08-03 16:47:54 +08:00
geron-cn
fa5d70fc04
add SkeletonNode Nest test case
2015-07-28 23:49:25 +08:00
geron-cn
c9991aea81
fix bug: BoneNode 's debugdraw can not be controlled by ancestor's visible
2015-07-28 16:31:06 +08:00
geron-cn
a5d41aac0d
fix bug:use wrong _modelviewTransform in director to draw bone
2015-07-24 19:48:05 +08:00
geron-cn
3341fa0f85
fix the vars' initialize in construct func, and remove using namespace
2015-07-24 10:28:10 +08:00
geron-cn
1389fc3d31
some doxygen comments and copyright
2015-07-24 01:30:34 +08:00
geron-cn
4d58aa2668
remove setcontentsize in skeletonnode
2015-07-23 17:41:37 +08:00
geron-cn
7255b5308b
config for mac
2015-07-23 15:13:14 +08:00
geron-cn
915cefa208
bone node
2015-07-23 11:51:49 +08:00