Commit Graph

196 Commits

Author SHA1 Message Date
Sam Clegg 38878b084b Fix all compiler warnings produced by gcc.
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo 0dfab6744a issue #1686:use correct values to initialize CCNodeRGBA member variables 2013-03-01 16:14:10 +08:00
James Chen 7093807f3f CCNodeRGA isn't a pure abstract class anymore. Updated tools/tojs/cocos2d.ini. 2013-03-01 10:41:06 +08:00
minggo 63e4091bfa fixed #1686:finish updating 2013-02-28 11:55:36 +08:00
minggo cd4f18c48f issue #1686:synchronize CCLayer.cpp 2013-02-27 18:21:35 +08:00
minggo 94076a5b9c issue #1686:synchronize CCSprite.cpp 2013-02-27 15:30:49 +08:00
minggo f571d66ed7 issue #1686:synchronize CCNode.cpp 2013-02-27 14:48:19 +08:00
James Chen 7dc64fc9a6 issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
James Chen fdf8595353 tab -> 4 space. 2013-02-22 16:16:16 +08:00
James Chen 476e3801eb tab -> 4 space. 2013-02-22 16:15:17 +08:00
James Chen b54b924923 fixed #1743: Adding an additional transform for CCNode. 2013-02-22 16:01:49 +08:00
jiang xiaohua d875edbd74 Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child Example: GameObject_Parent(CCNode; create from CCNode) GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer ) RenderComponents1( Create form the same CCSpriteBatchNode) Components2 .... GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent ) RenderComponents1( not used batchNode) Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent; I Need additional the father's matrix in child Node ; 2013-02-20 22:33:28 +08:00
James Chen f2303b854a Fixed a typo, and regenerated luabinding codes. 2013-01-23 15:59:13 +08:00
walzer db59b047f0 remove "inline" keyword from set/getPositionX/Y() methods to make the compilation property without additional flags. 2013-01-21 20:57:06 +08:00
walzer b1285ca7a7 CCNode: add [set|get]Position[X|Y](void) back. 2013-01-21 16:26:33 +08:00
walzer 996d2be2b6 CCNode: add [set|get]Position[X|Y](void) back. 2013-01-21 16:26:02 +08:00
walzer 8657da80a6 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2013-01-18 18:06:51 +08:00
minggo 6379b61400 fixed #1664:fixed a logical error in CCAtlasNode::setOpacityModifyRGB() 2013-01-18 16:40:42 +08:00
walzer 7b16494862 well documented CCNode 2013-01-17 11:20:25 +08:00
James Chen 6733f786a5 fixed #1649: Reverted some invokings of function that returns const reference. 2013-01-14 16:06:18 +08:00
James Chen 6565fa92cc fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
dualface c3f900d36c [lua] remove current schedule before register new script schedule 2012-12-14 18:06:21 +08:00
James Chen 15251626b0 Merge pull request #1748 from guanqun/fix-doxygen
fix the doxygen output of CCAtlasNode
2012-12-10 01:01:21 -08:00
dualface 268aa45d2c rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
remove unused functions
2012-12-10 16:09:23 +08:00
Lu Guanqun 64772d09b0 fix the doxygen output of CCAtlasNode 2012-12-10 15:31:26 +08:00
dualface d854f68c63 [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:51:37 +08:00
dualface c8753f72ef [scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority() 2012-12-10 13:48:27 +08:00
minggo a75f8b7e7a fixed #1593:remove all deprecated methods expect CCBAnimationManager 2012-12-06 18:51:33 +08:00
James Chen be914811fb fixed #1576: CCNode::setUserObject needs to be retained. 2012-11-26 22:11:04 +08:00
James Chen ebd522e3fa issue #1564: Return a new object instead of 'const reference' for some get methods. 2012-11-20 16:34:55 +08:00
minggo fb5b7ed7bb fixed #1560:fix a logical error in CCNode::schedule() 2012-11-19 11:24:03 +08:00
minggo a701eaecce issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
minggo d2a5723973 issue #1555:add CCDrawNode 2012-11-09 12:08:18 +08:00
James Chen 270676b74d issue #1549: Added some functions for CCNode.
virtual void removeFromParent();
virtual void removeChild(CCNode* child);
virtual void removeChildByTag(int tag);
virtual void removeAllChildren();
2012-11-05 18:41:52 +08:00
James Chen 9f6d263c15 fixed #1531: The CCSprite::updateTransform() function needs to inherited from a base function on the CCNode. 2012-10-30 10:24:28 +08:00
Rohan Kuruvilla 16d5659b17 Adding ScriptingEngine callback for onCleanup event 2012-10-29 15:00:52 +08:00
walzer 06f639edab update copyright to 2012, update cocos2d version to 2.0.3
1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
dualface e36c4abb65 [Lua] remove Lua script handler on CCNode destroy 2012-09-21 00:21:24 +08:00
Donald Alan Morrison 4cbd993091 Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
Donald Alan Morrison b8412f3b7e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-09-14 15:27:55 -07:00
Donald Alan Morrison 7c750dc9c5 Minor changes to comments. One integer literal changed to float literal. 2012-09-14 15:26:38 -07:00
James Chen 7d8b261ced fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions. 2012-09-11 14:02:33 +08:00
YuLei 58ea948cc8 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-07 19:21:15 +08:00
ivzave cf67922ee0 remove delete this from init methods 2012-09-05 22:30:44 +04:00
YuLei da79992275 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20 2012-09-02 00:38:57 +08:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
minggo 860d3eff4b issue #1454: make js binding work together with lua binding and native codes 2012-08-31 17:55:45 +08:00
James Chen e584b94728 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
	scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
James Chen 55423ed5b9 Moved '#include <stdint.h>' to 'platform/ios(android,linux,blackberry)/CCStdC.h' since win32 don't have a stdint.h. 2012-08-29 14:49:02 -07:00
Rohan Kuruvilla c62462d997 Including callback support for onEnterTransitionDidFinish and onExitTransitionDidStart 2012-08-28 17:43:35 -07:00