Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
minggo
659ba68199
Merge pull request #7942 from andyque/deleteRedundantCode
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remove dead code
2014-09-04 13:45:12 +08:00
andyque
a1edd4a819
remove dead code
2014-09-04 11:00:48 +08:00
lite3
74d8bf6f27
fix
2014-09-02 10:51:17 +08:00
Ricardo Quesada
2c068cd1f5
Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
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Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada
c149bfca00
Adds MARK: TODO: FIXME: in code
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Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo
444b298028
fix compiling error on windows
2014-08-29 16:44:20 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
lite3
2b6bdac05d
Merge branch 'v3' into customguireader
2014-08-28 15:13:10 +08:00
minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
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not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00
minggo
f0f1bf1b92
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
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Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
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Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
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Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
Dhilan007
9135236bb0
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
2014-08-27 21:15:57 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00
giginet
d07903827d
Add the feature that CCSSceneReader can load name properties as node names.
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When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.
Thanks to this commit. We are enable to access to each nodes on scene via its names.
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
samuele3hu
74624f5ba1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
2014-08-25 11:52:52 +08:00
minggo
e7050486d3
fix conflict
2014-08-24 18:56:51 +08:00
minggo
030f80a257
one static library for c++ and another one for lua-binding
2014-08-24 03:52:51 -07:00
samuele3hu
70cba1f64a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
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Conflicts:
cocos/Android.mk
2014-08-22 14:01:17 +08:00
samuele3hu
2f60e610a2
Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform
2014-08-22 13:49:21 +08:00
minggo
a0b19db670
Merge pull request #7840 from minggo/fix-warning
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fix warnings
2014-08-22 13:41:31 +08:00
minggo
2afbc7a698
fix warnings
2014-08-21 16:21:23 +08:00
pandamicro
34b93a24ff
Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into 3.2-cocos-engine-PR
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Conflicts:
cocos/platform/desktop/CCGLViewImpl.h
2014-08-21 16:07:19 +08:00
pandamicro
9544482058
Fix Android.mk s
2014-08-21 15:40:42 +08:00
pandamicro
485dd1f7da
Update #3897 : Refactor missed protected constructors
2014-08-21 15:40:22 +08:00
lite3
679d525453
Merge branch 'v3' into customguireader
2014-08-21 01:22:07 +08:00
lite3
9f348962c7
Merge branch 'v3' into customguireader
2014-08-21 00:18:30 +08:00
minggo
74fba21fc0
Merge pull request #7825 from 2youyouo2/v3
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remove cascade color for CorlorFrame
2014-08-20 10:23:15 +08:00
minggo
cdd67be77a
use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES
2014-08-19 15:29:40 +08:00
kaile.yin
d884054ec9
remove cascade color for CorlorFrame
2014-08-19 15:19:47 +08:00
kaile.yin
6abaf27b14
fixed ArmatureAnimation::setSpeedScale
2014-08-18 16:19:54 +08:00
yangxiao
032ba062a9
rename isVisibleByVisitingCamera to isVisitableByVisitingCamera
2014-08-14 10:26:37 +08:00
yangxiao
4629d257e1
rename checkCameraMask to isVisibleByVisitingCamera
2014-08-14 09:58:11 +08:00
yangxiao
76329f9e53
add camera mask check to visit
2014-08-13 12:06:51 +08:00
lite3
8f59d8ac93
add GUIReader::registerTypeAndCallBack for std::function
2014-08-12 17:19:52 +08:00
lite3
69e2b815ed
fix: copy map when getParseCallBackMap() and getParseObjectMap()
2014-08-12 17:05:23 +08:00
kaile.yin
358b1f6736
fixed bone rotation isn't right
2014-08-11 19:53:51 +08:00
martell
75911658aa
Make CMake More Robust
2014-08-06 15:43:19 +01:00
kaile.yin
3dcdb1cde4
remove some update condition of Frame::apply function
2014-08-01 14:40:42 +08:00
kaile.yin
2fc082cac1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-07-31 17:52:49 +08:00
kaile.yin
170e1a5d7b
init widget properties
2014-07-31 17:48:45 +08:00
Huabing.Xu
65775f2d30
remove CC_CONSTUCTOR_ACCESS fow win32 release
2014-07-30 16:39:21 +08:00