Commit Graph

4150 Commits

Author SHA1 Message Date
2youyou2 d9f34a1412 change texture to textureName 2014-06-13 19:52:53 +08:00
2youyou2 5bce6b87ea change ActionTimeline to cocostudio ActionTimeline folder 2014-06-13 18:51:32 +08:00
2youyou2 c60e424ef2 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3 2014-06-13 18:01:17 +08:00
2youyou2 57fe37f9f1 add const word 2014-06-13 18:00:46 +08:00
2youyou2 369ed3e6d3 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-13 18:00:01 +08:00
pipu cb213183bc adjust project.pbxproj and files associated with ActionTimeLine 2014-06-13 16:33:07 +08:00
2youyou2 2031e0e92d change TimelineAction to ActionTimeline 2014-06-13 16:03:03 +08:00
minggo 7c789e6a36 Merge pull request #7049 from dabingnn/v3_fixDeleteTexture
fix bug for deleteTexture
2014-06-13 15:26:16 +08:00
minggo 405186a415 Merge pull request #7055 from pandamicro/origin_v3
Fixed #5554: Define __NodeRGBA's constructor as CC_CONSTRUCTOR_ACCESS for JSB usage
2014-06-13 15:21:20 +08:00
2youyou2 b181eaf802 modify mk file 2014-06-13 14:43:53 +08:00
minggo 19fa4733c5 Merge pull request #7029 from samuele3hu/v3_lua_ui_fix
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
2014-06-13 13:41:52 +08:00
2youyou2 e0f6ae9db4 change TimelineAction to cocos/2d folder 2014-06-13 13:36:01 +08:00
pipu 65c2a5e3e1 add parse actionTag in loadWidget method of CCNodeReader 2014-06-13 10:49:57 +08:00
pandamicro 7ccff325b6 Issue #5554: Define __NodeRGBA's constructor as CC_CONSTRUCTOR_ACCESS for JSB usage 2014-06-13 10:29:40 +08:00
2youyou2 f09b1863a9 fixed read sprite 2014-06-12 20:16:39 +08:00
pipu c0170d23c7 fixed warnings 2014-06-12 19:56:15 +08:00
2youyou2 b2c5334de1 change NodeCache to NodeReader 2014-06-12 19:24:27 +08:00
2youyou2 eb2e973e07 change read name 2014-06-12 19:12:05 +08:00
2youyou2 ea7e24ba24 add TimelineActionData 2014-06-12 18:50:37 +08:00
2youyou2 e4f1ac6126 add hd resource 2014-06-12 17:38:26 +08:00
2youyou2 7eda0ae999 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2014-06-12 16:43:04 +08:00
2youyou2 db992b6d0f modify cocostudio Android.mk 2014-06-12 16:26:18 +08:00
2youyou2 f536020d26 remove unused files 2014-06-12 16:21:41 +08:00
minggo eb21bf1ad1 Merge pull request #7030 from Rumist/v3
#5506 bug fix
2014-06-12 16:16:13 +08:00
samuele3hu c6b913145c Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix 2014-06-12 15:41:52 +08:00
samuele3hu 27a3a46d62 Modify the implemetation of `LuaStack::executeScriptFile` 2014-06-12 15:39:59 +08:00
Huabing.Xu 9acf8e6253 fix bug for deleteTexture 2014-06-12 15:22:41 +08:00
minggo 5a28ba68b4 Merge pull request #7031 from sachingarg05/GLProgramNoAbort
GLProgram should not abort() if shader compilation fails, returning false is better.
2014-06-12 15:03:29 +08:00
minggo ed14108ab1 Merge pull request #7042 from Dhilan007/v3-systemfont-ios
LinWenhai	fixed calculating height of multi-line string was incorrect on IOS.
2014-06-12 14:44:26 +08:00
samuele3hu 5bdecadd70 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix 2014-06-12 14:09:00 +08:00
minggo 5c718e27da Merge pull request #7044 from Dhilan007/v3-label-improve
Ensuring release cache texture in timely.
2014-06-12 11:39:36 +08:00
minggo c5a8ba3a2c Merge pull request #7043 from Dhilan007/v3-texturecachefix
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
2014-06-12 11:35:34 +08:00
Dhilan007 d755b7ffcb issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file. 2014-06-12 11:21:42 +08:00
LinWenhai b268536385 fixed typo. 2014-06-12 09:46:18 +08:00
2youyou2 4d1bf0c1a2 Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
	tests/cpp-tests/Classes/ExtensionsTest/CocoStudioTimelineActionTest/TimelineActionTestScene.cpp
2014-06-12 09:42:20 +08:00
Dale Stammen 775832a710 added missing files 2014-06-11 13:18:10 -07:00
youyou 28ae57c5fc add AsyncReader 2014-06-12 00:38:23 +08:00
Dhilan007 7cc3879257 Ensuring release cache texture in timely. 2014-06-11 22:03:10 +08:00
Dhilan007 63a68632a5 fixed calculating height of multi-line string was incorrect on IOS. 2014-06-11 21:49:08 +08:00
2youyou2 aa06fab776 support relative path for reading json 2014-06-11 21:11:22 +08:00
minggo ccb24abf52 Merge pull request #7028 from heliclei/cocos-version
[ccconsole]Add version command.
2014-06-11 14:49:47 +08:00
2youyou2 09a2ceb7df add TimelineAction 2014-06-11 11:10:07 +08:00
CocosRobot 818c478224 [AUTO]: updating luabinding automatically 2014-06-11 02:30:38 +00:00
samuele3hu 4ce2d7f193 Update values of KeyCode used in the Lua to fix related error 2014-06-11 10:10:11 +08:00
Sachin Garg 8ba4c7a083 GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device). 2014-06-10 17:59:15 +05:30
elsanide 2e73f63156 #5506 bug fix
when Director->convertToUI() called, returned wrong value.

kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
 /*
        a = (Vx, Vy, Vz, 1)
        b = (a×M)T
        Out = 1 ⁄ bw(bx, by, bz)
 */

    kmVec4 v;
    kmVec4 inV;
    kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);

    kmVec4Transform(&v, &inV,pM);

 pOut->x = v.x / v.w;
 pOut->y = v.y / v.w;
 pOut->z = v.z / v.w;

 return pOut;
}
//********************************************************

Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
    // Handle case where v == dst.
    float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
    float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
    float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
    float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];

    dst[0] = x;
    dst[1] = y;
    dst[2] = z;
    dst[3] = w;
}

//****************************************************

Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
2014-06-10 18:15:07 +09:00
samuele3hu 46e5b72827 Add a log 2014-06-10 16:56:07 +08:00
samuele3hu 90907f451e Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix 2014-06-10 16:50:26 +08:00
samuele3hu 5aec5d4a83 Update `LuaStack::executeScriptFile` to support template project loading lua or luac files 2014-06-10 16:47:32 +08:00
heliclei d4a9640a5e [ccconsole]Add version command. 2014-06-10 16:29:06 +08:00