2youyou2
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d9f34a1412
|
change texture to textureName
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2014-06-13 19:52:53 +08:00 |
2youyou2
|
5bce6b87ea
|
change ActionTimeline to cocostudio ActionTimeline folder
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2014-06-13 18:51:32 +08:00 |
2youyou2
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c60e424ef2
|
Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
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2014-06-13 18:01:17 +08:00 |
2youyou2
|
57fe37f9f1
|
add const word
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2014-06-13 18:00:46 +08:00 |
2youyou2
|
369ed3e6d3
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-13 18:00:01 +08:00 |
pipu
|
cb213183bc
|
adjust project.pbxproj and files associated with ActionTimeLine
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2014-06-13 16:33:07 +08:00 |
2youyou2
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2031e0e92d
|
change TimelineAction to ActionTimeline
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2014-06-13 16:03:03 +08:00 |
minggo
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7c789e6a36
|
Merge pull request #7049 from dabingnn/v3_fixDeleteTexture
fix bug for deleteTexture
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2014-06-13 15:26:16 +08:00 |
minggo
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405186a415
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Merge pull request #7055 from pandamicro/origin_v3
Fixed #5554: Define __NodeRGBA's constructor as CC_CONSTRUCTOR_ACCESS for JSB usage
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2014-06-13 15:21:20 +08:00 |
2youyou2
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b181eaf802
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modify mk file
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2014-06-13 14:43:53 +08:00 |
minggo
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19fa4733c5
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Merge pull request #7029 from samuele3hu/v3_lua_ui_fix
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
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2014-06-13 13:41:52 +08:00 |
2youyou2
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e0f6ae9db4
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change TimelineAction to cocos/2d folder
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2014-06-13 13:36:01 +08:00 |
pipu
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65c2a5e3e1
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add parse actionTag in loadWidget method of CCNodeReader
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2014-06-13 10:49:57 +08:00 |
pandamicro
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7ccff325b6
|
Issue #5554: Define __NodeRGBA's constructor as CC_CONSTRUCTOR_ACCESS for JSB usage
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2014-06-13 10:29:40 +08:00 |
2youyou2
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f09b1863a9
|
fixed read sprite
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2014-06-12 20:16:39 +08:00 |
pipu
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c0170d23c7
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fixed warnings
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2014-06-12 19:56:15 +08:00 |
2youyou2
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b2c5334de1
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change NodeCache to NodeReader
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2014-06-12 19:24:27 +08:00 |
2youyou2
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eb2e973e07
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change read name
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2014-06-12 19:12:05 +08:00 |
2youyou2
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ea7e24ba24
|
add TimelineActionData
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2014-06-12 18:50:37 +08:00 |
2youyou2
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e4f1ac6126
|
add hd resource
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2014-06-12 17:38:26 +08:00 |
2youyou2
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7eda0ae999
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-12 16:43:04 +08:00 |
2youyou2
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db992b6d0f
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modify cocostudio Android.mk
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2014-06-12 16:26:18 +08:00 |
2youyou2
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f536020d26
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remove unused files
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2014-06-12 16:21:41 +08:00 |
minggo
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eb21bf1ad1
|
Merge pull request #7030 from Rumist/v3
#5506 bug fix
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2014-06-12 16:16:13 +08:00 |
samuele3hu
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c6b913145c
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
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2014-06-12 15:41:52 +08:00 |
samuele3hu
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27a3a46d62
|
Modify the implemetation of `LuaStack::executeScriptFile`
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2014-06-12 15:39:59 +08:00 |
Huabing.Xu
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9acf8e6253
|
fix bug for deleteTexture
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2014-06-12 15:22:41 +08:00 |
minggo
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5a28ba68b4
|
Merge pull request #7031 from sachingarg05/GLProgramNoAbort
GLProgram should not abort() if shader compilation fails, returning false is better.
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2014-06-12 15:03:29 +08:00 |
minggo
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ed14108ab1
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Merge pull request #7042 from Dhilan007/v3-systemfont-ios
LinWenhai fixed calculating height of multi-line string was incorrect on IOS.
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2014-06-12 14:44:26 +08:00 |
samuele3hu
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5bdecadd70
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
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2014-06-12 14:09:00 +08:00 |
minggo
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5c718e27da
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Merge pull request #7044 from Dhilan007/v3-label-improve
Ensuring release cache texture in timely.
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2014-06-12 11:39:36 +08:00 |
minggo
|
c5a8ba3a2c
|
Merge pull request #7043 from Dhilan007/v3-texturecachefix
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
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2014-06-12 11:35:34 +08:00 |
Dhilan007
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d755b7ffcb
|
issue #3341:fix TextureCache::addImageAsync repeatedly generate Image for the same image file.
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2014-06-12 11:21:42 +08:00 |
LinWenhai
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b268536385
|
fixed typo.
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2014-06-12 09:46:18 +08:00 |
2youyou2
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4d1bf0c1a2
|
Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioTimelineActionTest/TimelineActionTestScene.cpp
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2014-06-12 09:42:20 +08:00 |
Dale Stammen
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775832a710
|
added missing files
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2014-06-11 13:18:10 -07:00 |
youyou
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28ae57c5fc
|
add AsyncReader
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2014-06-12 00:38:23 +08:00 |
Dhilan007
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7cc3879257
|
Ensuring release cache texture in timely.
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2014-06-11 22:03:10 +08:00 |
Dhilan007
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63a68632a5
|
fixed calculating height of multi-line string was incorrect on IOS.
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2014-06-11 21:49:08 +08:00 |
2youyou2
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aa06fab776
|
support relative path for reading json
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2014-06-11 21:11:22 +08:00 |
minggo
|
ccb24abf52
|
Merge pull request #7028 from heliclei/cocos-version
[ccconsole]Add version command.
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2014-06-11 14:49:47 +08:00 |
2youyou2
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09a2ceb7df
|
add TimelineAction
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2014-06-11 11:10:07 +08:00 |
CocosRobot
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818c478224
|
[AUTO]: updating luabinding automatically
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2014-06-11 02:30:38 +00:00 |
samuele3hu
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4ce2d7f193
|
Update values of KeyCode used in the Lua to fix related error
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2014-06-11 10:10:11 +08:00 |
Sachin Garg
|
8ba4c7a083
|
GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
|
2014-06-10 17:59:15 +05:30 |
elsanide
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2e73f63156
|
#5506 bug fix
when Director->convertToUI() called, returned wrong value.
kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
/*
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
kmVec4 v;
kmVec4 inV;
kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);
kmVec4Transform(&v, &inV,pM);
pOut->x = v.x / v.w;
pOut->y = v.y / v.w;
pOut->z = v.z / v.w;
return pOut;
}
//********************************************************
Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
// Handle case where v == dst.
float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
dst[0] = x;
dst[1] = y;
dst[2] = z;
dst[3] = w;
}
//****************************************************
Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
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2014-06-10 18:15:07 +09:00 |
samuele3hu
|
46e5b72827
|
Add a log
|
2014-06-10 16:56:07 +08:00 |
samuele3hu
|
90907f451e
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
|
2014-06-10 16:50:26 +08:00 |
samuele3hu
|
5aec5d4a83
|
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
|
2014-06-10 16:47:32 +08:00 |
heliclei
|
d4a9640a5e
|
[ccconsole]Add version command.
|
2014-06-10 16:29:06 +08:00 |