halx99
80ec8f43aa
Cleanup code
2022-05-14 02:47:47 -07:00
halx99
e4089b4ec8
Don't include freetype internal header
2022-05-14 15:16:39 +08:00
halx99
30a164c31a
Improvements and bug fixes
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Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
810b0f563d
Fix incorrect sampler for non-aligned video files
2022-05-09 10:05:33 +08:00
一线灵
e4170ffc59
Fix indent
2022-05-07 20:40:54 +08:00
halx99
eb5c7758cc
Fix #627
2022-05-07 20:21:22 +08:00
Turky Mohammed
f8b7f20e96
Update core/2d/CCMotionStreak.cpp [skip ci]
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Co-authored-by: 一线灵 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed
6be3ac3d50
Update CCMotionStreak.cpp
2022-05-04 09:26:54 +03:00
DelinWorks
edf0f5632e
Update CCMotionStreak.cpp
2022-05-03 20:54:44 +03:00
DelinWorks
646f04f1c9
Update CCMotionStreak.cpp
2022-05-03 20:14:12 +03:00
DelinWorks
d042af2d99
Update CCMotionStreak.cpp
2022-05-03 20:10:26 +03:00
DelinWorks
1cf7440ca0
Update CCMotionStreak.cpp
2022-05-03 20:01:12 +03:00
DelinWorks
ad88b2628b
Update UIVideoPlayer-win.cpp
2022-05-02 05:35:45 +03:00
halx99
4a35a8f8ae
Add setPlayRate for UIVideoPlayer for windows only
2022-04-28 12:14:08 +08:00
halx99
15cf113e75
Improve code style [skip ci]
2022-04-28 12:04:23 +08:00
halx99
2bd3ce6bf2
Improve code style
2022-04-28 12:00:32 +08:00
halx99
c9f3ca9278
Improve VS Ninja workflow
2022-04-28 11:43:59 +08:00
halx99
bf2cc6205b
Improve Ninja build with visual studio ide
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a. Disable PCH for Ninja, just a workaround fix compiler always said: can't open xxx.pch files
b. Remove unnecessary definition _WINSOCKAPI_ for Ninja build
2022-04-27 18:48:57 +08:00
halx99
fbde97c360
Rename source file name match with class name
2022-04-27 18:24:33 +08:00
Turky Mohammed
ad789839ef
[Fix] Camera masking bug deep child nesting ( #623 )
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Co-authored-by: 一线灵 <halx99@live.com>
2022-04-27 16:23:57 +08:00
halx99
4db3ba63b7
Match compression test images PMA with engine settings
2022-04-26 16:38:59 +08:00
halx99
c5400fa176
Remove duplicated include
2022-04-26 16:33:04 +08:00
一线灵
9c5e935fd1
Merge pull request #622 from shatyuka/dev
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Compatible with Ninja
2022-04-26 16:20:11 +08:00
Shatyuka
d71c620fc1
Compatible with Ninja
2022-04-26 15:16:02 +08:00
halx99
bc16bb1cd3
Fix missing include
2022-04-26 12:51:01 +08:00
halx99
82ecc7c9e3
Remove duplicated macros
2022-04-25 21:39:49 +08:00
halx99
ef56d0d335
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
014e4f20e0
Add ktxv1.1 file format for etc2/etc1 support
2022-04-25 19:11:58 +08:00
halx99
0744ee4f74
Alloc astc block_size_descriptor same with original repo
2022-04-25 10:28:34 +08:00
Turky Mohammed
04f7cd1295
[Fix] Node Camera Masking Design Flaw ( #621 )
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* Update CCNode.cpp
* Add a separate method for assigning mask to children
* Update CCNode.cpp
* Tidy Up Stuff
2022-04-25 09:37:41 +08:00
一线灵
1f76edf752
MSVC compiler bug?
2022-04-24 22:25:27 +08:00
halx99
aef5450056
Reindent code [skip ci]
2022-04-24 21:44:41 +08:00
halx99
a0702dfdb6
Try fix windows ci
2022-04-24 21:23:28 +08:00
halx99
5e97f88f26
Update astcenc to v3.6
2022-04-24 19:15:08 +08:00
Turky Mohammed
eb66048144
Remove annoying logs when adding multiple components to a single node ( #619 )
2022-04-24 10:51:37 +08:00
halx99
024253df0a
Delete DEPRECATED code
2022-04-23 17:49:42 +08:00
halx99
7d7a1f3f2c
All compressed image should do PMA at texture convert tools or GPU fragment shader
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such as astcenc-2.3+(https://github.com/ARM-software/astc-encoder/releases ) with -pp-premultiply
2022-04-23 17:45:07 +08:00
halx99
893134c79d
Delete unused code
2022-04-05 13:58:55 +08:00
halx99
0ea2db2dfd
Improve use prebuilt engine libs for windows
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a. Fix msedge webview2 include for win32
b. Fix msedeg webview2 linking for apps which use prebuilt libs
c. Improve optional libs linking for apps which use prebuilt libs
d. Auto build optional libs which not dependent by engine, such as yaml-cpp
2022-04-02 13:50:53 +08:00
halx99
4b685e9cb8
Fix #609
2022-03-24 11:03:17 +08:00
deal
e7f9d7ef76
Update CCBundle3D.h
2022-03-18 22:20:31 +08:00
halx99
36fa5ad84e
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
886a7728ed
Fix #602 c++20 compile errors
2022-03-17 09:37:56 +08:00
halx99
74052fd7b0
Improve shader compatible
2022-03-13 13:07:58 +08:00
halx99
6ce9dc0b8d
Fix leak
2022-03-13 12:05:22 +08:00
halx99
2baa40248f
Fix #597
2022-02-25 15:04:52 +08:00
halx99
2b290bd734
Enable video player test case for windows
2022-02-24 18:30:58 +08:00
halx99
97f6b0e9a5
Move video player implementation to a unique folder
2022-02-24 18:13:01 +08:00
deal
7a89757385
Add windows video play support [render video sample to texture2d] ( #577 )
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* [Draft] Implement windows video player
Based on microsoft media foundation
* Delete pvd
* Shutdown MF media before release player
* Consider MFMediaPlayer ref leak
* Use Microsoft::WRL::ComPtr
* Simplify code
* Improve code and take care COM object refs
* Update UIVideoPlayer-win.cpp
* Delete unused code
* Add play from url support
* Update logic
* Rename ADXE_ENABLE_MFMEDIA to AX_ENABLE_MFMEDIA
* Rescale video render sprite to view node
* Fix warnings
* Don't shallow copy the video context, it's very dangerous
* Fix compile error CC_VIDEOPLAYER_DEBUG_DRAW=1
* Fixup
* [Window video player] play event dispatch
* support switch video file
* Update UIVideoPlayer-win.cpp
* [windows-video-player] keep aspect ratio and full screen support
* Improve code
* Update changelog [skip ci]
* Update README.md
* Update README.md
* Update README.md
* Update README_CN.md
* Update README_CN.md
2022-02-24 17:57:08 +08:00
deal
a068468333
Fixup
2022-02-23 18:56:26 +08:00