moadib
f7996aa691
Added support for multiple background music sources to CocosDenshion for Blackberry
2013-02-12 19:06:26 +04:00
James Chen
1e5431bcc5
issue #1770 : Adding webp support for blackberry and marmalade.
2013-02-06 10:52:13 +08:00
James Chen
e18c6a73c2
Updating CocosDenshion eclipse project for linux.
2013-01-29 12:07:05 +08:00
James Chen
75d926f810
issue #1683 : Fixing complication errors for blackberry.
2013-01-28 21:16:01 +08:00
James Chen
fa7175f6f7
issue #1683 : Using full path in CocosDenshion API.
2013-01-27 21:10:53 +08:00
James Chen
7c27cbfd22
Updating Makefile of CocosDenshion for linux port.
2013-01-27 19:57:54 +08:00
James Chen
eec0ba3c19
Getting full path in before playing sound.
2013-01-27 19:20:49 +08:00
James Chen
2235f745d3
issue #1683 : Fixed compilation error for Win32.
2013-01-25 22:30:16 +08:00
James Chen
6f3b22031f
Using new API of getting full path for file name.
2013-01-25 20:51:52 +08:00
James Chen
4d900c2d15
Removing `assets/` in the full path since it isn't needed for the API of playing sound.
2013-01-25 20:51:00 +08:00
James Chen
bc76cf09c4
Added filename lookup support for win32.
2013-01-18 21:54:48 +08:00
James Chen
0a42829428
issue #1667 : Adding file name lookup support for iOS and Android, TBD: Other platform supports.
2013-01-18 18:05:32 +08:00
johnangel
0d476604e0
Detect VS2012 Update 1
2013-01-08 10:58:38 +01:00
johnangel
674bb8e728
Setting PlatformToolSet to v110_xp instead of default v110 in Visual Studio 2012 for Windows XP support, leaving default v100 in Visual Studio 2010.
2013-01-07 11:51:05 +01:00
James Chen
9bd302e35b
fixed #1627 : VS version check in project file.
2012-12-29 13:54:46 +08:00
James Chen
f2f3aa55bf
Merge branch 'gles20' of https://github.com/johnangel/cocos2d-x into iss-vs2012
...
Conflicts:
samples/Cpp/HelloCpp/proj.win32/HelloCpp.vcxproj
samples/Cpp/TestCpp/proj.win32/TestCpp.vcxproj
samples/Javascript/CocosDragonJS/proj.win32/CocosDragonJS.vcxproj
samples/Javascript/MoonWarriors/proj.win32/MoonWarriors.vcxproj
samples/Javascript/TestJavascript/proj.win32/TestJavascript.vcxproj
samples/Javascript/WatermelonWithMe/proj.win32/WatermelonWithMe.vcxproj
samples/Lua/HelloLua/proj.win32/HelloLua.vcxproj
samples/Lua/TestLua/proj.win32/TestLua.win32.vcxproj
scripting/javascript/bindings/generated
scripting/lua/proj.win32/liblua.vcxproj
2012-12-29 09:48:22 +08:00
johnangel
08cd9e37fc
Setting PlatformToolSet to v110_xp for Visual Studio 2012 only.
2012-12-24 10:27:56 +01:00
James Chen
f323b77548
Merge branch 'lnximprove' of https://github.com/ivzave/cocos2d-x into linux
2012-12-24 09:52:55 +08:00
Denis Mingulov
6d895e634c
Compilation fix for Android clang 3.1
2012-12-22 07:58:30 +02:00
ivzave
fcce930188
repair linux eclipse build & add 64-bit project configurations
2012-12-22 07:14:59 +04:00
unknown
adb68ddbb6
Enable Windows XP support in Visual Studio 2012 Update 1.
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Not tested with Visual Studio 2010, not sure will it work with PlatformToolset v110_xp.
2012-12-19 19:28:25 +01:00
dualface
98ea80329e
fix android compile warning
2012-12-14 18:01:54 +08:00
Mat Hopwood
cd219162e0
CocosDenshion fix
2012-12-04 11:03:34 +08:00
James Chen
f2e0df4de3
issue #1565 : Removed VS2008 support.
2012-11-19 14:42:27 +08:00
Mat Hopwood
988835560d
Marmalade Support
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Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
wenbin1989
5cfff102ad
fix bug in android CocosDenshion
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the method called by JNI is moved from Cocos2dxActivity.java to
Cocos2dxHelper.java.
2012-10-16 16:20:41 +08:00
wenbin1989
bb6a2c58de
fix getDeviceModel bug in android CocosDenshion
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deviceModel must be used before release, otherwise it will cause
garbled character when getDeviceModel sometimes.
2012-10-16 16:10:14 +08:00
James Chen
0dfa1b566b
Fixed compilation errors of blackberry platform.
2012-09-26 11:16:44 +08:00
walzer
06f639edab
update copyright to 2012, update cocos2d version to 2.0.3
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1. update all copyright from 2010-2011 to 2010-2012 cocos2d-x.org
2. update COCOS2D_VERSION to 0x00020003
3. update const char* cocos2dVersion() to "cocos2d-2.0-x-2.0.3"
2012-09-24 21:22:20 +08:00
minggo
dca626eab0
Merge pull request #1357 from ByungChoi/linux_makefile
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Linux makefile
2012-09-21 02:12:45 -07:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Byung Choi
ad5836a3ca
debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion
2012-09-19 04:42:57 +09:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
folecr
d4948939b6
Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
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* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
Rolando Abarca
a33947711f
updates CocosDenshion
2012-08-27 08:43:39 -07:00
Rolando Abarca
033ae81871
adds COCOS2D_JAVASCRIPT for some specifics parts
2012-08-27 08:43:39 -07:00
folecr
a033959b81
Dynamic typing for cocosdenshion's JS bindings
2012-08-27 08:43:39 -07:00
Rolando Abarca
ea6ae3903c
minor changes to cocosdenshion
2012-08-27 08:43:38 -07:00
folecr
a8a656de44
cleanup header
2012-08-27 08:43:38 -07:00
Rolando Abarca
2ea8350518
adds OBJECT_TYPE info to CocosDenshion
2012-08-27 08:43:37 -07:00
James Chen
7eb5d85298
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb
2012-08-20 15:49:24 +08:00
minggo
c8808b5be2
Merge pull request #1197 from mustime/bug1284
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issue #1284 : fix a compile error for missing android.so
2012-08-19 21:53:32 -07:00
mustime
cd6241655b
issue #1284 : fix a compile error for missing android.so
2012-08-20 12:49:59 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
minggo
d6d6332048
Merge pull request #1189 from mustime/bug1284
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Bug1284
2012-08-16 19:10:32 -07:00
mustime
6f615ce085
issue #1284 : add auto-detection of I9100 model for OpenSLES
2012-08-17 09:58:04 +08:00
mustime
4eee341407
issue #1284 : add auto-detection of I9100 model for OpenSLES
2012-08-17 09:51:49 +08:00
minggo
316c484936
Merge pull request #1173 from mustime/bug1284
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issue #1284 : add detection for I9100 model
2012-08-16 18:39:28 -07:00
James Chen
48fa8a4e88
fixed #1419 : Update eclipse project configurations for linux port.
2012-08-16 18:09:01 +08:00
mustime
81f9e68351
issue #1284 : using dlopen instead of specifing android-9 platform
2012-08-15 15:57:23 +08:00
mustime
dd2e8988da
issue #1284 : fix the error when comparing two string
2012-08-14 10:47:20 +08:00
mustime
0933a032e9
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284
2012-08-14 09:41:18 +08:00
mustime
89f0508043
issue #1284 : add detection for I9100 model
2012-08-13 17:14:33 +08:00
James Chen
9c26e38563
Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20
2012-08-03 10:10:33 +08:00
minggo
9ea793d0e2
Merge pull request #1151 from mustime/bug1284
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issue #1284 : fixed the problem that if the same effect is played for two times, it will stop and restart
2012-08-02 02:07:55 -07:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
mustime
6beae122da
issue #1284 : fixed the problem that if the same effect is played for two
...
times, it will stop and restart
2012-08-02 14:28:40 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
7bfc88c568
Merge pull request #1130 from mustime/bug1284
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issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime
b4e7e1152f
issue #1284 : fix the problem that effect still plays after stop->resume
2012-07-27 10:36:05 +08:00
mustime
491c05b25c
issue #1284 : unify the static variables' name to s_pXX
2012-07-26 16:45:21 +08:00
mustime
2e335f6dee
issue #1284 : changed some names to make the code more readable
2012-07-26 16:22:23 +08:00
mustime
bfc53e3453
issue #1284 : using OpenSL for playing effects on I9100
2012-07-26 15:30:09 +08:00
James Chen
9a6729551c
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399
2012-07-23 11:59:47 +08:00
James Chen
2ab5e4ab9c
issue #1399 : Added vs2010 support.
2012-07-23 11:57:34 +08:00
James Chen
7f6ffef8cf
issue #1399 : Set the flag 'LinkIncremental' value to false.
2012-07-23 11:47:27 +08:00
minggo
ac70f8def5
Merge branch 'gles20-adjust-structure' into merge
2012-07-23 11:36:46 +08:00
James Chen
baaf9dc930
issue #1399 : Renamed 'cocosDeshion' to 'CocosDeshion'.
2012-07-23 10:56:45 +08:00
Nat Weiss
d4b6d1262b
Adding Mac support!
2012-07-20 21:23:40 -07:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00
Nat Weiss
ee12785c6a
Fixes Win32 error "The application failed to initalize properly 0xc000000d"
2012-07-08 23:54:29 -07:00
minggo
16310cb544
fixed #1364:add paused state
2012-06-26 11:02:19 +08:00
minggo
5cc1f7d230
fixed #1338:stop animation when entering background and start animation when comming to foreground
2012-06-21 11:42:49 +08:00
minggo
90448ec7d0
issue #1269:fix some compiling error because of including error header files
2012-06-19 16:20:46 +08:00
minggo
af9ada06af
fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state
2012-06-14 15:20:17 +08:00
minggo
77f51b5c48
issue #1310:synchronize CocosDenshion
2012-06-11 15:01:23 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
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And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo
7e882ae89e
Merge pull request #879 from minggo/iss1201_android_build
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simplify writing of Android.mk
2012-05-02 03:19:36 -07:00
James Chen
61f33a87af
fixed #1206 : Removed some unused files, first release will only support ios, win32 and android.
2012-05-02 14:50:47 +08:00
minggo
c048fe77c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build
2012-05-02 14:41:49 +08:00
minggo
f37d3dd5d3
issue #1201 : simplify writing of Android.mk
2012-05-02 12:00:39 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
32b53623c7
Removed some unused folders regard to WOPHONE.
2012-04-19 10:52:53 +08:00
James Chen
7d7baf81a2
refactor updated...
2012-04-18 18:43:45 +08:00
minggo
bfa8b65cc5
fixed #1028 : correct directory name
2012-03-08 10:09:17 +08:00
James Chen
fa72c65737
fixed #1008 : Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform.
2012-03-04 11:25:01 +08:00
James Chen
e1413dff5e
update linux project configure
2012-02-15 15:57:09 +08:00
James Chen
a2a5af3348
update bada and qnx project settings
2012-02-15 13:52:41 +08:00
James Chen
2ef7b5d413
refactor folders for qnx
2012-02-15 11:26:28 +08:00
James Chen
d0266f0064
refactor folder
2012-02-15 10:45:14 +08:00
James Chen
4fb9282569
move library to platform folders
2012-02-15 10:35:19 +08:00
James Chen
3422696145
1.modify some project setting for bada
...
2.rename some files
2012-02-14 22:35:51 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
Dale Ducharme
32e4cc1af2
Updating the following:
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CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
dumganhar
ef753afb6b
modify eclipse project setting for linux port
2012-01-12 19:15:23 +08:00