Commit Graph

68 Commits

Author SHA1 Message Date
minggo 1b6c8cc5c1 bind FileUtils:getDataFromFile() to lua (#17182) 2017-01-13 13:39:58 +08:00
Ricardo Quesada 323ea7c0d4 Sprite scale9 (#16702)
* Adds slice9 support for Sprite.

how to use it:

// points coords
sprite->setCenterRect(Rect(x,y,w,h));

// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite

more slice 9 changes

sprite 9 slice works?

kind of works

correct anchor point

slice 9 works, at least with non-rotated atlases

streched works ok

better Y invert code.

cleaner, compatible with the previous code

yay, scaling workings...

need a better api now

sets scale correctly

yay! works as expected!

more fixes and tests

better test for box

setContentSize() changes size in non-9-slice mode sprites as well

setCenterRect() -> setCenterRectNormalized()

yet another test

adds setPositionNormalized()

adds setCenterRect() tests

remove devel team from xcode

tests: add one more tests

fun test!

improved test

yet another test for slice 9

* fixes anchorPoint issues

* adds documentation

* fix: using top-left coordinate for setRect

* sprite: fixes related to scale9 and tiled

* Sprite: slice 9 fixes

works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`

* fixes js and lua bindings for Autopolygon
2016-10-26 18:45:40 -07:00
Paul Gardiner 1c0602e130 Remove unnecessary arguments from some lua cc.mat4 methods (#16658)
* Lua: remove unused 3rd argument from cc.mat4.transformVector

cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.

Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.

Changed the test files to call without the unnecessary argument.

* Lua: remove unused argument from cc.mat4.createTranslation/Rotation

Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.

Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
mogemimi 91cdb3394b Suppress warning C4101 on MSVC (#16573) 2016-09-14 10:49:14 -07:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
James Chen 86b8a633f3 Android arm64-v8a also uses Luajit. (#16352)
* Android arm64-v8a also uses Luajit.

* Updates external/config.json
2016-08-15 14:57:04 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 15030ad4c3 Fix typos in log messages 2016-07-25 02:53:22 +09:00
mogemimi 5bd2d74078 Fix spelling for `getPolygonCenter` function 2016-07-19 08:24:22 +09:00
mogemimi cbc0612306 Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
xpol 1e70fb5eb5 Remove include of cocos2d.h (#15435) 2016-04-18 15:09:21 +08:00
Xpol Wan 90456d29ba Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Wenhai Lin 66b0a0e9b1 Adds `std::nothrow` to the `new` statements 2015-12-16 17:06:56 +08:00
mogemimi 8f632365c3 Fix typos in documentation 2015-11-03 04:43:44 +09:00
mogemimi 59d7868d4c Fix minor typos 2015-10-14 15:12:22 +09:00
WenhaiLin b77d04f593 Fixed link errors 2015-09-19 00:59:28 +08:00
pandamicro 89d81bd959 Merge pull request #12281 from lijinlong/v3
luabinding enumerateChildren bug
2015-09-14 22:32:56 +08:00
minggo 8326ed6535 add physics component 2015-09-08 09:54:01 +08:00
fusijie a799c99b1a fix setVertexAttribPointer luabinding 2015-08-18 11:46:45 +08:00
Jacky 3c5ab4f518 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon2
# Conflicts:
#	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-17 13:04:24 +08:00
samuele3hu 1b20e463d8 Update the Lua binding about the Polygon and update the test case. 2015-06-11 14:38:38 +08:00
lijinlong 370845a738 luabinding enumerateChildren bug
第一次调用enumerateChildren的回调时将lua handler释放了,下次再进入回调时报错,将handler释放提到enumerateChildren调用完成后
2015-06-10 17:15:01 +08:00
samuele3hu a20681aa21 Add Lua-bindings for NavMesh 2015-06-02 18:37:57 +08:00
samuele3hu 9934d73548 issue #12046: Add Lua bindings for material systems and related test cases. 2015-05-27 15:37:59 +08:00
samuele3hu 074216bef9 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_physics3d
Conflicts:
	templates/lua-template-default/frameworks/runtime-src/Classes/lua_module_register.h
	tests/lua-tests/src/mainMenu.lua
2015-05-24 22:46:05 +08:00
samuele3hu dec9acfd87 Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule 2015-05-20 10:26:54 +08:00
samuele3hu 8db62c82f8 Add Lua bindings for Physics3D and related test cases 2015-05-15 09:28:03 +08:00
samuele3hu 0d53065476 issue 10411:Bug in Physics manual Lua binding 2015-05-07 16:15:24 +08:00
minggo 4acd231f89 merge v3.6 2015-04-30 13:46:08 +08:00
samuele3hu 5819159889 Add Lua-bindings for SpritePolygon and related test case 2015-04-28 18:19:57 +08:00
Danut Chereches 5f692962b9 fixed 'seperate' typo
issue #8408
2015-04-25 00:02:39 +03:00
samuele3hu a64e90d469 Update the related project setting for Luajit and related test cases 2015-04-06 22:41:34 +08:00
samuele3hu bb225d052e Update comments of some header files 2015-03-27 15:27:08 +08:00
samuele3hu e0bde0f789 Update comments of some header files 2015-03-26 22:07:44 +08:00
minggo f9589d166d Merge pull request #11161 from samuele3hu/v3_5_comment
Update comments of some header files
2015-03-26 10:37:41 +08:00
samuele3hu 865aa886a9 Update comments of some header files 2015-03-20 14:39:33 +08:00
samuele3hu 5a5acc624a issue #10875: fix a lua bindings bug for GLProgram::setUniformLocationF32 2015-03-19 17:31:57 +08:00
Martin Konopka 2c80b6ae3a Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] 2015-03-15 00:10:08 +01:00
yangxiao dd070e177e modify unproject 2015-02-27 10:20:32 +08:00
samuele3hu cd42806367 Fix the error of tolua_cocos2d_Mat4_decompose 2015-01-28 11:12:12 +08:00
samuele3hu 6208e9cba5 Add more test cases about 3D 2015-01-28 09:40:20 +08:00
htl ecbef0c45c Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3_origin 2015-01-15 16:14:52 +08:00
samuele3hu c026aa82f9 Add CC_DEPRECATED_ATTRIBUTE flag 2015-01-14 15:09:37 +08:00
samuele3hu 951324a230 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_4_issue9820
Conflicts:
	cocos/scripting/lua-bindings/manual/3d/lua_cocos2dx_3d_manual.cpp
2015-01-14 13:58:12 +08:00
samuele3hu 1d94ae4302 issue #9820:Inconsistent :setBlendFunc(...) function binding for Sprite and LabelBMFont classes 2015-01-14 13:51:09 +08:00
SunLightJuly 4d2a425450 fixed typo 2015-01-13 01:02:04 +08:00
SunLightJuly 3a64d723de modified lua_cocos2dx_Node_setRotationQuat() to to support chain call 2015-01-12 15:21:21 +08:00
SunLightJuly a902df93c6 modified the manual binding files to support functions call chain 2015-01-12 15:12:01 +08:00
htl 66dd8bb449 modify float convert to unsigned int 2015-01-07 16:03:46 +08:00
samuele3hu 58d946b578 issue #9796: Extract related physical auto-binding codes to manual-binding to add `CC_USE_PHYSICS` limit 2015-01-05 17:10:25 +08:00