mogemimi
afe8b05da8
Remove semicolons before method bodies ( #16566 )
2016-09-14 10:44:00 -07:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
Ricardo Quesada
3ecaa71944
fix: validates director before layout in iOS ( #16394 )
...
Adds Director::isValid()
removes DisplayLinkDirector()
removes virtual functions from Director()
Director is no longer an abstract class
github issue #14276
2016-08-18 18:13:15 -07:00
mogemimi
c03dd85c3f
Remove redundant includes ( #16285 )
2016-08-01 10:22:35 +08:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
Xpol Wan
32e408487f
Fixes import path for m and mm files.
2016-03-21 20:12:58 +08:00
Mikhail Shulepov
ab17455b18
fix: ensure drawing in main thread (layoutSubviews may be called in web thread due to banners)
2016-02-13 11:16:35 +03:00
mogemimi
b14a3730ca
Fix warning: extra tokens at end of #ifdef directive
2016-01-17 03:17:00 +09:00
Ricardo Quesada
692c0f8a0e
adds tvOS support
...
Ported tests:
- js-tests
- cpp-tsts
- lua-tests
- game-controller tests
all of them working, but most of the tests can't be navigated
since they expect a controller.
2015-12-28 15:59:36 -08:00
肖峰
23bf815cfa
Fix 3d touch compile error in lower version Xcode
2015-12-14 14:26:52 +08:00
Ricardo Quesada
0e34a864b2
Merge pull request #14528 from xiaofeng11/v3_3dtouch
...
Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device
2015-12-03 22:21:48 -08:00
肖峰
5dfc8f6a26
Remove default arguments
2015-12-02 11:02:27 +08:00
肖峰
bb832f8d60
Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device
2015-12-01 13:02:53 +08:00
zilongshanren
60624b8fd5
fix Keyboard fails to hide on iOS.
...
ticket: https://github.com/cocos2d/cocos2d-x/issues/14477
2015-11-28 15:37:58 +08:00
肖峰
f0cc8e7f25
Fix keyboard won't dismiss on iOS issue
2015-11-27 15:44:35 +08:00
mogemimi
a31cce9a80
Fix minor grammar and typo in documentation
2015-11-04 17:14:00 +09:00
andyque
556175df1e
add iOS EditBox multiline support
...
When the inputMode is ANY, then we use TextView to input.
otherwise we use normal UITextField.
Fixed issue https://github.com/cocos2d/cocos2d-x/issues/13436
2015-09-15 13:52:39 +08:00
WenhaiLin
a0c270234b
Replace tab with spaces
2015-08-14 21:17:51 +08:00
andyque
119a68afd9
fix EditBox move animation position is wrong on iPhone6 Plus
2014-12-08 15:34:58 +08:00
andyque
34fbca9c50
fix ios8 EditBox orientation problem
2014-09-25 11:46:42 +08:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00