Commit Graph

8886 Commits

Author SHA1 Message Date
James Chen db464530fb fixed #2142: updating win32. 2013-05-10 15:46:24 +08:00
James Chen 42427634f2 fixed #2142: Adding datavisitor support for other platforms except win32. 2013-05-10 15:37:40 +08:00
James Chen 0f77af8012 fixed #2142: Reset the build status to my repo. 2013-05-10 15:16:33 +08:00
James Chen fe27a5f75d fixed #2142: Adding travis-ci support for android. 2013-05-10 15:15:56 +08:00
James Chen cbafaf67a6 fixed #2142: Adding CCDataVisitor and Implementing CCPrettyPrinter, iOS port is ok. 2013-05-10 15:07:05 +08:00
samuele3 c47b104eca issue #2103 Add more lua test case(Add PerformanceParticleTest of PerformanceTest) 2013-05-10 14:59:21 +08:00
Darragh Coy 032aed4499 Fix custom font loading on Android when using fonts that are in resource mapped directories/paths.
1: Use the CCFileUtils::fullPathForFilename function to lookup the resolved path for the font in the Android specific function, CCImage::getBitmapFromJava.

2: Remove a warning previously added in pull request 2422 (https://github.com/cocos2d/cocos2d-x/pull/2422) in CCFileUtils::fullPathForFilename in order to support change (1) above. If we pass just a system font name to CCFileUtils::fullPathForFilename such as 'Arial' (instead of a path) then it should just return 'Arial' and not generate a warning. We can't assume that when a path (or handle) given to CCFileUtils::fullPathForFilename isn't found within Cocos2dx that it doesn't exist or isn't valid. Depending on the platform there might be files or folders or handles that could be accessible to the app which might exist outside of the knowledge of Cocos2dx. The correct place to warn about missing resource files would be at the point where the resource loading itself fails; e.g if a texture or sound fails to load for example.
2013-05-09 14:29:42 +01:00
Attila Szilágyi 989b0a249c Fix centerWindow() when the taskbar is located along the top or left screen edge
centerWindow() will not center the window correctly when the taskbar is located along the top or left screen edge.
2013-05-09 14:13:24 +03:00
James Chen c25c89e5a8 Update AUTHORS 2013-05-09 18:36:25 +08:00
James Chen bc4bf29f51 Merge pull request #2526 from djh-/master
fixed #2140: The displayed color of CCDrawNode is incorrect when VAO is disabled.
2013-05-09 03:34:49 -07:00
James Chen 22823d6ce8 Merge pull request #2536 from sunzhuoshi/master
fixed #2106: Adding compile tool of JS bytecode for win32.
2013-05-09 03:02:29 -07:00
samuele3 4e73425622 issue #2103 Add more lua test case(Add ToucheTest of PerformanceTest) 2013-05-09 16:59:39 +08:00
samuele3 e264582254 issue #2103 Add more lua test case(Add TextureTest of PerformanceTest) 2013-05-09 14:46:48 +08:00
samuele3 c39d6e2977 issue #2103 Add more lua test case(Add NodeChildrenTest of PerformanceTest) 2013-05-09 11:31:40 +08:00
samuele3 c76a373c60 issue #2103 Add more lua test case(Add NodeChildrenTest of PerformanceTest) 2013-05-09 09:57:05 +08:00
minggo ee8ec25f6a Merge pull request #2541 from j4m3z0r/emscriptenate
Compile for Emscripten in asm.js mode
2013-05-08 18:53:35 -07:00
James Chen 7900979f0b Update AUTHORS 2013-05-09 08:55:22 +08:00
James Chen 4b8d60bfe1 Merge pull request #2538 from FlowerpotGames/ccCArray-Fix
fixed #2127: Fix for broken of ccArrayGetIndexOfObject after merging this commit(076f38c).
2013-05-08 17:53:19 -07:00
Xavier Arias 1c6c13b3e5 Added const to CCNode's getTag & getContentSize 2013-05-09 00:20:08 +02:00
James Gregory 7f03838639 Use asm.js by default. 2013-05-08 14:59:48 -07:00
Ed Bartley 8b55f1285f Fix ccCArray 2013-05-08 15:22:05 -04:00
minggo c4965f8ca5 Update AUTHORS 2013-05-08 22:32:57 +08:00
minggo eb6c79b745 Merge pull request #2458 from FlowerpotGames/TexturePacker-SpriteSheetProtection
Add encrypted PVR.CCZ support to ZipUtils + Tests
2013-05-08 07:29:56 -07:00
Ed Bartley 2e8abad402 Merge pull request #1 from minggo/TexturePacker-SpriteSheetProtection
Add TexturePackerEncryptionTest for other platforms
2013-05-08 07:25:09 -07:00
Ed Bartley 3216995d4a Merge branch 'master' into TexturePacker-SpriteSheetProtection 2013-05-08 10:22:14 -04:00
sunzhuoshi 4a25684292 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
Conflicts:
	tools/jsbcc/src/main.cpp
2013-05-08 18:22:18 +08:00
sunzhuoshi 2b3d126b48 Updated README 2013-05-08 17:59:18 +08:00
sunzhuoshi 8850262640 Merge branch 'master' of https://github.com/sunzhuoshi/cocos2d-x 2013-05-08 17:46:19 +08:00
sunzhuoshi 7c4d72239b Added win32 support 2013-05-08 17:22:58 +08:00
dpull cec80e62ef fix Null pointer access 2013-05-08 15:53:54 +08:00
minggo 87a15d1089 Update AUTHORS 2013-05-08 13:56:16 +08:00
minggo 98e3e8b37e Merge pull request #2434 from ggggamer/master
memory leak when preloadEffect
2013-05-07 22:49:55 -07:00
James Chen 22affb2a47 Merge pull request #2532 from dumganhar/master
Moving CC_DEPRECATED_ATTRIBUTE to the front of functions in HttpRequest.h
2013-05-07 20:47:09 -07:00
minggo e5155eedca export ZipUtils 2013-05-08 11:45:27 +08:00
minggo 5e660e9c71 add TexturePackerEncryptionTest into vs2010 project 2013-05-08 11:32:59 +08:00
James Chen 7a472f7f5d Moving CC_DEPRECATED_ATTRIBUTE to the front of functions in HttpRequest.h 2013-05-08 11:32:09 +08:00
James Chen c399b6408a Merge pull request #2531 from dumganhar/master
Don't use "recursive" property to search header file in "cocos2d-x/external" folder for TestCpp project.
2013-05-07 20:25:14 -07:00
James Chen 3c39cb336c Don't use "recursive" property to search header file in "cocos2d-x/external" folder for TestCpp project. 2013-05-08 11:23:05 +08:00
minggo 806c728a2d add TexturePackerEncryptionTest into android, mac, linux, native client, marmalade project 2013-05-08 10:53:24 +08:00
minggo 8e78f8a7eb Merge branch 'TexturePacker-SpriteSheetProtection' of https://github.com/FlowerpotGames/cocos2d-x into TexturePacker-SpriteSheetProtection 2013-05-08 10:32:26 +08:00
James Chen a5db47d0df Merge pull request #2530 from dumganhar/master
Removing CocosPlayer project since it was moved to https://github.com/cocos2d/cocos2d-player
2013-05-07 19:23:45 -07:00
James Chen cb6d274fd3 Removing CocosPlayer project since it was moved to https://github.com/cocos2d/cocos2d-player 2013-05-08 10:08:32 +08:00
minggo b18ddf8b5a Merge pull request #2524 from samuele3hu/FirstBranch
issue #2103: Add more lua test case
2013-05-07 19:01:37 -07:00
James Chen 576ac4d803 Update AUTHORS 2013-05-08 09:59:40 +08:00
James Chen 36cc495dd9 Merge pull request #2529 from rohankuruvilla/cocosplayer
fixed #2128: Bug fixes in CCBReader.
2013-05-07 18:55:38 -07:00
James Gregory 25bded7faf Now validates as asm.js: Disable HttpClient, pthread_cond_signal and eglReleaseThread in Emscripten. 2013-05-07 17:25:39 -07:00
James Gregory a33e2965af Add libwebp linkage (needed for asm.js validation) 2013-05-07 17:24:24 -07:00
Rohan Kuruvilla b7aa71dcfc Fixing crash while trying to load sprite frame when the file is missing. Reports error instead 2013-05-07 14:53:41 -07:00
Rohan Kuruvilla 3d356d0a8f Removing setting ignoreAnchorPoint for child CCB files. Was causing a bug with positioning 2013-05-07 14:53:41 -07:00
imbahom 8d14627dd8 Update CCNode.cpp
注释错误
2013-05-07 14:53:41 -07:00