James Chen
c501255a7a
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1114_CCControlExt
2012-04-18 09:40:08 +08:00
Rolando Abarca
fb63fbda35
first commit
2012-04-17 12:43:08 -07:00
James Chen
f8dfe1fca0
issue #1114 : Updated ShaderTest.Added ShaderBlur.
2012-04-17 18:31:31 +08:00
minggo
3f9e5822fd
Merge pull request #850 from minggo/iss1139_screen_black
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fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 03:07:05 -07:00
minggo
4d2e2d7183
fixed #1139 : remove unneeded codes
2012-04-17 18:03:48 +08:00
minggo
7750664f8b
fixed #1139 : re add preprocess macro
2012-04-17 18:01:15 +08:00
minggo
cfdc5edf87
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1139_screen_black
2012-04-17 17:55:59 +08:00
minggo
04c0d794af
fixed #1139 : fix the bug that screen becomes black when backing to foreground on Android
2012-04-17 17:55:26 +08:00
James Chen
613ec741b8
Merge pull request #849 from dumganhar/iss1114_CCControlExt
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issue #1114 : Integrate CCControlExtension and implement corresponding tests.
2012-04-17 02:30:36 -07:00
James Chen
74690603cf
issue #1114 : Updated AUTHORS file.
2012-04-17 17:27:49 +08:00
James Chen
75da752aa9
issue #1114 : fixed some memory leaks in CCControlExtension.
2012-04-17 17:14:59 +08:00
James Chen
14c10a470a
Updated project configuration for android platform.
2012-04-17 16:41:07 +08:00
James Chen
a215b037b2
fixed a bug in CCControlSwitch.cpp
2012-04-17 16:39:00 +08:00
James Chen
5ce950b961
fixed a memory leak in CCControl.
2012-04-17 16:37:04 +08:00
James Chen
0848e94efb
Updated HelloWorld project configuration for ios platform.
2012-04-17 16:20:35 +08:00
James Chen
92e44f1c78
Updated ios project configuration.
2012-04-17 16:14:32 +08:00
James Chen
413bc3c343
Finished CCControlSwitch.Added CCActionTween.
2012-04-17 16:00:18 +08:00
James Chen
d4f1dcfc44
finished CControlColourPickerTest.
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moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen
f5d640e3a7
Merge branch 'gles20_tmp' of https://github.com/dumganhar/cocos2d-x into gles20_tmp
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Conflicts:
tests/tests/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp
tests/tests/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.h
tests/tests/ExtensionsTest/ControlExtensionTest/CCControlScene.cpp
tests/tests/ExtensionsTest/ControlExtensionTest/CCControlScene.h
tests/tests/ExtensionsTest/ExtensionsTest.cpp
2012-04-16 23:21:14 +08:00
James Chen
044729dab9
Updated CCControlExtension
2012-04-16 23:16:03 +08:00
James Chen
ac6e263621
Updated CCControlExtension
2012-04-16 21:51:06 +08:00
James Chen
959acd556f
first commit CCControlExtension.
2012-04-16 18:58:43 +08:00
James Chen
1fe71210ed
Merge pull request #845 from dumganhar/gles20_optimize_data
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fixed #1166 : Added CCArray::arrayWithContentOfFile function.
2012-04-16 00:59:56 -07:00
James Chen
77919439bc
fixed #1166 : Added CCArray::arrayWithContentOfFile function.
2012-04-16 15:41:01 +08:00
James Chen
381b764da5
Merge pull request #844 from dumganhar/gles20_optimize_data
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issue #1166 : Improve CCString and CCArray, optimize CCDictionary.
2012-04-16 00:01:18 -07:00
James Chen
0af443a56f
issue #1166 : Checked whether memory is allocated successfully in CCString::initWithFormatAndValist function.
2012-04-16 14:27:49 +08:00
James Chen
be129913a8
issue #1166 : Updated the project configuration for VS2010, android, ios port.
2012-04-16 13:02:44 +08:00
James Chen
a71e5be0d8
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
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Conflicts:
cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen
3a7fed9089
Merge pull request #843 from dumganhar/iss1165_gles20_jbyu
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fixed #1165 : merged pull request 842
add project for ios
fixed memory leak in CCGLProgram
add pixel format I8 in CCTexture2D
update Director.pkg for LuaCocos2d
2012-04-15 21:04:19 -07:00
James Chen
88951bfeec
fixed #1165 : Close retinaDisplay for HelloWorld by default. Removed ENABLE_ALL_SHADER macro. Fixed some issues in CCSprite.cpp.
2012-04-16 12:00:35 +08:00
James Chen
9ace0d2fdc
Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios.
2012-04-16 10:57:37 +08:00
Phenix Yu
ebc7106164
Merge branch 'gles20' of https://github.com/jbyu/cocos2d-x into gles20
2012-04-15 15:46:16 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen
d01f1277af
optimize data struct.
2012-04-14 19:11:57 +08:00
phenix.yu
5d9c44f897
add project for iOS
2012-04-14 18:19:30 +08:00
Phenix Yu
61a7ca71c5
fixed getContentSize pass by reference issue
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update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen
b780edde7a
By Default, we enable VAO support for ios and win32 and disable it for other platforms.
2012-04-13 18:18:47 +08:00
minggo
e6d7887a8d
Merge pull request #841 from dumganhar/gles20
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fixed #1164 : 1. Add the render mode which uses VBO without VAO for CCParticleSystemQuad.
2012-04-13 02:38:23 -07:00
James Chen
3c0653ffa7
fixed #1164 : 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
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2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo
74c7c0d356
Merge pull request #840 from minggo/iss1156_director
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synchronize CCDirector
2012-04-12 23:19:27 -07:00
minggo
34c805590f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director
2012-04-13 14:11:58 +08:00
minggo
b43d5aa654
fixed #1156 syn CCDirector
2012-04-13 14:11:35 +08:00
James Chen
e9e6256815
Merge pull request #839 from dumganhar/gles20
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fixed #1160 : Renamed 'CGFloat' to 'CCFloat'.
2012-04-12 23:10:57 -07:00
James Chen
94e056d964
fixed #1160 : Renamed 'CGFloat' to 'CCFloat'.
2012-04-13 14:09:02 +08:00
minggo
a20f3fe638
remove unneeded codes
2012-04-13 11:57:25 +08:00
James Chen
91b4d52c31
Merge pull request #838 from dumganhar/gles20
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fixed #1159 : Updated "CallFuncND + auto remove" test demo.
2012-04-12 20:56:05 -07:00
James Chen
47af0886d3
fixed #1159 : Updated "CallFuncND + auto remove" test demo.
2012-04-13 11:54:29 +08:00
minggo
9bbac0d33d
issue #1156 : remove unneeded macros and functions
2012-04-13 11:45:41 +08:00
James Chen
be525c7e57
Merge pull request #837 from dumganhar/gles20
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fixed #1158 : Fixed a bug in CCParticleSystemQuad.
We need to check whether need to free quads and delete vbo/vao in the destructor.
CCParticleSystemQuad::~CCParticleSystemQuad()
{
if (NULL == m_pBatchNode) // important
{
CC_SAFE_FREE(m_pQuads);
CC_SAFE_FREE(m_pIndices);
glDeleteBuffers(2, &m_pBuffersVBO[0]);
glDeleteVertexArrays(1, &m_uVAOname);
}
}
2012-04-12 20:43:02 -07:00
James Chen
f7a1807865
fixed #1158 : Fixed a bug in CCParticleSystemQuad.
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We need to check whether need to free quads and delete vbo/vao in the destructor.
CCParticleSystemQuad::~CCParticleSystemQuad()
{
if (NULL == m_pBatchNode) // important
{
CC_SAFE_FREE(m_pQuads);
CC_SAFE_FREE(m_pIndices);
glDeleteBuffers(2, &m_pBuffersVBO[0]);
glDeleteVertexArrays(1, &m_uVAOname);
}
}
2012-04-13 11:40:56 +08:00