James Chen
baed1c5b48
issue #2378 : More override functions.
2013-07-23 21:51:19 +08:00
James Chen
a1c4c73c1c
issue #2378 : More setter/Getter, removing CC_PROPERTY_XXX macros.
2013-07-23 18:26:26 +08:00
James Chen
b58d18e20a
More unsinged int -> int in some places where it could be difficult to find underflow bugs. And some warnings fix.
2013-07-22 14:28:19 +08:00
Ricardo Quesada
89d210bdb3
CCAssert -> CCASSERT
...
and other best pracitces like:
capacity and "index" are ints and not unsigned int (google's recomendation).
It is easier to detect underflow bugs like this
plus other minor improvements
2013-07-19 22:01:27 -07:00
Ricardo Quesada
6e25301b43
more best practices fixes
...
- Adds more `const` in getters
- Overriden methods have the `override` keyword
- Reorganizes the structure of the class:
# creators first, then constructor, destructors, init
# then overridden methods
# variables at the end
- removes Hungarian notation from parts of the code
2013-07-17 16:56:19 -07:00
Ricardo Quesada
5d499d351d
Some more changes to make the code more c++ friendly:
...
- nodeToParentTransform -> getNodeToParentTransform() (the same for its friends)
- Deprecates the old methods
- adds 'consts' to those methods
- boundingBox() -> getBoundingBox()
- the new one is const
- Deprecates the old method.
- Adds overrides keywords in CCNodeRGBA and CCArmature
- AffineMatrix are mutables
2013-07-16 18:16:04 -07:00
Ricardo Quesada
9958e0d7f9
Adds more readability to the class internals.
...
Changes:
- creator (static) methods, and singleton methods (static) are always at the top of the class
- Constructors, destructros, and init methods comes next
- Then the instance methods for the class
- Then the overriden methods
- and finally the ivars
Also, overriden methos have the "override" context keyword
2013-07-15 12:43:22 -07:00
minggo
eada29ee40
issue #2404:created CCDprecated.h and move all global functions and variables into it
2013-07-15 16:14:26 +08:00
minggo
34b60e99f1
Merge pull request #3140 from minggo/iss2393-mark_deprecated
...
Use Point, Rect and Size member functions instead of global functions
2013-07-12 08:59:27 -07:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
James Chen
8d0888aa60
issue #2398 : Trigger an assert when the default texture of Sprite was created unsuccessfully.
2013-07-12 16:36:19 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
James Chen
7594136985
issue #2388 : Updating comments for cc_2x2_white_image variable.
2013-07-10 11:57:35 +08:00
James Chen
f6e0b6ca0b
issue #2388 : Checking whether the texture exists.
2013-07-10 10:07:45 +08:00
James Chen
87cec1622c
closed #2388 : Creating a default texture for CCSprite if setTexture(nullptr) is invoked.
2013-07-09 18:33:36 +08:00
James Chen
a517e68c59
closed #2379 : Removing CCZone.h/.cpp.
2013-07-09 14:50:31 +08:00
James Chen
596c4c3cf2
issue #2387 : Using static_cast instead of C style cast while iterating CCDictionary.
2013-07-09 14:40:43 +08:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
dumganhar
8f900d02b8
issue #2300 : Removing all 'copyWithZone' pattern.
2013-07-08 23:05:47 +08:00
James Chen
e28cf8d258
issue #2129 : Windows doesn't support 'initializer list', using constructor instead.
2013-07-07 21:08:14 +08:00
minggo
dfde41b932
issue #2129:fix conflicts
2013-07-05 17:32:50 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
James Chen
d2746bbe90
issue #2373 : Removing inline for virtual function. Adding more const getter functions.
2013-07-05 15:08:52 +08:00
Ricardo Quesada
216c6eada5
Adds more const in getters
...
In Sprite and Texture2D
2013-07-03 17:44:41 -07:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
...
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
James Chen
3fa5c776b8
issue #2359 : Using PositionColor shader when texture is NULL in Sprite.
...
TODO: PostionTextureColor shader should support empty texture.
2013-07-03 23:34:45 +08:00
James Chen
501afdd2e3
closed #2359 : Sprite will become white block when using CCControlSwitch.
...
setShaderProgram should not be in Sprite::setTexture since setTexture is not related to shader.
2013-07-03 16:16:30 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
Ricardo Quesada
159ef1ec68
clone() doesn't use copy constructor
...
... and other bug fixes
2013-06-18 15:06:53 -07:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
Ricardo Quesada
98190a21c0
Actions with clone() pattern 1/3
...
This is the 1st patch of 3.
1)
Removes the copyWithZone() patterns.
Adds the clone() pattern instead (which is more C++ friendly)
Adds also "const" to getters.
2013-06-13 17:25:14 -07:00
James Chen
2fae3db792
Minor fix for CCSprite::draw(), checking whether texture is valid, if it's invalid, don't set the attribute for it.
2013-06-08 11:10:39 +08:00
James Chen
1a5e9f3717
Fixing a bug that display is wrong when setting setTexture(NULL) for CCSprite.
2013-06-06 15:02:57 +08:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
...
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
James Gregory
29cfe512a3
Remove debug print statement
2013-05-06 21:29:44 -07:00
James Gregory
f386272486
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 21:29:43 -07:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
872df86f84
Remove debug print statement
2013-05-06 20:59:48 -07:00
James Gregory
d52aa420e8
Switch to slot-based GL buffer loading code for CCSprite.
2013-05-06 20:59:47 -07:00
James Gregory
089a47d937
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 20:58:45 -07:00
Mark Henderson
038a04c05b
Fixing SpriteBatchNode and LabelBMFont to prevent error when release is called without calling init
2013-04-11 15:02:09 -07:00
Sam Clegg
38878b084b
Fix all compiler warnings produced by gcc.
...
This allows the linux and NaCl builds (and perhaps others)
to be compiles with -Wall and -Werror, and it makes the build
output much less noisy.
2013-03-05 17:01:00 -08:00
minggo
94076a5b9c
issue #1686:synchronize CCSprite.cpp
2013-02-27 15:30:49 +08:00
James Chen
6f3b22031f
Using new API of getting full path for file name.
2013-01-25 20:51:52 +08:00
James Chen
bc76cf09c4
Added filename lookup support for win32.
2013-01-18 21:54:48 +08:00
walzer
4ae43e5901
fix typos in doxygen of CCSprite and CCProtocol
2013-01-14 21:51:47 +08:00
walzer
c9c227873f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2013-01-14 17:07:07 +08:00