mogemimi
a3ad4cddf8
Fix warnings about signed/unsigned mismatch
2016-04-22 12:20:05 +09:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
mogemimi
9df30d2454
Fix typos in documentation
2015-10-23 16:59:51 +09:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
pandamicro
7fcea1ccaf
Merge pull request #13976 from lsybblll/lsybblll-patch-1
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Update CCPhysics3DComponent.cpp
2015-09-22 01:44:03 +08:00
lsybblll
84489d322a
Update CCPhysics3DComponent.cpp
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there should save old bool.
2015-09-21 17:11:45 +08:00
songchengjiang
f9e9871bcc
supplement annotations
2015-08-26 17:24:36 +08:00
songchengjiang
2239b624a8
add annotations
2015-08-26 16:19:30 +08:00
jianglong0156
5d281d45ef
recover the physics3DShape initHeightfield api
2015-08-01 18:29:48 +08:00
jianglong0156
bcec599993
Merge branch 'v3' into constructedWith3D_3#12404
2015-08-01 15:38:26 +08:00
jianglong0156
80e812e5a0
add Physics3DShape support constructor
2015-07-31 18:17:35 +08:00
pandamicro
9b5c8d5d12
Merge pull request #12601 from super626/physics3d
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3d physics collider
2015-07-30 18:19:23 +08:00
yangxiao
8eac67b806
IsTrigger to isTrigger
2015-07-30 18:18:02 +08:00
yangxiao
99a869b588
IsTrigger to isTrigger
2015-07-30 18:14:46 +08:00
jianglong0156
9c6b5730d0
add Physics3DPointToPointConstraint support new
2015-07-27 16:02:13 +08:00
yangxiao
2ed5ee123e
improve collider
2015-06-30 14:16:05 +08:00
songchengjiang
7733f0fe19
add interfaces
2015-06-29 17:20:28 +08:00
songchengjiang
070705949b
tab format
2015-06-29 11:48:43 +08:00
songchengjiang
7befab0f7b
add Physics3DCollider
2015-06-29 10:26:09 +08:00
Ricardo Quesada
c17da7e90d
Removes not-needed draws
2015-06-15 10:40:47 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
子龙山人
c5ba7eef8b
Merge pull request #12019 from super626/v3
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getIntersectionPoint failed when there is no intersection on the terrain
2015-06-08 11:26:19 +08:00
yangxiao
73d815b0ab
rename syncToNode and syncToPhysics
2015-06-04 12:04:41 +08:00
yangxiao
28b9b86b0b
get set gravity
2015-05-27 18:07:31 +08:00
yangxiao
f2eacc154b
use reference param
2015-05-13 10:13:46 +08:00
yangxiao
806d64dced
fix wrong indent and add const
2015-05-12 16:13:14 +08:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00