halx99
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3d3fea28c6
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Support use google angle support on windows.
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2020-06-12 12:42:58 +08:00 |
HALX99
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61b14bf86c
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fix memory leak & correct indent
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2020-03-30 14:54:13 +08:00 |
halx99
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f91ed91688
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Remove unnecessary std::move semantics
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2020-02-28 12:10:27 +08:00 |
halx99
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d9e6cb8e33
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Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
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2020-02-24 17:09:25 +08:00 |
halx99
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f0d60d4a85
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Fixup, optimize shader compile log.
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2020-02-24 16:27:10 +08:00 |
halx99
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3e0ca066ba
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fix #41
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2020-02-23 21:27:14 +08:00 |
HALX99
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169fd54f62
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Remove duplicated code
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2020-02-17 20:21:43 +08:00 |
HALX99
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a5de6b810b
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Fix adjust issue at Texture2DGL::initWithZeros
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2020-02-17 00:13:56 +08:00 |
halx99
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d3162956e7
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Sync https://github.com/cocos2d/cocos2d-x/pull/20457
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2020-02-15 21:38:37 +08:00 |
halx99
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e2c4b786b8
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Call initWithZeros at constructor once is works
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2020-02-15 17:35:44 +08:00 |
halx99
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effc75bd78
|
Refine sources
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2020-02-15 10:48:44 +08:00 |
halx99
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8aee15f7c0
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fix ci error
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2020-02-15 03:10:01 +08:00 |
halx99
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78f9dfa8ef
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Remove unnecessary constructors.
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2020-02-15 02:58:41 +08:00 |
halx99
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3bea76ee4d
|
Refine STMGT
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2020-02-15 02:36:02 +08:00 |
halx99
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4c9e87ac51
|
Move maxTextureIdx to base texture class
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2020-02-14 23:42:05 +08:00 |
halx99
|
54fecde8a2
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Make multi-meta-textures support works on Metal.
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2020-02-14 21:40:33 +08:00 |
halx99
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2fe58e86ae
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fix #53
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2020-02-14 15:18:56 +08:00 |
HALX99
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deb7c48844
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Merge pull request #52 from c4games/fix-issue51
fix #51
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2020-02-12 20:58:25 +08:00 |
halx99
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f36d21c9bf
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fix #51
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2020-02-12 20:15:09 +08:00 |
weiwest
|
9496d34470
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add astc soft decode support
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2020-02-11 23:54:17 +08:00 |
weiwest
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dbc089d51d
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add astc support 8x8 block size
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2020-02-06 21:54:45 +08:00 |
weiwest
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a6edda385b
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add astc support 2d 4x4 RGBA
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2020-02-05 22:45:19 +08:00 |
coulsonwang
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43ffe28ce9
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set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again
* update review
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2019-12-29 23:07:19 +08:00 |
halx99
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d36f53e567
|
multi texture GPU handler for compressed image
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2019-12-01 23:26:11 +08:00 |
halx99
|
f332ae77c1
|
Remove unused log.
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2019-11-24 21:02:41 +08:00 |
halx99
|
179ec6ed67
|
fix ci error
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2019-11-23 21:25:17 +08:00 |
halx99
|
b94d75e5d6
|
fix ci error.
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2019-11-23 20:27:39 +08:00 |
halx99
|
8b62addcec
|
Rename parameters.
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2019-11-20 19:22:22 +08:00 |
halx99
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e7906acfa4
|
v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
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2019-11-20 18:19:24 +08:00 |
minggo
|
c9af873e2e
|
fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
coulsonwang
|
67ae2e756e
|
fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance
* fix review
* fix
* add autorelease
|
2019-10-15 09:40:59 +08:00 |
coulsonwang
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b553648a77
|
remove unused code (#20195)
|
2019-10-12 09:45:56 +08:00 |
coulsonwang
|
f97717265b
|
fix shader header defines (#20077)
|
2019-09-04 09:56:28 +08:00 |
coulsonwang
|
1e8f6d24ac
|
fix render pipeline (#20041)
|
2019-08-19 10:12:00 +08:00 |
coulsonwang
|
c4e6ede197
|
move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState
* fix lua
|
2019-08-15 16:51:49 +08:00 |
coulsonwang
|
935af58e1d
|
remove arrays of vertex layout (#20023)
|
2019-08-13 13:58:16 +08:00 |
coulsonwang
|
23732ab889
|
remove arrays of vertex buffer (#20022)
|
2019-08-13 09:46:20 +08:00 |
coulsonwang
|
3c693c7fd9
|
fix crash issue when egl context lost (#20025)
|
2019-08-13 09:45:39 +08:00 |
coulsonwang
|
320b9b4e67
|
Feature/sprite optimized (#19998)
Optimize sprite creation speed
|
2019-08-06 09:37:49 +08:00 |
coulsonwang
|
e64f2af25b
|
fix header define for shader. (#19934)
|
2019-07-22 10:45:41 +08:00 |
coulsonwang
|
cb07f599f8
|
add api comments (#19922)
|
2019-07-17 09:26:15 +08:00 |
coulsonwang
|
03ea495fd6
|
add API comments (#19919)
|
2019-07-16 10:01:23 +08:00 |
coulsonwang
|
f72dbd28d0
|
add copyright (#19903)
|
2019-07-04 17:47:24 +08:00 |
minggo
|
e0200eaa54
|
should unbind prebound attachments to avoid error on some android devcies (#19875)
|
2019-06-28 08:56:13 +08:00 |
Arnold
|
75ba0f91d1
|
add break statement (#19867)
|
2019-06-27 09:40:53 +08:00 |
coulsonwang
|
1b6c3a7173
|
setFrameBufferOnly to false when necessary (#19843)
|
2019-06-18 18:05:22 -07:00 |
coulsonwang
|
7a94e66a14
|
Feature/fix alpha test (#19824)
|
2019-06-18 00:25:26 -07:00 |
Arnold
|
7851f212bf
|
Rename backend::Texture2D (#19821)
* compile on windows
* compile on mac
* rename to Texture2DBackend
* compile on mac
|
2019-06-12 00:01:15 -07:00 |
coulsonwang
|
7c29811c81
|
vertex shader does not need header define (#19785)
|
2019-06-03 19:43:19 -07:00 |
coulsonwang
|
bf93892ec9
|
bind texture target (#19786)
|
2019-06-03 18:25:32 -07:00 |