mogemimi
5b8919829c
Fix typos in local variables ( #16712 )
2016-10-20 18:17:37 +08:00
Paul Gardiner
6b27f014fc
Correct the Skybox fov ( #16655 )
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* Remove undrawn quads from the skybox mesh
CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.
Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.
This commit simply removes the never-rendered faces, and adds comments
explaining the technique.
* Within test code, remove setScale calls applied to skyboxes.
A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.
* Make the Skybox correctly account for the camera's fov
The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.
This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
mogemimi
63b3043dc0
Remove extra semicolon after member function definition ( #16595 )
2016-09-20 14:43:48 +08:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
mogemimi
eca7b2392d
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
Allen Lee
7c298bdcd7
misspelling check on cocos directory ( #16522 )
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Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
mogemimi
093ef3a14f
Fix typos in variable names
2016-07-26 04:06:01 +09:00
halx99
bf996c5bac
Add ETC1 builtin alpha support. ( #16118 )
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* Add ETC1 builtin alpha support.
* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix
* Check whether etc1 alpha suffix is empty
* fix Code ident & Add etc1 alpha test case to SpriteTest.
* Remove unused ETC1AA shader programs
* Fix all review issues and endl issues
* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID
* #fix issues
2016-07-25 17:31:54 +08:00
mogemimi
b9c78ac41c
Use std::abs to avoid overhead of casting float to double
2016-07-13 00:55:11 +09:00
mogemimi
7531c5156b
Fix documentation when compile with -Wdocumentation and Clang
2016-07-10 17:38:32 +09:00
minggo
4e125d84a4
fix compiling and linking error with ndk r12b
2016-07-08 15:29:35 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
mogemimi
c0f2194961
Fix some minor typos in local variable names
2016-06-29 11:04:11 +09:00
mogemimi
cbc0612306
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
mogemimi
a348cbda8b
Move StringUtils functions from deprecated header file to ccUTF8.h ( #15835 )
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* Move StringUtils functions outside of deprecated header
* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
mogemimi
fc6c612c4c
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
Ricardo Quesada
1a7c22bd97
Merge pull request #15594 from yutaka-takeda-drecom/fix/sprite3d_singlesprite_bug
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CCSprite::createNode bug fix.
2016-05-26 08:59:46 -03:00
mogemimi
948f64631f
Use const references whenever possible
2016-05-17 13:17:56 +09:00
Huabing.Xu
e8acf38212
fix animate 3d bug
2016-05-09 15:21:19 +08:00
TAKEDA Yutaka
d17fdfe3cc
CCSprite::createNode bug fix.
2016-05-09 15:42:39 +09:00
minggo
86df9b535a
Merge pull request #15493 from njh0602/somefix
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Renamed ignoreAnchorPointForPosition()
2016-04-26 11:41:09 +08:00
mogemimi
d2c46167c3
Fix compiler warning C4804 under Visual Studio
2016-04-25 10:46:33 +09:00
NamJunHyone
401f3a84ac
Renamed ignoreAnchorPointForPosition()
2016-04-22 21:36:02 +09:00
mogemimi
a3ad4cddf8
Fix warnings about signed/unsigned mismatch
2016-04-22 12:20:05 +09:00
tomi-payne
fbadcf188a
Update CCSprite3D.cpp
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Fixed Sprite3DCache::removeSprite3DData error
2016-04-19 10:11:29 +08:00
Steve Tranby
24fd25e143
Iterator erase pattern
2016-04-01 18:29:21 -06:00
Xpol Wan
e7864cdb89
Removed unnecessary search paths.
2016-03-22 16:04:12 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Wenhai Lin
4992037c5c
Avoid creating temporary string objects
2016-02-03 23:12:37 +08:00
James Chen
b04e4754d7
Refactor CCBundle3D, remove wrong use of getDataFromFile. _jsonBuffer is std::string, _binaryBuffer is Data instance now.
2016-01-15 00:55:10 +08:00
pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
XiaoYang
593a619dc8
Merge pull request #14715 from liamcindy/v3_textureCache
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update for 3D object render, revert old changes
2015-12-18 21:22:31 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
XiaoYang
d904246aa8
Merge pull request #14613 from super626/v3
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fix 3d model bug
2015-12-14 10:04:25 +08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
yangxiao
6e1f38fdc4
fxi model bug
2015-12-08 16:32:06 +08:00
pandamicro
6ff2586f26
Merge pull request #14574 from super626/v3
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Fix Sprite3D::setMaterial when multiple meshes exist
2015-12-04 17:38:56 +08:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
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Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
yangxiao
8d546828f4
fix Sprite3D::setMaterial
2015-12-04 10:54:43 +08:00
Shun Lin
d0ce2473a1
Merge pull request #14499 from xiaofeng11/v3_combine_safety
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Change ASSERT to safety mode
2015-12-04 00:04:36 +08:00
Liam
07bc48c1b8
revert glprogram
2015-12-03 16:29:02 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
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Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
yangxiao
54e13c3acd
update comment
2015-12-01 17:47:34 +08:00
yangxiao
23f03bc65f
update comment
2015-12-01 10:47:25 +08:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
Liam
4d379ed9bd
revert ccplane
2015-11-30 14:53:37 +08:00