halx99
de61119a21
Add effekseer test
2022-11-01 19:50:43 +08:00
RH
34094038d5
Enable ImGui for Android ( #909 )
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* Add support for ImGui usage on Android
2022-10-10 03:53:24 +08:00
涓€绾跨伒|Deal
48a7da97d6
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
涓€绾跨伒
9892aa3d1c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
2a2e8a1e95
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
halx99
c16a33e347
Migrate more macors
2022-07-16 10:43:05 +08:00
涓€绾跨伒
ac1872494c
Remove unnecessary check [skip ci]
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refer to #748
2022-07-15 19:44:31 +08:00
halx99
41d2c44308
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
涓€绾跨伒
bf77f46dce
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
涓€绾跨伒
9b4a7b1446
Merge: 04ca16125b
9ee4181976
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Merge pull request #739 from axis-project/migrate-engine-test-extension-config
Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
涓€绾跨伒
d4c4d395a5
Merge: 18076d09f0
2f8d5dd2f6
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Merge pull request #738 from solan-solan/index_array_to_stl
IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99
c2acb3a744
Migrate tests, extensions and configs ReSquash for unexpected changes +2
2022-07-09 22:23:34 +08:00
Turky Mohammed
656babac78
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` ( #705 )
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* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
halx99
323ed9431b
Renaming extension ImGuiEXT to ImGui
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The singleton class ImGuiEXT also was renamed to ImGuiPresenter
2022-02-25 19:03:09 +08:00
halx99
5e893f3b4d
Update project urls
2022-02-24 18:45:25 +08:00
deal
f32280ff42
Merge: 687d15f16e
369de31853
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Merge pull request #560 from adxeproject/ahead
Merge ahead to dev
2021-12-31 12:12:40 +08:00
halx99
64d7b55366
Update ci branch name
2021-12-31 11:00:35 +08:00
deal
a813aac10e
Merge: 6639f55c0f
bec2e07a00
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Merge pull request #561 from adxeproject/dev
Merge Crash Fix #559 from dev
2021-12-28 21:27:32 +08:00
halx99
13927aa1bc
Fix #559 , match number type for get CURLINFO_RESPONSE_CODE
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a. On linux x64, will crash with stack protector
Reported by @rh101
Signed-off-by: halx99 <halx99@live.com>
2021-12-28 21:00:45 +08:00
halx99
b0aee13b7f
Committing clang-format changes
2021-12-28 08:06:23 +00:00
halx99
1ee106007a
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
rh101
73ad51b4e0
Windows callback requires `long` return type
2021-09-02 21:21:28 +10:00
rh101
4e7db23d38
Remove getLong() method
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Change %du to %u, and %lx to %x
Use "stdint.h" instead of <cstdint> for TGAlib.h
2021-09-02 20:30:20 +10:00
姒嗘煶鏉?
64e2cdd8d9
[fix]The problem of inaccurate maximum width limit when using system fonts.
2021-09-02 17:15:03 +08:00
rh101
89ba502d20
Test code updated with long to int32_t changes
2021-09-02 15:48:05 +10:00
aismann
a46bc403ae
Merge pull request #423 from aismann/dev
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Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann
76b5bf8038
Merge pull request #419 from aismann/Box2D-TestBed
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* Starting "Box2D - TextBed" adaption (most demos working)
* fix CMakeList.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update Box2dTest.cpp
* Update tests.h
* Update CCPhysicsDebugNodeBox2D.cpp
* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99
46a3ec8d6b
Merge: 2f570e4b64
3c25f74ef1
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Merge pull request #420 from halx99/chipmunk-testbed
Chipmunk testbed adapt non-win platform compile issue
2021-07-06 20:46:56 +08:00
halx99
83bc1b77d6
Update CHANGELOG
2021-07-06 19:01:35 +08:00
halx99
46d9f5cbf5
ChipmunkTestBed non-win platform adapte
2021-07-06 18:40:24 +08:00
halx99
97425dc655
Fix #413
2021-07-04 16:40:34 +08:00
halx99
3436c968e2
Remove yasio test since we implement HttpClient based on it [ci build]
2021-07-02 19:02:38 +08:00
aismann
bd10049c23
Improved Chipmunk2D - TestBed ( #381 )
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* Improved Chipmunk2D - TestBed
* for windows only (at this moment)
* Update CmakeLists.txt
* fix CmakeLists.txt
* some more fixes
* more fixes
* more fixes
* Create ChipmunkDemo.h
* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann
a8f7a7d7c1
Improve the "Physics part" ( #379 )
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* 1. Add "initial" Chipmunk - TestBed
More demos comes later.
* 2. Removed unused source
* Update CMakeLists.txt
* Some fixes #1
* workaround #1
* workaround #1
2021-06-16 19:34:09 +08:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
9cb8963ca3
Merge: aded15aac7
057642921b
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Merge pull request #311 from aismann/master
Update controller.cpp
2020-12-21 22:19:29 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann
0fab6141b6
same/correct wording style
2020-12-03 21:33:52 +01:00
halx99
04db04ad93
Merge: 3f4178cc27
dbf81d7511
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Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
8b9d5db029
Unify CC_COMPAT_GL to control renderer backend
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win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
fd70034958
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
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CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
73b2b175d9
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
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CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
halx99
43f5a305c8
Merge: 079ecdbbec
5e249bf6f8
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Merge pull request #293 from aismann/master
Chipmunk2D and Box2D works together now (add two new classes) and FIX ImGuiEXTTest window size problem
2020-12-01 01:52:47 -08:00
aismann
18cc4a9eb4
Update README.md
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change wiki link: https://github.com/c4games/engine-x-wiki
2020-12-01 10:32:09 +01:00