Commit Graph

33 Commits

Author SHA1 Message Date
boyu0 00acd67ff3 issue #2771: finish OneWayPlatform demo and fix some bugs 2013-11-04 14:36:38 +08:00
boyu0 2f67ceb495 issue #2771: fix some code style 2013-11-01 16:26:03 +08:00
boyu0 b2951b70ff issue #2771: enhance Listener use EventListener mechanism 2013-11-01 14:50:06 +08:00
boyu0 e8d06496d0 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-10-30 17:27:09 +08:00
boyu0 391cda44ef issue #2771: edit listener 2013-10-30 15:53:58 +08:00
boyu0 cae9a3e54f issue #2771: add physics pump demo and fix bugs 2013-10-29 17:31:35 +08:00
boyu0 66d1bbd89f issue #2771: edit physics effect with all bodies and fix some bugs 2013-10-28 16:17:19 +08:00
boyu0 d0d8694091 issue #2771: fix some retain/release bugs 2013-10-28 11:08:41 +08:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00
James Chen b5cac51f97 PhysicsTest update. 2013-10-25 10:53:47 +08:00
James Chen 9c4bc9e8ed Update physicsTest. 2013-10-25 10:53:47 +08:00
James Chen 9ed263056c Use eventDispatcher to dispatch event. Remove controller codes in Layer. 2013-10-25 10:53:46 +08:00
James Chen 1f3863e787 Event Dispatcher refactor commit. TestCpp could run. 2013-10-25 10:53:45 +08:00
boyu0 a8ddca81bd issue #2771: fix some compile error in win32 2013-10-23 18:52:09 +08:00
boyu0 899f720efa issue #2771: implement getShapeAtPoint and getShapesAtPoint 2013-10-23 17:28:23 +08:00
boyu0 17422c3123 issue #2771: fix some compile error in win32 2013-10-23 11:08:21 +08:00
boyu0 51801d9218 issue #2771: fix some compile error in android and win32 2013-10-23 10:11:08 +08:00
boyu0 24561860f0 issue #2771: add ray cast test 2013-10-22 18:00:24 +08:00
boyu0 89448135ad issue #2771: implement some joint definition. 2013-10-17 10:57:48 +08:00
boyu0 d1fead368d issue #2771: migrate the PhysicsBody definition 2013-10-15 16:55:08 +08:00
boyu0 5c7603e0ce issue #2771: change angular damping to moment. (these two have different meaning, change to the correct one) 2013-10-14 13:56:08 +08:00
boyu0 acf1d72213 issue #2771: delete #define RAND_MAX in PhysicsTest.cpp(already defined in stdlib.h) 2013-10-11 10:24:55 +08:00
boyu0 775a81ae19 issue #2771: Let the sprites added to SpriteBatchNode support physics. 2013-10-10 18:31:43 +08:00
boyu0 381f904cd4 issue #2771: add PhysicsMaterial 2013-10-09 17:53:12 +08:00
boyu0 4747e37acf issue #2771: let PhysicsShape::create doesn't need to pass the PhysicsBody 2013-10-09 13:41:19 +08:00
boyu0 35259588a3 issue #2771: fix some bugs in PhysicsShape 2013-09-30 21:48:25 +08:00
boyu0 9c16a45f33 issue #2771: separate the PhysicsBody and the PhysicsShape. 2013-09-30 20:43:19 +08:00
boyu0 18a4b18368 issue #2771: move _physicsBody from sprite to node 2013-09-30 13:02:17 +08:00
boyu0 3dbe74db1a issue #2771: refactor PhysicsTest 2013-09-29 15:09:53 +08:00
boyu0 5040ae33a1 issue #2771: add comments 2013-09-17 16:27:43 +08:00
boyu0 a48fee881d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical 2013-09-16 22:16:50 +08:00
boyu0 2c66f1b95e issue #2771: Implement the minimum set of physical API. Improve the PhysicsTest 2013-09-16 21:22:22 +08:00
boyu0 d161c6a576 issue #2771: Add PhysicsTest to TestCpp. Add initTest to TestScene, move Scene::init() from constructor to TestScene::initTest() 2013-09-10 17:41:06 +08:00