boyu0
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00acd67ff3
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issue #2771: finish OneWayPlatform demo and fix some bugs
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2013-11-04 14:36:38 +08:00 |
boyu0
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2f67ceb495
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issue #2771: fix some code style
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2013-11-01 16:26:03 +08:00 |
boyu0
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b2951b70ff
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issue #2771: enhance Listener use EventListener mechanism
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2013-11-01 14:50:06 +08:00 |
boyu0
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e8d06496d0
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-10-30 17:27:09 +08:00 |
boyu0
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391cda44ef
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issue #2771: edit listener
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2013-10-30 15:53:58 +08:00 |
boyu0
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cae9a3e54f
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issue #2771: add physics pump demo and fix bugs
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2013-10-29 17:31:35 +08:00 |
boyu0
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66d1bbd89f
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issue #2771: edit physics effect with all bodies and fix some bugs
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2013-10-28 16:17:19 +08:00 |
boyu0
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d0d8694091
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issue #2771: fix some retain/release bugs
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2013-10-28 11:08:41 +08:00 |
James Chen
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48ce5e39fe
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EventDispatcher is managed by Director now, like Scheduler and ActionManager.
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2013-10-26 15:04:01 +08:00 |
James Chen
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b5cac51f97
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PhysicsTest update.
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2013-10-25 10:53:47 +08:00 |
James Chen
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9c4bc9e8ed
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Update physicsTest.
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2013-10-25 10:53:47 +08:00 |
James Chen
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9ed263056c
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Use eventDispatcher to dispatch event. Remove controller codes in Layer.
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2013-10-25 10:53:46 +08:00 |
James Chen
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1f3863e787
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Event Dispatcher refactor commit. TestCpp could run.
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2013-10-25 10:53:45 +08:00 |
boyu0
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a8ddca81bd
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issue #2771: fix some compile error in win32
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2013-10-23 18:52:09 +08:00 |
boyu0
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899f720efa
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issue #2771: implement getShapeAtPoint and getShapesAtPoint
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2013-10-23 17:28:23 +08:00 |
boyu0
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17422c3123
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issue #2771: fix some compile error in win32
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2013-10-23 11:08:21 +08:00 |
boyu0
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51801d9218
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issue #2771: fix some compile error in android and win32
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2013-10-23 10:11:08 +08:00 |
boyu0
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24561860f0
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issue #2771: add ray cast test
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2013-10-22 18:00:24 +08:00 |
boyu0
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89448135ad
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issue #2771: implement some joint definition.
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2013-10-17 10:57:48 +08:00 |
boyu0
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d1fead368d
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issue #2771: migrate the PhysicsBody definition
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2013-10-15 16:55:08 +08:00 |
boyu0
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5c7603e0ce
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issue #2771: change angular damping to moment. (these two have different meaning, change to the correct one)
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2013-10-14 13:56:08 +08:00 |
boyu0
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acf1d72213
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issue #2771: delete #define RAND_MAX in PhysicsTest.cpp(already defined in stdlib.h)
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2013-10-11 10:24:55 +08:00 |
boyu0
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775a81ae19
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issue #2771: Let the sprites added to SpriteBatchNode support physics.
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2013-10-10 18:31:43 +08:00 |
boyu0
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381f904cd4
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issue #2771: add PhysicsMaterial
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2013-10-09 17:53:12 +08:00 |
boyu0
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4747e37acf
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issue #2771: let PhysicsShape::create doesn't need to pass the PhysicsBody
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2013-10-09 13:41:19 +08:00 |
boyu0
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35259588a3
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issue #2771: fix some bugs in PhysicsShape
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2013-09-30 21:48:25 +08:00 |
boyu0
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9c16a45f33
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issue #2771: separate the PhysicsBody and the PhysicsShape.
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2013-09-30 20:43:19 +08:00 |
boyu0
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18a4b18368
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issue #2771: move _physicsBody from sprite to node
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2013-09-30 13:02:17 +08:00 |
boyu0
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3dbe74db1a
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issue #2771: refactor PhysicsTest
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2013-09-29 15:09:53 +08:00 |
boyu0
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5040ae33a1
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issue #2771: add comments
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2013-09-17 16:27:43 +08:00 |
boyu0
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a48fee881d
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-09-16 22:16:50 +08:00 |
boyu0
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2c66f1b95e
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issue #2771: Implement the minimum set of physical API. Improve the PhysicsTest
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2013-09-16 21:22:22 +08:00 |
boyu0
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d161c6a576
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issue #2771: Add PhysicsTest to TestCpp. Add initTest to TestScene, move Scene::init() from constructor to TestScene::initTest()
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2013-09-10 17:41:06 +08:00 |