WuHao
|
0808b6aff9
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
Conflicts:
cocos/2d/MarchingSquare.cpp
|
2015-06-08 13:59:26 +08:00 |
子龙山人
|
c5ba7eef8b
|
Merge pull request #12019 from super626/v3
getIntersectionPoint failed when there is no intersection on the terrain
|
2015-06-08 11:26:19 +08:00 |
Ricardo Quesada
|
453a3d93bc
|
samplers are treated as uniforms
|
2015-06-05 14:55:33 -07:00 |
yangxiao
|
8e558db3d6
|
call setTransparent
|
2015-06-05 16:25:09 +08:00 |
WuHao
|
5b572ab803
|
Polyinfo is no longer a pointer
|
2015-06-04 16:20:00 +08:00 |
yangxiao
|
8b5333a5c9
|
Merge branch 'newcode' into navigation2
|
2015-06-04 12:44:39 +08:00 |
Ricardo Quesada
|
5f6f38616a
|
Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms
|
2015-06-02 17:05:05 -07:00 |
Ricardo Quesada
|
87a3a1844a
|
Adds support for Autobindings in Shader
...part of Material
|
2015-06-02 16:56:59 -07:00 |
WuHao
|
3c5326ba1f
|
removed spritePolygon, merge into sprite and draft of AutoPolygon
|
2015-06-02 10:10:09 +08:00 |
yangxiao
|
618f63cb35
|
replace windows folder sperator
|
2015-05-29 16:43:36 +08:00 |
yangxiao
|
410d09525f
|
setTransparent for mesh command
|
2015-05-29 16:38:42 +08:00 |
yangxiao
|
db2b2cf0b8
|
getTrianglesList for obj file
|
2015-05-29 16:37:37 +08:00 |
yangxiao
|
2e27bfd6c7
|
add comment
|
2015-05-28 12:40:16 +08:00 |
yangxiao
|
a5976a43f7
|
code style
|
2015-05-27 18:19:44 +08:00 |
子龙山人
|
b8fdb152fd
|
Merge pull request #12026 from andyque/fix-android-9-patch-asset-issue
fix assert failure of NinePatchImageParser and rapidjson
|
2015-05-27 11:17:31 +08:00 |
Vincent Yang
|
8105e9c714
|
Fix bug: terrain can't move to other position except origin point.
|
2015-05-26 17:51:26 +08:00 |
andyque
|
c668001e73
|
fix assert failure of NinePatchImageParser and rapidjson
|
2015-05-26 17:20:10 +08:00 |
Vincent Yang
|
246913c092
|
Fix bug: skybox can't move to other position except origin point in world space.
|
2015-05-26 17:14:26 +08:00 |
Huabing.Xu
|
6d9f850e2c
|
use trianglescommand for sprite
|
2015-05-22 15:54:56 +08:00 |
tangziwen
|
fb1a7f1e8b
|
fix Terrain::getIntersectionPoint
|
2015-05-22 09:07:57 +08:00 |
minggo
|
ba694beccb
|
Merge pull request #11895 from super626/v3
fix #10767
|
2015-05-20 11:20:47 +08:00 |
Ricardo Quesada
|
5924a917a1
|
Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
|
2015-05-19 17:18:44 -07:00 |
tangziwen
|
8d791390ff
|
fix crash when visiting camera is not exist
|
2015-05-19 14:47:28 +08:00 |
minggo
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9f3284d62f
|
Merge pull request #11833 from super626/v3
getTriangleList to bundle and add terrain to 3d render queue
|
2015-05-14 18:16:27 +08:00 |
yangxiao
|
e659373648
|
add getTriangleList to bundle
|
2015-05-14 10:30:20 +08:00 |
yangxiao
|
0f0f85b33c
|
terrain to 3d render queue
|
2015-05-14 10:29:50 +08:00 |
minggo
|
7732cd6e77
|
Merge pull request #11814 from super626/issue9767
add issue9767 test
|
2015-05-14 10:20:09 +08:00 |
Ricardo Quesada
|
fde5f8d63c
|
Adds better sample
adds clone support as well
|
2015-05-13 17:39:39 -07:00 |
yangxiao
|
ec69a34c51
|
add issue9767 test
|
2015-05-13 16:16:45 +08:00 |
Ricardo Quesada
|
c693573d77
|
more samples
and API fixes
|
2015-05-12 22:24:52 -07:00 |
Ricardo Quesada
|
a83c10fdbf
|
Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
|
2015-05-12 21:05:02 -07:00 |
Ricardo Quesada
|
d23ff0ea2c
|
Adds support of VertexAttribBinding per Pass
|
2015-05-12 19:58:09 -07:00 |
minggo
|
a587b28e38
|
Merge pull request #11792 from super626/v3
particle3d can not be seen when added to scene with terrain
|
2015-05-13 09:38:21 +08:00 |
Ricardo Quesada
|
1937431596
|
Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
|
2015-05-11 21:31:33 -07:00 |
yangxiao
|
4d71175318
|
resove conflict
|
2015-05-12 12:12:29 +08:00 |
songchengjiang
|
f25c02f230
|
fix bugs of terrain
|
2015-05-11 12:02:32 +08:00 |
Dale Stammen
|
351a898a70
|
removed CC_PLATFORM_WP8
|
2015-05-08 09:19:13 -07:00 |
yangxiao
|
2391558c96
|
add physics3d support
|
2015-05-08 15:49:33 +08:00 |
cnsoft
|
62741e3ff8
|
fix a nullptr bug.
get model from : http://pan.baidu.com/s/1sjofSWd pass: 9xis it will crash in cocos studio or client.
|
2015-05-06 14:38:38 +08:00 |
Ricardo Quesada
|
90c9dffc1a
|
cleanup Material Code
- removes unused code
- removes experimental code
|
2015-05-05 15:59:41 -07:00 |
Ricardo Quesada
|
ce95bfe059
|
Squashed commit of the following:
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
|
2015-05-05 13:07:32 -07:00 |
yangxiao
|
59988fdcc0
|
missing texture color
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2015-04-29 10:30:18 +08:00 |
yangxiao
|
e424cb4777
|
fix bug some 3d sprite crash when texture missing on release mode
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2015-04-28 23:55:23 +08:00 |
XiaoYang
|
8920491287
|
Merge pull request #314 from lvlonggame/v3
fix bug: set sprite name
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2015-04-28 12:00:24 +08:00 |
minggo
|
a32a1029f5
|
Merge pull request #11617 from lvlonggame/v3
fix bug: set sprite name
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2015-04-28 09:35:04 +08:00 |
lvlong
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cecea92fde
|
fix bug: set sprite name
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2015-04-27 19:12:44 +08:00 |
minggo
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0a8f533e80
|
Merge pull request #11590 from super626/v3
Animate3D Quality control
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2015-04-27 10:58:10 +08:00 |
XiaoYang
|
d7deabc3ad
|
Merge pull request #311 from lvlonggame/v3
animate 3d quality
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2015-04-24 17:54:28 +08:00 |
minggo
|
0198c8707b
|
Merge pull request #11572 from super626/v3
Fix memory leak
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2015-04-24 16:42:33 +08:00 |
songchengjiang
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2aee4abd66
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fix https://github.com/cocos2d/cocos2d-x/issues/11203
fix the error of CCBundle3D
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2015-04-24 15:31:50 +08:00 |
lvlong
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a379196340
|
modify comments
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2015-04-24 14:06:20 +08:00 |
lvlong
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8e51a561b1
|
modify some about animate3D quality!
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2015-04-24 11:49:28 +08:00 |
lvlong
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59b7ab8154
|
fix bug: animation curve memory leak !
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2015-04-23 14:35:37 +08:00 |
Dale Stammen
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516966a96f
|
check for PixelFormat::DEFAULT
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2015-04-21 18:11:56 -07:00 |
lvlong
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4f96037e15
|
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
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2015-04-21 19:38:38 +08:00 |
lvlong
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cae82fcdeb
|
fix bug: memory leak
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2015-04-21 15:02:09 +08:00 |
minggo
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fa6735e68f
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Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
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2015-04-21 09:33:05 +08:00 |
yangxiao
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7c37123dbd
|
remove fade in animation if no running animation
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2015-04-20 19:45:31 +08:00 |
yangxiao
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e8b21589fc
|
avoid some remap
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2015-04-20 19:33:16 +08:00 |
yangxiao
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1a50610c00
|
Merge branch 'newcode' into v3
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2015-04-20 18:21:07 +08:00 |
Vladimir Perminov
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6ef1e7e3d0
|
Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
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2015-04-20 12:56:43 +03:00 |
yangxiao
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bc62338b36
|
map use node instead of sprite
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2015-04-20 17:49:01 +08:00 |
Vladimir Perminov
|
4c33050536
|
Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
yangxiao
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8c8058a9be
|
merge cocos resolve conflict
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2015-04-14 13:56:05 +08:00 |
minggo
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1ebcca8d9f
|
Merge pull request #11417 from super626/terrain
Terrain
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2015-04-14 10:50:21 +08:00 |
XiaoYang
|
37dc4c33d9
|
Merge pull request #300 from lvlonggame/v3
fix bug: create single node recursively.
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2015-04-14 09:10:24 +08:00 |
zhukaixy
|
6684491249
|
1: update cube texture for sky box
2: add mouse-controled camera for test case (skybox)
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2015-04-14 01:39:23 +08:00 |
yangxiao
|
284c8e5a97
|
add to animation cache
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2015-04-13 17:14:58 +08:00 |
lvlong
|
57a44194f4
|
fix bug: create single node Recursively.
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2015-04-13 11:35:52 +08:00 |
tangziwen
|
380d829548
|
move reset draw polygon state in corresponding position
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2015-04-13 10:14:03 +08:00 |
minggo
|
952f9da2c1
|
Merge pull request #11385 from super626/terrain
Improve Terrain
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2015-04-13 09:18:50 +08:00 |
tangziwen
|
a7aed360a1
|
update terrain
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2015-04-10 14:22:07 +08:00 |
minggo
|
9891a94e87
|
Merge pull request #11352 from super626/v3
Fix Sprite3D memory leak
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2015-04-09 13:57:03 +08:00 |
yangxiao
|
575d32c5ec
|
correct words
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2015-04-09 11:31:56 +08:00 |
yangxiao
|
9cefa3a9da
|
weak ref to vertexdata
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2015-04-09 10:52:05 +08:00 |
tangziwen
|
4ca6b559e6
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
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2015-04-09 09:40:22 +08:00 |
tangziwen
|
2be309d841
|
add reload method in case of GL context Lost.
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2015-04-08 19:11:46 +08:00 |
yangxiao
|
a7a39d71f5
|
modify getAABBRecursively
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2015-04-08 16:40:04 +08:00 |
yangxiao
|
0d0bad186f
|
resolve conflict
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2015-04-08 16:23:35 +08:00 |
tangziwen
|
dc7cd520b2
|
update terrain
|
2015-04-08 15:17:05 +08:00 |
tangziwen
|
3ab4e75a71
|
update
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2015-04-08 10:10:05 +08:00 |
tangziwen
|
a220a8f669
|
fix wrong attribute location bind, fix memory leak, enable back-face culling
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2015-04-07 18:47:19 +08:00 |
lvlong
|
c9014e12b4
|
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Conflicts:
CHANGELOG
|
2015-04-07 16:40:57 +08:00 |
lvlong
|
99ef79f940
|
modify INT_NEAR
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2015-04-07 16:37:51 +08:00 |
minggo
|
353c2b0d75
|
Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
Optimize Vec3
|
2015-04-07 14:04:57 +08:00 |
Vladimir Perminov
|
105bac2d55
|
Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
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2015-04-05 13:09:50 +03:00 |
lvlong
|
4c6eec9ec1
|
add getAABBRecursively
|
2015-04-03 18:04:33 +08:00 |
tangziwen
|
0193420dfc
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
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2015-04-03 15:45:51 +08:00 |
tangziwen
|
8a7b318c1a
|
Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment
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2015-04-03 13:49:07 +08:00 |
XiaoYang
|
63a27d14b7
|
Merge pull request #282 from lvlonggame/terrain
fix bug: about minFilter and magFilter
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2015-04-02 17:26:35 +08:00 |
lvlong
|
60bed4f461
|
revert alpha map minFilter
|
2015-04-02 15:10:51 +08:00 |
lvlong
|
c3cc8b917c
|
fix bug: about minFilter and magFilter
|
2015-04-02 15:01:14 +08:00 |
yangxiao
|
1b63e5168a
|
add to linux
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2015-04-02 14:21:51 +08:00 |
yangxiao
|
9e115073a1
|
fix warning
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2015-04-02 14:04:31 +08:00 |
XiaoYang
|
984babc9c9
|
Merge pull request #281 from tangziwen/terrain
update terrain
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2015-04-02 10:19:11 +08:00 |
minggo
|
332ce1a8f3
|
Merge pull request #11249 from super626/v3
Release note for texturecube skybox and animtion quality
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2015-04-02 09:39:16 +08:00 |
minggo
|
199fb2b694
|
Merge pull request #11250 from super626/texturecube
Texturecube Modify
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2015-04-02 09:38:26 +08:00 |
lvlong
|
1da7ef121e
|
_aabbDirty = true
|
2015-04-02 09:33:48 +08:00 |
tangziwen
|
6cd1077cb0
|
update terrain
|
2015-04-01 18:24:05 +08:00 |
yangxiao
|
2cc9814702
|
modify
|
2015-04-01 17:58:41 +08:00 |
yangxiao
|
4b7ae430a8
|
Merge branch 'texturecube' of https://github.com/super626/cocos2d-x into texturecube
|
2015-04-01 17:37:55 +08:00 |
yangxiao
|
9540fd590f
|
modify skybox
|
2015-04-01 17:34:57 +08:00 |
yangxiao
|
591fff4046
|
release note for texturecube skybox and animtion quality
|
2015-04-01 16:40:40 +08:00 |
lvlong
|
72722ba5b0
|
fix aabbDirty bug.
|
2015-04-01 10:57:19 +08:00 |
tangziwen
|
3247acc0c1
|
ignore some method ,fix typo
|
2015-04-01 10:23:53 +08:00 |
tangziwen
|
8cde333d36
|
update 3d doc
|
2015-04-01 09:47:09 +08:00 |
minggo
|
cb0c9ad6ee
|
Merge pull request #11233 from super626/texturecube
Bug fix: ios devices crash on release mode
|
2015-03-31 18:21:22 +08:00 |
minggo
|
c1cd041912
|
Merge pull request #11221 from super626/v3
3d animation quality control
|
2015-03-31 17:23:58 +08:00 |
zhukaixy
|
3835675cab
|
bugfix: TextureCube will be crashed on release environment
|
2015-03-31 16:56:02 +08:00 |
lvlong
|
336e719a2f
|
initialize _forceDepthWrite
|
2015-03-31 14:41:07 +08:00 |
lvlong
|
ab2c773c5c
|
clean all action from s_fadeInAnimates, s_fadeOutAnimates, s_runningAnimates!!!!
|
2015-03-31 14:26:40 +08:00 |
XiaoYang
|
45987b6a60
|
Merge pull request #276 from tangziwen/terrain
update Terrain, support skirt
|
2015-03-31 09:14:27 +08:00 |
tangziwen
|
1a93f87a15
|
update terrain
|
2015-03-30 18:25:22 +08:00 |
lvlong
|
cbdfd77400
|
modify some name.
|
2015-03-30 17:46:45 +08:00 |
lvlong
|
5032194e98
|
modify animate 3d quality to bool
|
2015-03-30 15:57:58 +08:00 |
samuele3hu
|
6c528c4a42
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test
|
2015-03-30 15:51:01 +08:00 |
samuele3hu
|
c3ad458a26
|
Update comment for Lua
|
2015-03-30 15:47:47 +08:00 |
lvlong
|
6fe9f0d1c8
|
add comments for 3d animation quality!!!
|
2015-03-30 14:05:03 +08:00 |
yangxiao
|
c6a86ac287
|
move shader to shaders
|
2015-03-30 13:45:50 +08:00 |
lvlong
|
ccb5039411
|
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Conflicts:
cocos/base/CCConfiguration.h
|
2015-03-30 11:50:01 +08:00 |
lvlong
|
b2a7a753c2
|
add comments
|
2015-03-30 11:44:30 +08:00 |
minggo
|
59441adc2c
|
Merge pull request #11213 from super626/texturecube
Texturecube bug fix
|
2015-03-30 10:48:10 +08:00 |
yangxiao
|
b469cfa928
|
merge cocos
|
2015-03-30 10:28:14 +08:00 |
yangxiao
|
7affd8edcf
|
large value for min max
|
2015-03-30 10:00:06 +08:00 |
minggo
|
30db8ab7fa
|
Merge pull request #11159 from super626/v3
node animation support
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2015-03-30 09:32:36 +08:00 |
VisualSJ
|
6285e72d1e
|
[ci skip] Add javascript notes...
cocos/3d/CCBundle3D.h
cocos/3d/CCBundle3DData.h
cocos/3d/CCBundleReader.h
cocos/3d/CCFrustum.h
cocos/3d/CCMeshSkin.h
cocos/3d/CCMeshVertexIndexData.h
cocos/3d/CCOBB.h
cocos/3d/CCObjLoader.h
cocos/3d/CCPlane.h
cocos/3d/CCRay.h
cocos/3d/CCSprite3DMaterial.h
cocos/base/CCAsyncTaskPool.h
cocos/base/CCIMEDelegate.h
cocos/base/CCIMEDispatcher.h
cocos/base/CCMap.h
cocos/base/CCScriptSupport.h
|
2015-03-28 15:11:51 +08:00 |
zhukaixy
|
5bff8f5bf3
|
Bugfix: for glcontext recreated
|
2015-03-27 17:20:46 +08:00 |
minggo
|
8b5a6d9ccc
|
Merge pull request #11196 from tangziwen/doc
3d fix doxygen add to group
|
2015-03-27 17:09:24 +08:00 |
yangxiao
|
a45f0d1a76
|
merge cocos
|
2015-03-27 16:50:40 +08:00 |
tangziwen
|
56c31845ff
|
fix conflict again
|
2015-03-27 15:25:16 +08:00 |
tangziwen
|
12bcdc8868
|
fix conflict
|
2015-03-27 15:08:20 +08:00 |
tangziwen
|
68563494ae
|
fix doxygen add to group
|
2015-03-27 14:10:41 +08:00 |
tangziwen
|
a2cce0594b
|
update
|
2015-03-27 13:43:09 +08:00 |
tangziwen
|
5a76a628d3
|
add some utility functions
|
2015-03-27 11:46:02 +08:00 |
tangziwen
|
8b376e511c
|
update Terrain
|
2015-03-27 10:12:24 +08:00 |
yangxiao
|
6cd1697240
|
config wp8 and add comment
|
2015-03-26 18:10:42 +08:00 |
yangxiao
|
7d3154e2e9
|
add to linux
|
2015-03-26 14:34:11 +08:00 |
yangxiao
|
c23746fbcd
|
modify
|
2015-03-26 13:05:42 +08:00 |
yangxiao
|
000e34c6d0
|
merge cocos
|
2015-03-26 12:50:18 +08:00 |
yangxiao
|
84535feb0c
|
merge cocos
|
2015-03-26 11:59:26 +08:00 |
lvlong
|
6c29385547
|
animate quality!
|
2015-03-26 11:33:16 +08:00 |
lvlong
|
c999307150
|
add different animate quality.
|
2015-03-26 11:30:22 +08:00 |
zhukaixy
|
aead9e5855
|
correct for code indent
|
2015-03-26 09:53:41 +08:00 |
XiaoYang
|
11c021881b
|
Merge pull request #263 from lvlonggame/v3
fix: obj file load material.
|
2015-03-26 09:29:58 +08:00 |
lvlong
|
f93dffdeb0
|
node frame animation test and resource
|
2015-03-26 09:25:37 +08:00 |
lvlong
|
ecfd66cda3
|
node frame code!!!!!
|
2015-03-26 09:12:05 +08:00 |
minggo
|
cb07aa4ae2
|
Merge pull request #11091 from super626/v3
fix memory leak
|
2015-03-25 16:16:28 +08:00 |
yangxiao
|
c6af12bcd9
|
use CC_SAFE_DELETE
|
2015-03-25 14:33:53 +08:00 |
zhukaixy
|
54472497a4
|
fix comments
|
2015-03-25 13:43:55 +08:00 |
lvlong
|
7efd4c2df6
|
replace setAdditionnalTransform()
|
2015-03-25 10:04:51 +08:00 |
WenhaiLin
|
9dd778edb0
|
[ci skip]Update comments
|
2015-03-24 20:23:51 +08:00 |
lvlong
|
5ce4fbe6df
|
merge node transform problem!!!
|
2015-03-24 17:59:24 +08:00 |
lvlong
|
5c20d49cd7
|
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
|
2015-03-24 16:07:42 +08:00 |
lvlong
|
6e6b2c1869
|
fix bug: load *.obj can't load sub-mesh material.
|
2015-03-24 16:03:51 +08:00 |
zhukaixy
|
6eaa78d1cb
|
add reload mechanism for TextureCube and Skybox
|
2015-03-24 15:43:59 +08:00 |
yangxiao
|
fad4fb8e6f
|
fix memory leak
|
2015-03-24 10:22:55 +08:00 |
minggo
|
dda85fcb02
|
Merge pull request #11027 from tangziwen/doc
add 3D doc, fixed typo
|
2015-03-23 10:45:41 +08:00 |
tangziwen
|
814490ab44
|
add 3D doc, fixed typo
|
2015-03-20 17:20:22 +08:00 |
zhukaixy
|
0587122ccc
|
Move Skybox.shader from Sprite3DTest to Shader3D folder
|
2015-03-19 15:11:24 +08:00 |
minggo
|
1e271a9d96
|
Merge pull request #10899 from super626/v3
Bug fix
|
2015-03-17 19:29:21 +08:00 |
lvlong
|
3ce0449c97
|
decompose
|
2015-03-17 15:17:23 +08:00 |
lvlong
|
733a89100e
|
remove old code!
|
2015-03-17 13:13:03 +08:00 |
lvlong
|
080132d072
|
modify sub node transform!
|
2015-03-17 12:15:03 +08:00 |
konopka
|
0387b13bb6
|
Adding missing virtual keywords
|
2015-03-16 16:39:43 +01:00 |
yangxiao
|
8b3e116ed6
|
check running scene
|
2015-03-16 18:04:50 +08:00 |
Martin Konopka
|
2c80b6ae3a
|
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
|
2015-03-15 00:10:08 +01:00 |
Martin Konopka
|
cd12d08a52
|
Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
|
2015-03-14 19:33:15 +01:00 |
yangxiao
|
45bd6180ad
|
fix create bundle using empty path
|
2015-03-09 17:09:18 +08:00 |
yangxiao
|
ff3eba6143
|
refact init
|
2015-03-09 16:29:57 +08:00 |
yangxiao
|
d7c1d6b6aa
|
add billboard to transparent queue
|
2015-03-06 09:57:48 +08:00 |
tangziwen
|
840b531a9a
|
update
|
2015-03-03 14:14:50 +08:00 |
yangxiao
|
38636dc8b7
|
allow transition time to 0
|
2015-03-03 11:04:34 +08:00 |
yangxiao
|
874f7c7f99
|
fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
yangxiao
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56f3f34ee3
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add Animate3D::setTransitionTime
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2015-02-28 17:40:25 +08:00 |
minggo
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c8eaa4aeba
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Merge pull request #10447 from super626/particle_merge
add 3d particle (Particle Universe)
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2015-02-15 19:48:18 +08:00 |
minggo
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d5e82521de
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Merge pull request #10359 from flamefox/3dattachnode
getAttachNode should failed when there is no bone with name
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2015-02-15 19:03:52 +08:00 |
yangxiao
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9b117bf87c
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resolve conflict
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2015-02-13 15:46:19 +08:00 |
yangxiao
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8f290b2d24
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modify according to minggo
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2015-02-12 16:09:08 +08:00 |
yangxiao
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79a0c0152a
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
kompjoefriek
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00edc542cb
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Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
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2015-02-10 21:27:20 +01:00 |
flamefox
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4b405db77d
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fix tab to space
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2015-02-04 10:36:16 +08:00 |
flamefox
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c2e17d6b1d
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getAttachNode should failed when there is no bone with name
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2015-02-04 10:32:44 +08:00 |
yangxiao
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19edeb971b
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fix warning
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2015-02-03 17:51:16 +08:00 |
yangxiao
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66da4e8096
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mac work
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2015-02-03 17:38:40 +08:00 |
yangxiao
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265e6fec1a
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fix index
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2015-02-02 16:54:55 +08:00 |
yangxiao
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f608377bdb
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make vao work
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2015-02-02 15:44:47 +08:00 |
zhukaixy
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806a5011e5
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solve the problems noted in comments
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2015-01-30 17:23:30 +08:00 |
tangziwen
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10eced8b98
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bug fix upload new sample texture
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2015-01-30 15:46:39 +08:00 |
minggo
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dff7d6f639
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Merge pull request #10277 from super626/v3
fix bug on loading .mtl
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2015-01-29 19:21:31 +08:00 |
zhukaixy
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f3536056d8
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Simpilify skybox
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2015-01-29 19:01:10 +08:00 |
tangziwen
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89cff149fc
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add new ray intersection method ,add new Doc to explain the terrain
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2015-01-29 18:06:00 +08:00 |
yangxiao
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3eeeaf051f
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fix load mtl
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2015-01-29 17:54:22 +08:00 |
kompjoefriek
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89152b2856
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Tabs to spaces
Changed indenting tabs to spaces
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2015-01-29 10:40:00 +01:00 |
zhukaixy
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ee99700ec1
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add test case TextureCube
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2015-01-29 09:28:14 +08:00 |
kompjoefriek
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0c70660551
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Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
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2015-01-29 01:36:22 +01:00 |
Nite Luo
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c0ff8d1177
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Don't clear depth between queues
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2015-01-28 15:28:14 -08:00 |
Nite Luo
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94d5810efd
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Merge pull request #10254 from super626/fixbillboard
Tested locally fix the billboad testcase
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2015-01-28 14:06:53 -08:00 |
yangxiao
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fc1dbf49fb
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fix billboard
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2015-01-28 15:21:57 +08:00 |
Nite Luo
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be6ca1b6d2
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add force depth write
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2015-01-27 17:05:51 -08:00 |
tangziwen
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9ec366a130
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update terrain test add new method to get normal
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2015-01-27 15:18:59 +08:00 |