Commit Graph

875 Commits

Author SHA1 Message Date
lvlong a379196340 modify comments 2015-04-24 14:06:20 +08:00
lvlong 8e51a561b1 modify some about animate3D quality! 2015-04-24 11:49:28 +08:00
lvlong 59b7ab8154 fix bug: animation curve memory leak ! 2015-04-23 14:35:37 +08:00
Dale Stammen 516966a96f check for PixelFormat::DEFAULT 2015-04-21 18:11:56 -07:00
lvlong 4f96037e15 1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
lvlong cae82fcdeb fix bug: memory leak 2015-04-21 15:02:09 +08:00
minggo fa6735e68f Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
yangxiao 7c37123dbd remove fade in animation if no running animation 2015-04-20 19:45:31 +08:00
yangxiao e8b21589fc avoid some remap 2015-04-20 19:33:16 +08:00
yangxiao 1a50610c00 Merge branch 'newcode' into v3 2015-04-20 18:21:07 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
yangxiao bc62338b36 map use node instead of sprite 2015-04-20 17:49:01 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
yangxiao 8c8058a9be merge cocos resolve conflict 2015-04-14 13:56:05 +08:00
minggo 1ebcca8d9f Merge pull request #11417 from super626/terrain
Terrain
2015-04-14 10:50:21 +08:00
XiaoYang 37dc4c33d9 Merge pull request #300 from lvlonggame/v3
fix bug: create single node recursively.
2015-04-14 09:10:24 +08:00
zhukaixy 6684491249 1: update cube texture for sky box
2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
yangxiao 284c8e5a97 add to animation cache 2015-04-13 17:14:58 +08:00
lvlong 57a44194f4 fix bug: create single node Recursively. 2015-04-13 11:35:52 +08:00
tangziwen 380d829548 move reset draw polygon state in corresponding position 2015-04-13 10:14:03 +08:00
minggo 952f9da2c1 Merge pull request #11385 from super626/terrain
Improve Terrain
2015-04-13 09:18:50 +08:00
tangziwen a7aed360a1 update terrain 2015-04-10 14:22:07 +08:00
minggo 9891a94e87 Merge pull request #11352 from super626/v3
Fix Sprite3D memory leak
2015-04-09 13:57:03 +08:00
yangxiao 575d32c5ec correct words 2015-04-09 11:31:56 +08:00
yangxiao 9cefa3a9da weak ref to vertexdata 2015-04-09 10:52:05 +08:00
tangziwen 4ca6b559e6 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain 2015-04-09 09:40:22 +08:00
tangziwen 2be309d841 add reload method in case of GL context Lost. 2015-04-08 19:11:46 +08:00
yangxiao a7a39d71f5 modify getAABBRecursively 2015-04-08 16:40:04 +08:00
yangxiao 0d0bad186f resolve conflict 2015-04-08 16:23:35 +08:00
tangziwen dc7cd520b2 update terrain 2015-04-08 15:17:05 +08:00
tangziwen 3ab4e75a71 update 2015-04-08 10:10:05 +08:00
tangziwen a220a8f669 fix wrong attribute location bind, fix memory leak, enable back-face culling 2015-04-07 18:47:19 +08:00
lvlong c9014e12b4 Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Conflicts:
	CHANGELOG
2015-04-07 16:40:57 +08:00
lvlong 99ef79f940 modify INT_NEAR 2015-04-07 16:37:51 +08:00
minggo 353c2b0d75 Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
Optimize Vec3
2015-04-07 14:04:57 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
lvlong 4c6eec9ec1 add getAABBRecursively 2015-04-03 18:04:33 +08:00
tangziwen 0193420dfc Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen 8a7b318c1a Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment 2015-04-03 13:49:07 +08:00
XiaoYang 63a27d14b7 Merge pull request #282 from lvlonggame/terrain
fix bug: about minFilter and magFilter
2015-04-02 17:26:35 +08:00
lvlong 60bed4f461 revert alpha map minFilter 2015-04-02 15:10:51 +08:00
lvlong c3cc8b917c fix bug: about minFilter and magFilter 2015-04-02 15:01:14 +08:00
yangxiao 1b63e5168a add to linux 2015-04-02 14:21:51 +08:00
yangxiao 9e115073a1 fix warning 2015-04-02 14:04:31 +08:00
XiaoYang 984babc9c9 Merge pull request #281 from tangziwen/terrain
update terrain
2015-04-02 10:19:11 +08:00
minggo 332ce1a8f3 Merge pull request #11249 from super626/v3
Release note for texturecube skybox and animtion quality
2015-04-02 09:39:16 +08:00
minggo 199fb2b694 Merge pull request #11250 from super626/texturecube
Texturecube Modify
2015-04-02 09:38:26 +08:00
lvlong 1da7ef121e _aabbDirty = true 2015-04-02 09:33:48 +08:00
tangziwen 6cd1077cb0 update terrain 2015-04-01 18:24:05 +08:00
yangxiao 2cc9814702 modify 2015-04-01 17:58:41 +08:00
yangxiao 4b7ae430a8 Merge branch 'texturecube' of https://github.com/super626/cocos2d-x into texturecube 2015-04-01 17:37:55 +08:00
yangxiao 9540fd590f modify skybox 2015-04-01 17:34:57 +08:00
yangxiao 591fff4046 release note for texturecube skybox and animtion quality 2015-04-01 16:40:40 +08:00
lvlong 72722ba5b0 fix aabbDirty bug. 2015-04-01 10:57:19 +08:00
tangziwen 3247acc0c1 ignore some method ,fix typo 2015-04-01 10:23:53 +08:00
tangziwen 8cde333d36 update 3d doc 2015-04-01 09:47:09 +08:00
minggo cb0c9ad6ee Merge pull request #11233 from super626/texturecube
Bug fix: ios devices crash on release mode
2015-03-31 18:21:22 +08:00
minggo c1cd041912 Merge pull request #11221 from super626/v3
3d animation quality control
2015-03-31 17:23:58 +08:00
zhukaixy 3835675cab bugfix: TextureCube will be crashed on release environment 2015-03-31 16:56:02 +08:00
lvlong 336e719a2f initialize _forceDepthWrite 2015-03-31 14:41:07 +08:00
lvlong ab2c773c5c clean all action from s_fadeInAnimates, s_fadeOutAnimates, s_runningAnimates!!!! 2015-03-31 14:26:40 +08:00
XiaoYang 45987b6a60 Merge pull request #276 from tangziwen/terrain
update Terrain, support skirt
2015-03-31 09:14:27 +08:00
tangziwen 1a93f87a15 update terrain 2015-03-30 18:25:22 +08:00
lvlong cbdfd77400 modify some name. 2015-03-30 17:46:45 +08:00
lvlong 5032194e98 modify animate 3d quality to bool 2015-03-30 15:57:58 +08:00
samuele3hu 6c528c4a42 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test 2015-03-30 15:51:01 +08:00
samuele3hu c3ad458a26 Update comment for Lua 2015-03-30 15:47:47 +08:00
lvlong 6fe9f0d1c8 add comments for 3d animation quality!!! 2015-03-30 14:05:03 +08:00
yangxiao c6a86ac287 move shader to shaders 2015-03-30 13:45:50 +08:00
lvlong ccb5039411 Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Conflicts:
	cocos/base/CCConfiguration.h
2015-03-30 11:50:01 +08:00
lvlong b2a7a753c2 add comments 2015-03-30 11:44:30 +08:00
minggo 59441adc2c Merge pull request #11213 from super626/texturecube
Texturecube bug fix
2015-03-30 10:48:10 +08:00
yangxiao b469cfa928 merge cocos 2015-03-30 10:28:14 +08:00
yangxiao 7affd8edcf large value for min max 2015-03-30 10:00:06 +08:00
minggo 30db8ab7fa Merge pull request #11159 from super626/v3
node animation support
2015-03-30 09:32:36 +08:00
VisualSJ 6285e72d1e [ci skip] Add javascript notes...
cocos/3d/CCBundle3D.h
  cocos/3d/CCBundle3DData.h
  cocos/3d/CCBundleReader.h
  cocos/3d/CCFrustum.h
  cocos/3d/CCMeshSkin.h
  cocos/3d/CCMeshVertexIndexData.h
  cocos/3d/CCOBB.h
  cocos/3d/CCObjLoader.h
  cocos/3d/CCPlane.h
  cocos/3d/CCRay.h
  cocos/3d/CCSprite3DMaterial.h
  cocos/base/CCAsyncTaskPool.h
  cocos/base/CCIMEDelegate.h
  cocos/base/CCIMEDispatcher.h
  cocos/base/CCMap.h
  cocos/base/CCScriptSupport.h
2015-03-28 15:11:51 +08:00
zhukaixy 5bff8f5bf3 Bugfix: for glcontext recreated 2015-03-27 17:20:46 +08:00
minggo 8b5a6d9ccc Merge pull request #11196 from tangziwen/doc
3d fix doxygen add to group
2015-03-27 17:09:24 +08:00
yangxiao a45f0d1a76 merge cocos 2015-03-27 16:50:40 +08:00
tangziwen 56c31845ff fix conflict again 2015-03-27 15:25:16 +08:00
tangziwen 12bcdc8868 fix conflict 2015-03-27 15:08:20 +08:00
tangziwen 68563494ae fix doxygen add to group 2015-03-27 14:10:41 +08:00
tangziwen a2cce0594b update 2015-03-27 13:43:09 +08:00
tangziwen 5a76a628d3 add some utility functions 2015-03-27 11:46:02 +08:00
tangziwen 8b376e511c update Terrain 2015-03-27 10:12:24 +08:00
yangxiao 6cd1697240 config wp8 and add comment 2015-03-26 18:10:42 +08:00
yangxiao 7d3154e2e9 add to linux 2015-03-26 14:34:11 +08:00
yangxiao c23746fbcd modify 2015-03-26 13:05:42 +08:00
yangxiao 000e34c6d0 merge cocos 2015-03-26 12:50:18 +08:00
yangxiao 84535feb0c merge cocos 2015-03-26 11:59:26 +08:00
lvlong 6c29385547 animate quality! 2015-03-26 11:33:16 +08:00
lvlong c999307150 add different animate quality. 2015-03-26 11:30:22 +08:00
zhukaixy aead9e5855 correct for code indent 2015-03-26 09:53:41 +08:00
XiaoYang 11c021881b Merge pull request #263 from lvlonggame/v3
fix: obj file load material.
2015-03-26 09:29:58 +08:00
lvlong f93dffdeb0 node frame animation test and resource 2015-03-26 09:25:37 +08:00
lvlong ecfd66cda3 node frame code!!!!! 2015-03-26 09:12:05 +08:00
minggo cb07aa4ae2 Merge pull request #11091 from super626/v3
fix memory leak
2015-03-25 16:16:28 +08:00
yangxiao c6af12bcd9 use CC_SAFE_DELETE 2015-03-25 14:33:53 +08:00
zhukaixy 54472497a4 fix comments 2015-03-25 13:43:55 +08:00
lvlong 7efd4c2df6 replace setAdditionnalTransform() 2015-03-25 10:04:51 +08:00
WenhaiLin 9dd778edb0 [ci skip]Update comments 2015-03-24 20:23:51 +08:00
lvlong 5ce4fbe6df merge node transform problem!!! 2015-03-24 17:59:24 +08:00
lvlong 5c20d49cd7 Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2015-03-24 16:07:42 +08:00
lvlong 6e6b2c1869 fix bug: load *.obj can't load sub-mesh material. 2015-03-24 16:03:51 +08:00
zhukaixy 6eaa78d1cb add reload mechanism for TextureCube and Skybox 2015-03-24 15:43:59 +08:00
yangxiao fad4fb8e6f fix memory leak 2015-03-24 10:22:55 +08:00
minggo dda85fcb02 Merge pull request #11027 from tangziwen/doc
add 3D doc, fixed typo
2015-03-23 10:45:41 +08:00
tangziwen 814490ab44 add 3D doc, fixed typo 2015-03-20 17:20:22 +08:00
zhukaixy 0587122ccc Move Skybox.shader from Sprite3DTest to Shader3D folder 2015-03-19 15:11:24 +08:00
minggo 1e271a9d96 Merge pull request #10899 from super626/v3
Bug fix
2015-03-17 19:29:21 +08:00
lvlong 3ce0449c97 decompose 2015-03-17 15:17:23 +08:00
lvlong 733a89100e remove old code! 2015-03-17 13:13:03 +08:00
lvlong 080132d072 modify sub node transform! 2015-03-17 12:15:03 +08:00
konopka 0387b13bb6 Adding missing virtual keywords 2015-03-16 16:39:43 +01:00
yangxiao 8b3e116ed6 check running scene 2015-03-16 18:04:50 +08:00
Martin Konopka 2c80b6ae3a Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] 2015-03-15 00:10:08 +01:00
Martin Konopka cd12d08a52 Get rid of compiler warnings: 'func' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] 2015-03-14 19:33:15 +01:00
yangxiao 45bd6180ad fix create bundle using empty path 2015-03-09 17:09:18 +08:00
yangxiao ff3eba6143 refact init 2015-03-09 16:29:57 +08:00
yangxiao d7c1d6b6aa add billboard to transparent queue 2015-03-06 09:57:48 +08:00
tangziwen 840b531a9a update 2015-03-03 14:14:50 +08:00
yangxiao 38636dc8b7 allow transition time to 0 2015-03-03 11:04:34 +08:00
yangxiao 874f7c7f99 fix transparent render bug 2015-03-03 10:42:47 +08:00
yangxiao 56f3f34ee3 add Animate3D::setTransitionTime 2015-02-28 17:40:25 +08:00
minggo c8eaa4aeba Merge pull request #10447 from super626/particle_merge
add 3d particle (Particle Universe)
2015-02-15 19:48:18 +08:00
minggo d5e82521de Merge pull request #10359 from flamefox/3dattachnode
getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
yangxiao 8f290b2d24 modify according to minggo 2015-02-12 16:09:08 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
flamefox 4b405db77d fix tab to space 2015-02-04 10:36:16 +08:00
flamefox c2e17d6b1d getAttachNode should failed when there is no bone with name 2015-02-04 10:32:44 +08:00
yangxiao 19edeb971b fix warning 2015-02-03 17:51:16 +08:00
yangxiao 66da4e8096 mac work 2015-02-03 17:38:40 +08:00
yangxiao 265e6fec1a fix index 2015-02-02 16:54:55 +08:00
yangxiao f608377bdb make vao work 2015-02-02 15:44:47 +08:00
zhukaixy 806a5011e5 solve the problems noted in comments 2015-01-30 17:23:30 +08:00
tangziwen 10eced8b98 bug fix upload new sample texture 2015-01-30 15:46:39 +08:00
minggo dff7d6f639 Merge pull request #10277 from super626/v3
fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
zhukaixy f3536056d8 Simpilify skybox 2015-01-29 19:01:10 +08:00
tangziwen 89cff149fc add new ray intersection method ,add new Doc to explain the terrain 2015-01-29 18:06:00 +08:00
yangxiao 3eeeaf051f fix load mtl 2015-01-29 17:54:22 +08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Nite Luo 94d5810efd Merge pull request #10254 from super626/fixbillboard
Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
yangxiao fc1dbf49fb fix billboard 2015-01-28 15:21:57 +08:00
Nite Luo be6ca1b6d2 add force depth write 2015-01-27 17:05:51 -08:00
tangziwen 9ec366a130 update terrain test add new method to get normal 2015-01-27 15:18:59 +08:00
tangziwen d6c3320d49 fix memory leak 2015-01-23 18:14:44 +08:00
tangziwen d04b3feb50 add new test, fix memory leak 2015-01-23 18:09:54 +08:00
minggo 44bcee60c7 Merge pull request #10182 from super626/v3
Fix bug on loading .obj's .mtl file
2015-01-23 12:02:00 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
lvlong 662117e878 mtlPath 2015-01-22 17:33:24 +08:00
lvlong c5f955466a fixbug: load obj file's material. 2015-01-22 17:28:35 +08:00
minggo 954f372775 Merge pull request #10156 from vovkasm/fix-warnings
Fix warnings
2015-01-21 20:23:00 +08:00
Vladimir Timofeev 4e25ffbc7f Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences. 2015-01-21 12:59:53 +03:00
minggo 335f69d95d Merge pull request #10110 from super626/v3
Fix Animate3D speed bug and add parameter to Ray::intersects
2015-01-21 14:11:11 +08:00
lvlong 7934d36e24 modify function description. 2015-01-20 10:46:00 +08:00
tangziwen 25cd1f4c02 update test 2015-01-20 10:34:30 +08:00
lvlong fc0c4bae7a modify by colleague for cocostudio. 2015-01-16 13:23:03 +08:00
Nite Luo 4a440e66c9 Refactor draw command 2015-01-15 14:00:49 -08:00
tangziwen 130c18bde0 fix LOD indices capacity,refactor the code ,add some comments 2015-01-15 15:54:12 +08:00
tangziwen 804739b38a add cmake 2015-01-15 11:45:51 +08:00
tangziwen 201ae6f321 add terrain 2015-01-15 11:45:06 +08:00
lvlong 6d7b530ea1 fix bug: add animate3D to sequence problem. 2015-01-15 11:32:28 +08:00
Nite Luo 15660926d9 Fix Sprite3D not cascading 3D flag 2015-01-14 16:23:35 -08:00
yangxiao 42c40d895f enable disable culling using macro 2015-01-14 14:41:10 +08:00
lvlong 9abc5b7e82 fix bug: sequence action speed 2015-01-14 10:40:47 +08:00
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
Nite Luo 45562f3203 optimize based on review commends 2015-01-12 22:52:20 -08:00
Nite Luo 1c10ae43bc Merge branch 'v3' into renderFix
Conflicts:
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo a84f521e64 Clean up the debug functions in Billboard 2015-01-12 20:17:00 -08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
Nite Luo fee8bc1b28 Remove Transparent Queue, Move transform calculation of Billboard to visit 2015-01-12 18:17:47 -08:00
Nite Luo 7741daf091 Billboard Render correctly 2015-01-11 22:20:41 -08:00
Nite Luo 6dfc021c02 Merge renderqueue to one 2015-01-09 14:06:21 -08:00
lvlong f9b0c9bc92 fix bug. 2015-01-07 11:09:09 +08:00
yangxiao d23eb83ba1 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-12-31 11:40:37 +08:00
yangxiao 0963b3d86e add comment 2014-12-29 10:51:16 +08:00
XiaoYang 8b95c591b1 Merge pull request #189 from songchengjiang/v3
read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao afb01dcd9a config linux 2014-12-26 16:19:02 +08:00
lvlong f592671df6 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao 64ff6bb51c modify msg word 2014-12-25 17:42:58 +08:00
yangxiao d9d5e1a5cb add release note 2014-12-25 17:40:26 +08:00
lvlong a4a108f766 fix lua binding again!! 2014-12-25 14:04:41 +08:00
minggo 4cac8e2cb4 Merge pull request #9595 from super626/v3
Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang ceb834b8d4 read AABB from file(v0.6+) 2014-12-24 10:12:31 +08:00
yangxiao 908b9e470d do not try to load empty texture 2014-12-23 15:52:45 +08:00
lvlong 026f0a8b25 modify code format. 2014-12-23 09:57:46 +08:00
lvlong db9f4a23fe feedback commit. 2014-12-22 18:13:07 +08:00
yangxiao 1ba826ea17 modify code style 2014-12-22 17:40:02 +08:00
lvlong 2058742e4a Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/2d/CCCamera.cpp
	cocos/2d/CCCamera.h
	cocos/3d/CCFrustum.cpp
	cocos/3d/CCFrustum.h
	cocos/3d/CCPlane.cpp
	cocos/3d/CCPlane.h
	cocos/3d/CCRay.cpp
	cocos/3d/CCRay.h
	cocos/3d/CCSprite3D.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong 63ebf20026 modify code format. 2014-12-22 15:51:10 +08:00
lvlong 7291e6e94a modify about feedback. 2014-12-22 15:23:41 +08:00
songchengjiang f5f95c5693 fix errors on Windows 2014-12-19 11:30:51 +08:00
lvlong 13cae3c480 deal tab 2014-12-19 10:25:59 +08:00
yangxiao d1a35fe47a make bundle thread safe 2014-12-19 10:21:30 +08:00
yangxiao c788a1892d make it thread safe 2014-12-19 10:20:44 +08:00
yangxiao 37f4d67a49 make it thread safe 2014-12-19 10:20:37 +08:00
yangxiao 549ec2adab make bundle thread safe 2014-12-19 09:48:20 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
XiaoYang a59d4ab2a3 Merge pull request #171 from tangziwen/v3
let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao a1ec27d0b1 calculate aabb if not exist 2014-12-08 10:30:06 +08:00
yangxiao 2a445ef1d9 correct unsuitable word 2014-12-05 16:44:49 +08:00
yangxiao 11d9f27c00 createAsync comment 2014-12-05 16:11:14 +08:00
yangxiao 3439b7f68d refactor async load callback funtion 2014-12-05 15:48:46 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
tangziwen 8605595a5b let billboard can rotate in the Z axis 2014-12-04 15:19:41 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
minggo f13f649a7b Merge pull request #9306 from super626/v3
refactor bundle
2014-12-03 14:04:59 +08:00
lvlong 82241a74dd fix bug: if the material's content that version 0.1 is empty. 2014-11-27 17:31:22 +08:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
XiaoYang e68199b8bb Merge pull request #163 from lvlonggame/v3
fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong 3b8fcd21eb fix bug: read animation number by different version. 2014-11-19 17:59:35 +08:00
yangxiao 460bc2bf08 move aabb calculation to bundle 2014-11-19 17:58:40 +08:00
tangziwen 0d43a8f337 add macro CC_MODEL_VIEWER 2014-11-19 17:01:34 +08:00
tangziwen 63fcdcebdd use dummy texture even if in release mode 2014-11-19 16:16:59 +08:00
yangxiao fb638bdf94 Merge branch 'newcode' into v3 2014-11-19 10:12:05 +08:00
yangxiao eccfbe5c59 merge bundle modification 2014-11-19 10:09:30 +08:00
Vladimir Timofeev b0a6cf1182 Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS 2014-11-18 17:48:54 +03:00
lvlong a33bad7482 modify read animation. 2014-11-18 16:10:33 +08:00
cpascal 74ba46f225 Fixed "warning: bundle reader out of range"
This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang 5deaccda29 Merge pull request #153 from songchengjiang/new_v3
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang ce46773dd7 optimization 2014-11-06 10:37:32 +08:00
songchengjiang e9c0249f9d change include path 2014-11-06 09:38:16 +08:00
minggo 25053b80bc Merge pull request #8930 from super626/fixsprite
add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo 8a49ae0b07 Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang 79f5d0e014 consider v0.3 v0.4 2014-11-04 11:39:09 +08:00
songchengjiang 2ed3d7d8e3 merge v0.5 Code 2014-11-04 11:14:11 +08:00
songchengjiang a55575eeb7 Tab Format 2014-11-04 10:39:41 +08:00
songchengjiang 80885dc77c fix calculateAABB BUG 2014-11-04 10:20:22 +08:00
songchengjiang d5805fbce8 Read AABB Info From Model File(obj/c3t/c3b) 2014-11-03 18:05:23 +08:00
lvlong 2019aa21fc Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2014-10-31 11:28:10 +08:00
lvlong fbdfaaf685 optimize Bundle3D about multi-animation loading. 2014-10-31 11:07:24 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao 77aebb657d merge cocos 2014-10-30 11:56:20 +08:00
yangxiao 7656ff2f0e fix wrong vertex buffer size 2014-10-27 13:59:40 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao 4d08a08809 add getMeshCount method 2014-10-24 15:57:47 +08:00
yangxiao f878533f85 load attached sprite from cache 2014-10-24 15:52:24 +08:00
XiaoYang 01e2d62e90 Merge pull request #149 from lvlonggame/v3
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao 7cf5b50790 add getMeshCount method 2014-10-24 15:24:36 +08:00
lvlong 799f375802 Fix bug: load sprite3D from cache, the attach node will be discarded. 2014-10-24 12:02:55 +08:00
lvlong 48f2bbb1d1 merge new code 2014-10-23 13:53:23 +08:00
yangxiao 1a5ab908fd Merge branch 'newcode' into v3 2014-10-21 19:31:15 +08:00