mogemimi
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bf35e0f6b5
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Avoid overhead of casting between float and double
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2016-07-28 06:49:41 +09:00 |
mogemimi
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6ce7f3c0e9
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Avoid overhead of casting float to double
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2016-07-07 01:38:27 +09:00 |
Xpol Wan
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90456d29ba
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Fixes 1605 include path in 541 files
using the tools/coding-style/include-linter.py with -f options.
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2016-03-20 21:53:44 +08:00 |
NamJunHyone
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98cbc6c359
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remove unnecessary scope operator
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2016-03-14 18:33:58 +09:00 |
mogemimi
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f280a31323
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Fix typo in documentation and comments
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2015-12-09 01:48:24 +09:00 |
mogemimi
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be213bf306
|
Fix typos in documentation
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2015-12-03 21:03:00 +09:00 |
mogemimi
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a31cce9a80
|
Fix minor grammar and typo in documentation
|
2015-11-04 17:14:00 +09:00 |
남준현
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f47f4aa00e
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Simple merge() version
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2015-10-17 04:59:07 +09:00 |
남준현
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5118a31faf
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// cross pro'c'uct of 2 vector. A->B X C->D
// cross pro'd'uct of 2 vector. A->B X C->D
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2015-10-16 03:24:54 +09:00 |
Martin Taylor
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62e36e8006
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fix typos and syntax error. A thorough check by tool VSSpellChecker.
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2015-09-22 16:08:23 +08:00 |
WuHao
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0a51c9bd27
|
Finished AutoPolygon and Sprite
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2015-06-04 15:43:31 +08:00 |
Vladimir Perminov
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4c33050536
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Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
Milos Jakovljevic
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a33d775b51
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Adding linear interpolation convenient method in MathUtils.
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2015-04-16 15:17:25 +02:00 |
Milos Jakovljevic
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b3ee529a8c
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Adding Lerp for Vec3
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2015-04-16 14:43:12 +02:00 |
giginet
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2a0524322e
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Implement Rect::intersectsCircle
This method checks the intersect status between the rect and a circle.
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2015-04-13 23:16:06 +09:00 |
Vladimir Perminov
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105bac2d55
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Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
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2015-04-05 13:09:50 +03:00 |
Wenhai Lin
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ff3777dfd1
|
[ci skip]Update comments.
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2015-03-27 18:26:14 +08:00 |
Huabing.Xu
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6cb99312ee
|
[ci skip]add group base to files in math folder
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2015-03-27 11:34:52 +08:00 |
Huabing.Xu
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b22f92635f
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[ci skip]fix warning for doxygen
|
2015-03-27 11:20:50 +08:00 |
Huabing.Xu
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63a65b1dd1
|
[ci skip]update comments CCAffineTransform.h
|
2015-03-24 23:29:41 +08:00 |
Huabing.Xu
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b84c1f2c2c
|
[ci skip]update comments CCGeometry.h
|
2015-03-24 21:33:55 +08:00 |
Huabing.Xu
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9923a0b575
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[ci skip]update comments Mat4.h, MathUtil.h, Quaternion.h
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2015-03-24 19:27:13 +08:00 |
Huabing.Xu
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92b110ce25
|
[ci skip]update comments Vec2/3/4.h TransformUtils.h
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2015-03-23 21:49:36 +08:00 |
Huabing.Xu
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126186e413
|
[ci skip]update comments CCMathBase.h CCGLProgramState.h CCRenderer.h
|
2015-03-23 20:30:37 +08:00 |
lvlong
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fc0c4bae7a
|
modify by colleague for cocostudio.
|
2015-01-16 13:23:03 +08:00 |
Huabing.Xu
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27ff06b1d2
|
performance improvement
|
2014-12-04 18:37:57 +08:00 |
wangqm0513
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a6128d7506
|
Update MathUtilNeon64.inl
Rewrite CrossVec3 function code
|
2014-11-25 10:33:16 +08:00 |
James Chen
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126f9eaff1
|
The fix for recognizing android arm64 device and using NEON64 for android arm64 device.
|
2014-11-25 10:33:15 +08:00 |
wangqm0513
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e8d24cb49b
|
Update MathUtilNeon64.inl
add arm64bit neon support
|
2014-11-12 14:15:29 +08:00 |
Sven Steinbauer
|
c9f5eacc2e
|
Add greater than operator to Vec2
|
2014-10-24 20:27:06 +01:00 |
martell
|
30240a8a37
|
Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
|
2014-10-03 23:21:45 +01:00 |
Huabing.Xu
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ed9848a782
|
neon works on android(only on armeabi-v7a)
|
2014-09-25 16:09:28 +08:00 |
Huabing.Xu
|
ab19c81371
|
add neon64 implementation
|
2014-09-25 10:53:44 +08:00 |
Huabing.Xu
|
a897f23023
|
refactor neon code
|
2014-09-25 10:46:25 +08:00 |
Huabing.Xu
|
cc39ed288a
|
android can link with neon(neon code has some bugs)
|
2014-09-24 17:21:38 +08:00 |
Huabing.Xu
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2a75b7192a
|
enable neon on IOS and refactor code
|
2014-09-24 16:12:47 +08:00 |
Huabing.Xu
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e1d11ae5c3
|
move sse code to mathUtil.cpp
|
2014-09-24 11:06:07 +08:00 |
Huabing.Xu
|
b18e0501fc
|
move code to mathUtil.cp
|
2014-09-24 10:32:29 +08:00 |
Huabing.Xu
|
e74b2f3164
|
add macro to enable neon on IOS
|
2014-09-23 18:15:26 +08:00 |
SunLightJuly
|
ff776d813b
|
added Node::getCascadeBoundingBox()
|
2014-09-18 13:11:10 +08:00 |
minggo
|
a5855baac4
|
Merge pull request #7976 from samuele3hu/v3_check_mat
Added Math SSE implementation on x86 and update bindings-generator submodule
|
2014-09-11 14:47:39 +08:00 |
Ricardo Quesada
|
6f3ca63f00
|
Moved base/CCPlatform* -> platform/CCPlatform*
|
2014-09-09 17:17:07 -07:00 |
Ricardo Quesada
|
9082ca18c3
|
Platform fixed
|
2014-09-09 16:50:02 -07:00 |
Ricardo Quesada
|
0ead7b6307
|
Squashed commit of the following:
commit b9181ae92541d11119bedd766773ddb01f0bb486
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:34:40 2014 -0700
Compiles luasocket on Mac
commit 91fc79aa2101867fedfbcd7d846e9508009894e6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 09:12:30 2014 -0700
disables luasockets
commit 31f2ee462708ab7b604b9399eaabd275e2da9e02
Merge: 19099fd 0abe4cb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Sep 9 08:10:48 2014 -0700
Merge remote-tracking branch 'cocos2d/v3' into cmakefile_mac_osx
Conflicts:
cocos/3d/cocos3d.h
commit 19099fd021b4ecf1f2eebd73ea14e84572d1ee33
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:21:03 2014 -0700
compiles on Linux
commit eec7b92817ac9208123468bb882612aad89f94bf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 23:16:46 2014 -0700
all projecs compiles with CMake
commit 40fcc8325b409a580fdbf26d2ee27aa2d1db0109
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:47:27 2014 -0700
CCUserDefualt.mm better includes
commit 30709ec8243562858498cb118240bb45bf9b33b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 21:26:36 2014 -0700
cpp-tests compiles and works on Mac using CMake
commit 67f0fc8df887d08d3d7a27c5fdadd335d6841676
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 20:12:09 2014 -0700
Adds missing files to CMakeLists.txt
commit 36f939ea7f157ca851aee138300c13d9888c0078
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:52:34 2014 -0700
Adds more box2d missing files
commit 00f81e3b5ec97150974cc6022e86c394ff488ccb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 19:39:54 2014 -0700
Adds missing box2d files
commit 9673227b4d7d0e6d9eced49bdd69b98cb519968a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Sep 8 18:44:15 2014 -0700
Initial CMake support for Mac
|
2014-09-09 12:18:31 -07:00 |
samuele3hu
|
8c0f8e1eb6
|
Reset marco limited to `#ifdef __SSE__`
|
2014-09-09 23:01:37 +08:00 |
samuele3hu
|
3151c54879
|
Update macro define limited
|
2014-09-09 19:08:01 +08:00 |
sunzhuoshi
|
66070868f7
|
Added Math SSE implementation on x86
|
2014-09-08 20:58:59 +08:00 |
Ricardo Quesada
|
2c068cd1f5
|
Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
Adds MARK: TODO: FIXME: in code
|
2014-08-29 12:55:14 -07:00 |
Ricardo Quesada
|
c149bfca00
|
Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
|
2014-08-29 12:54:24 -07:00 |
minggo
|
3679d66c8e
|
remove unneeded includes
|
2014-08-29 15:39:52 +08:00 |