Commit Graph

34 Commits

Author SHA1 Message Date
halx99 473e51cee7 Set cmake min version to 3.10 [ci build] 2021-04-21 14:05:44 +08:00
halx99 3a49f0e064 Merge: c3ad19df96 c95e0466e1
Merge pull request #308 from c4games/refactor-android-run-on-gl-thread

Refactor android runOnGLThread
2020-12-10 16:56:14 +08:00
halx99 78aaf568c6 fix FUISprite gray to normal doesn't work 2020-12-10 16:54:59 +08:00
halx99 ca4597a1ff Refactor android runOnGLThread
Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99 a842beee1f Refine jni param types 2020-11-18 18:19:14 +08:00
halx99 349e435937 jni match natvie API param types 2020-11-18 18:17:55 +08:00
halx99 dd5f706dff Refine jni methods decls [ci build] 2020-11-18 13:25:00 +08:00
halx99 09e2615e51 Add missing param JNIEnv* for natvie interfaces [ci build] 2020-11-18 12:15:48 +08:00
halx99 4a35122ab0 Remove dep 2020-09-25 13:49:23 +08:00
halx99 f93a26a7de Delete file ant.properties 2020-09-25 13:17:03 +08:00
halx99 1c57632e51 Delete unused source files 2020-09-25 13:08:39 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 4a9b2fb9b5 Merge: f2970e72de 8cad7319f6
Merge pull request #188 from halx99/etc2-support

Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 f9ae5401ec Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 083d14f342 Improve code quality 2020-08-18 14:29:09 +08:00
halx99 b090664084 Make android listFiles behavior same with other platforms 2020-08-17 12:09:31 +08:00
halx99 4ff88cc55c Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509 2020-07-30 10:59:50 +08:00
halx99 88b7b95b73 Merge: 0c291dd470 f5eac1eede
Merge pull request #71 from c4games/sync-v3-pull-19256

Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99 57dd626e39 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 77b1f41c85 Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 a196b88075 Refactor audio, fix android compile issue since we remove SimpleAudio 2019-12-01 13:45:49 +08:00
halx99 a9776f7c49 Update javaactivity-android.cpp 2019-12-01 03:15:14 +08:00
halx99 ce48dfe27e usedefault, fix compile issue for android 2019-12-01 02:32:37 +08:00
halx99 410ceb8143 Update CCFileUtils-android.cpp 2019-11-30 23:57:35 +08:00
halx99 cce30823f7 use S_ISREG to check is a regular file? 2019-11-27 15:41:30 +08:00
halx99 ac789dbf81 a. use win32 api to get fie size; b. use int64_t for file size, c. use stat to check whether file exist for android platform. 2019-11-27 15:09:45 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00