halx99
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6904b9f3f3
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Fix depth stencil state/desc (#321)
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
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2021-01-31 22:22:52 +08:00 |
halx99
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984c164c57
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Sync yasio to 3.35.0 [ci build]
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2020-12-21 18:12:13 +08:00 |
aismann
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f38b271650
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Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
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2020-12-20 07:11:13 +01:00 |
halx99
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3ebb1f57c0
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Fix next drawable maybe nil crash[ci build] (#310)
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2020-12-17 15:31:16 +08:00 |
halx99
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3eb2d51df9
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Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
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2020-09-22 16:32:17 +08:00 |
halx99
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6e7e117a0d
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RenderTarget abstract, in-progress (#210)
RenderTarget abstract
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2020-09-21 22:10:50 +08:00 |
halx99
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671b6b4ca9
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Tidy code
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2020-09-11 00:10:44 +08:00 |
halx99
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e283a4fca0
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Refactor capture, fix data race for apple metal reanderer backend
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2020-09-10 21:14:28 +08:00 |
halx99
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8df3d5e274
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Init Commit
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2019-11-23 20:27:39 +08:00 |