halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
03e130a19f
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
734602069e
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
052558e83d
Merge: 5da2894e1b
f80a6ef25c
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Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
73380fb4eb
Update comment
2020-11-06 09:33:26 +08:00
halx99
17e1ddae83
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
halx99
3eb2d51df9
Refactor render pipeline state ( #211 )
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* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
c97956d28f
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
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RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
coulsonwang
e45693de51
fix incorrect hash structure for RenderPipeline ( #20373 )
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* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
halx99
8df3d5e274
Init Commit
2019-11-23 20:27:39 +08:00