James Chen
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476a184a09
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issue #1517: Updated js library for android.
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2012-10-19 11:48:42 +08:00 |
James Chen
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de3376b43f
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issue #1517:[Win32]Upgrading SpiderMonkey js engine to FF 16.0.1
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2012-10-19 11:15:23 +08:00 |
Rolando Abarca
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b0f02a0773
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updates on the js front
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2012-10-18 17:44:41 -07:00 |
James Chen
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b51ff47ed7
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Updated mozjs.lib and mozjs.dll for win32 port. Built with Release mode.
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2012-10-16 18:24:00 +08:00 |
James Chen
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c202671636
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Update to latest generated bindings.
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2012-10-15 17:31:25 +08:00 |
folecr
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2ac7a5cbe4
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microlattice : updating submodule reference to latest autogenerated bindings
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2012-10-12 09:48:37 -07:00 |
James Chen
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21491317c0
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Fix compilation errors.
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2012-10-12 15:41:45 +08:00 |
Rohan Kuruvilla
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eafd6ebf08
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Fixing restart of context to not leak memory
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2012-10-11 18:48:37 -07:00 |
Rohan Kuruvilla
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e7ac758b9f
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Updating bindings to match cocos2d-html5
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2012-10-11 18:45:22 -07:00 |
Rohan Kuruvilla
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0c1c5a432d
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Adding support to pass array of CCPoints from JS
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2012-10-11 18:44:46 -07:00 |
folecr
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4af5abbc56
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Update submodule reference to point to latest auto-generated changes
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2012-10-10 20:07:46 -07:00 |
James Chen
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26a5f31f0e
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1469-moonwarriors
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2012-10-10 15:25:49 +08:00 |
James Chen
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700b83f3b9
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issue #1469: Added 'setBlendFunc' support for CCSprite, CCParticleSystem...etc.
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2012-10-10 15:25:27 +08:00 |
James Chen
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9f93b609e8
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issue #1469: Added cc.config for js-bindings.
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2012-10-10 15:24:20 +08:00 |
folecr
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12d711a13e
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Update to latest generated JS bindings
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2012-10-09 21:18:58 -07:00 |
Rohan Kuruvilla
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12292afee6
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Adding CCSchedule bindings. Also adding CCOrbitCamera bindings and modifying cocos2dx.ini
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2012-10-09 15:03:14 -07:00 |
walzer
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d6ba2b44c4
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update javascript/bindings/generated/ submodule revision pointer
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2012-09-28 10:29:21 +08:00 |
folecr
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5859260b25
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Update to latest generated bindings
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2012-09-27 13:39:49 -07:00 |
folecr
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f1aff597a2
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Update makefile to include CocosDenshion
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2012-09-27 13:39:49 -07:00 |
James Chen
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b48b329517
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Removed js185-1.0.1.tar.gz.
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2012-09-26 15:28:32 +08:00 |
minggo
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e20b933f1a
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make TestJavaScript work and fix some warnings
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2012-09-24 13:57:45 +08:00 |
James Chen
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e4cee68688
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Added libExtensions.lib for TestJavascript vs2010 project.
Removed some calling of 'USING_NS_CC;' in extensions.
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2012-09-24 11:47:33 +08:00 |
James Chen
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426915dd4a
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fixed some compilation error for win32 platform.
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2012-09-24 11:05:15 +08:00 |
folecr
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78bfc2df62
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Fix spurious file introduced into makefile
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2012-09-21 12:09:26 -07:00 |
folecr
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12e88ac514
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Update bindings
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2012-09-21 12:07:30 -07:00 |
folecr
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2a78f8d176
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Separate out cocos specific manual type conversions.
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2012-09-21 11:38:19 -07:00 |
folecr
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6730294dbe
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Generated bindings are a submodule pointing to a separate repository
* This allows bindings to be generated by a build server
* ... when the Cocos2D-X API changes
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2012-09-21 11:38:19 -07:00 |
minggo
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29fad4d570
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Merge branch 'gles20-android-refactoring' of https://github.com/nicolasgramlich/cocos2d-x into merge_nicolas
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2012-09-21 11:05:31 +08:00 |
Rohan Kuruvilla
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100a7a1883
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Adding sample game wrapper using CCBReader. Also includes small modification to CCBReader
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2012-09-20 18:02:17 -07:00 |
Rohan Kuruvilla
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d097406f18
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Modifying MenuItemToggle bindings to make it work
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2012-09-20 18:02:17 -07:00 |
Rohan Kuruvilla
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9e1e64509b
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Copying changes previously made into cxx-generator/targets/spidermonkey/common
1. Fixed memory leak while removing proxy objects
2. Fixed JS Context restart
3. Added JS conversion for CCArray
4. Updated generated bindings with some more classes
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2012-09-20 18:02:17 -07:00 |
Rohan Kuruvilla
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dde8d50d15
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Adding member function executeFunctionWithOwner to ScriptingCore
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2012-09-20 14:45:35 -07:00 |
Rohan Kuruvilla
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57680ec2d6
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Adding CCBuilderReader JS bindings
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2012-09-20 14:45:34 -07:00 |
folecr
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c6f06ddced
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Refer to cocos2dx.cpp from the generated subdirectory
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2012-09-18 17:02:21 -07:00 |
folecr
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60fd3c5b9c
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Remove generated files...
* ... in favour of automatically generated bindings
* ... in the generated/ subfolder.
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2012-09-18 17:02:21 -07:00 |
Nicolas Gramlich
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48062e222d
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Reverted change in scripting/javascript/bindings/Android.mk.
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2012-09-18 11:01:31 -07:00 |
Nicolas Gramlich
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c2a62875cf
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Added ANDROID_SCRIPTINGCORE_LOAD_SCRIPTS_FROM_EXTERNAL_ASSET_DIRECTORY flag, that allows to load from external assets directory instead of from internal apk assets directory.
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2012-09-13 11:13:02 -07:00 |
Nicolas Gramlich
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696cdbaa8c
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Minor build fix due to merge fail.
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2012-09-12 16:55:56 -07:00 |
Nicolas Gramlich
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675d0adce5
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Merge with gles20-official.
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2012-09-12 16:51:01 -07:00 |
James Chen
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b6e4c98334
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua
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2012-09-11 14:03:33 +08:00 |
James Chen
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7d8b261ced
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fixed #1477: Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
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2012-09-11 14:02:33 +08:00 |
folecr
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991d63eaad
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Update location of spidermonkey-android makefile
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2012-09-10 16:12:48 -07:00 |
Nicolas Gramlich
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4c7705171a
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Android JAVA refactoring. Android JNI Cleanup.
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2012-09-07 17:23:04 -07:00 |
James Chen
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0d2c2b3bf8
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issue #1454: Updated win32 project configuration and some .plist files.
Removed old binding files.
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2012-08-31 22:01:57 +08:00 |
James Chen
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9ba5a1bfef
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issue #1454: Removed COCOS2D_JAVASCRIPT macro.
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2012-08-31 21:23:23 +08:00 |
James Chen
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e2629ef175
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Fixed some compile errors on win32.
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2012-08-30 23:10:09 +08:00 |
James Chen
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e584b94728
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Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
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2012-08-30 20:16:54 +08:00 |
Rohan Kuruvilla
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743478570c
|
Chipmunk support
* Changing CGPoint to cpVect
* Fix build and test code
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2012-08-29 16:35:30 -07:00 |
James Chen
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68e9210434
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Modified the implementation of ScriptingCore::getInstance by using new operator.
Some implemented method should return default value.
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2012-08-29 14:49:03 -07:00 |
James Chen
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2dd0b9e0d3
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Using '#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)' instead of '#ifdef ANDROID' to make it compiled successfully on win32.
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2012-08-29 14:49:03 -07:00 |