samuele3hu
338c7c8d67
issue #2103 add more test lua
2013-05-24 11:42:27 +08:00
Sam Clegg
4f6de1bcad
Rename CCScriptSupport::executeAssert -> CCScriptSupport::handleAssert
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Also remove the first "cond" argument, since it is always false.
2013-05-06 12:25:13 -07:00
James Chen
862ce85c7a
fixed #2083 : Bytecode of LuaJIT can't work on android.
2013-04-25 21:29:31 +08:00
flamingo
4a313e0ffe
Update CCLuaEngine.cpp
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Null pointer check in order to prevent crashes.
2013-03-26 00:24:47 +04:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
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* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
dualface
74e497bb2b
restore CCLuaEngine missed methods
2013-02-04 11:28:09 +08:00
dualface
7839ceb45b
add CCLuaObjcBridge
2013-02-02 02:05:52 +08:00
dualface
e74e597dba
[luabinding] fix CCAssert Lua compatibility
2012-12-30 02:27:25 +08:00
dualface
57bccc7e4a
remove CC_LUA_ENGINE_ENABLED macro
2012-12-26 18:33:55 +08:00
dualface
cc69e39c8a
[luabinding] make CCAssert compatible Lua
2012-12-22 10:13:37 +08:00
dualface
268aa45d2c
rename CCNode:scheduleUpdateScriptHandlerWithPriority() to CCNode::scheduleUpdateWhitPriorityLua()
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remove unused functions
2012-12-10 16:09:23 +08:00
dualface
c8753f72ef
[scripting] add CCNode::scheduleUpdateScriptHandlerWithPriority()
2012-12-10 13:48:27 +08:00
dualface
e0ee27cb17
[luabinding] fix CCLayer:getScriptTOuchHandlerEntry()
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[luabinding] add CCLayer keypad, accelerometer support
2012-12-02 15:17:34 +08:00
dualface
1313398335
[Lua] fix lua function reference error
2012-09-20 23:22:45 +08:00
YuLei
9de34c4f07
[Lua] remove unused codes
2012-09-11 17:13:45 +08:00
YuLei
214d4e7623
[Lua] remove CCLuaEngine::purgeDefaultEngine()
2012-09-11 16:11:42 +08:00
YuLei
a2259ab0dd
[Lua] update CCLuaEngine for new script binding protocol
2012-09-11 15:24:25 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
YuLei
39b019b2cb
[Mac] fix CC_ASSERT error
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[Mac] add CC_DISABLE_ASSERT check
[cocos2d-x] CCSprite::createWithSpriteFrame() check pSpriteFrame
2012-09-04 11:16:59 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
YuLei
d7881b7c3a
[Lua] update luabinding
2012-08-28 15:54:19 +08:00
YuLei
a38b8d4a00
[Lua] CCNode:onEnter() and CCNode:onExit() pass {name = "enter"/"exit"} to Lua function
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[Lua] fix CCMenuItem:registerScriptTapHandler() and CCMenuItem:unregisterScriptTapHandler()
[Lua] update luabinding
2012-08-25 17:08:33 +08:00
YuLei
8b54355aa1
[Lua] update luabinding
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[Lua] add LuaValue, LuaDict, LuaArray
2012-08-25 15:05:59 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00