Commit Graph

1755 Commits

Author SHA1 Message Date
halx99 9b57ed3781 [Audio] Improve mutex use 2020-06-04 23:11:24 +08:00
halx99 3a75843131 Remove unused macro 2020-06-04 12:55:22 +08:00
halx99 56407a9efe [WAV] Finished MSADPCM & IMA4 compress format support. 2020-06-04 12:26:25 +08:00
halx99 bbd7b82bc7 Provide framesToBytes instead getBytesPerFrame 2020-06-03 23:09:45 +08:00
halx99 552ee8a9a6 fix enum. 2020-06-02 12:18:12 +08:00
halx99 c79bc38dca Use store bitsPerFrame as-is instead bytesPerFrame. 2020-06-02 12:09:51 +08:00
halx99 ae1a271593 Resume scissor of CCScrollView, indent correct with vs2019 2020-05-20 10:35:30 +08:00
halx99 54e390ef9f Optimize, avoid include self.
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99 3e3097202a Merge: 5d29919586 7676fe2c6c
Merge pull request #95 from halx99/master

Fix play some .wav file have tail noise
2020-05-19 14:18:39 +08:00
halx99 bc777089fe Merge: 661d471b37 b65c4ddadc
Merge pull request #93 from halx99/master

Fix wav decoder when Format chunk have EXT info
2020-05-19 13:39:07 +08:00
halx99 1ac527ed40 Don't build android at appveyor 2020-05-19 13:36:51 +08:00
halx99 d8a56aab52 Update copyright 2020-05-19 12:52:34 +08:00
halx99 194ff5f0d3 Merge: 8cb24b066f b65c4ddadc
Merge branch 'master' of https://github.com/halx99/engine-x
2020-05-19 12:50:25 +08:00
halx99 8cb5ebfa86 Fix ci compile issue. 2020-05-19 12:49:34 +08:00
halx99 590185b9f8 Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame. 2020-05-19 12:19:29 +08:00
halx99 e22155ea0a Remove win32 spec include. 2020-05-19 12:13:34 +08:00
halx99 82f53e2fed Fix wav decoder when Format chunck have EXT info 2020-05-19 11:42:54 +08:00
halx99 a6c342231b Apple platform no alext.h 2020-05-18 18:36:21 +08:00
halx99 e2ceefd3aa Add all audio source format supported by OpenAL 2020-05-18 17:30:42 +08:00
halx99 c37bc0ac8e Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL 2020-05-18 14:56:13 +08:00
halx99 e77b0eb4be Fix compile error 2020-05-18 10:13:57 +08:00
halx99 f26fbf2843 fix missing include header file 2020-05-18 09:21:52 +08:00
halx99 b39d318a0f fix ci error 2020-05-18 09:16:10 +08:00
halx99 fd6868da79 fix #89 2020-05-17 17:15:10 +08:00
halx99 4db4562d27 Optimize wav decoder code 2020-05-17 16:58:54 +08:00
halx99 d2cb808160 Improve StringUtils::format reuseable, see #88 2020-05-15 22:57:33 +08:00
halx99 5b18408c96 fix typo 2020-05-11 23:00:02 +08:00
halx99 0fef6018c0 fix #86 2020-05-06 16:28:34 +08:00
halx99 abc5ca848b Merge: 40cb068201 2385f6847d
Merge
2020-05-06 15:43:55 +08:00
halx99 04a460705d finish issue: #85 2020-05-06 15:42:25 +08:00
halx99 220fba761c Update README.md 2020-04-20 12:10:21 +08:00
halx99 cccb66f1ae fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 e2ac139a62 Remove unused src 2020-03-05 20:47:11 +08:00
halx99 b30af83018 Remove unused Android.mk files 2020-03-04 22:59:33 +08:00
halx99 db6399f792 Merge: 313d4dc2a1 04ac727c8e
Merge branch 'master' of https://github.com/halx99/engine-x
2020-03-03 23:18:14 +08:00
halx99 ecd988d324 Update deps to v33 2020-03-03 23:17:38 +08:00
halx99 f6ff10a8e9 fix ios compile error 2020-03-03 20:05:56 +08:00
halx99 52058861a0 Refactor CCValue. 2020-03-03 19:24:07 +08:00
halx99 331fa9542e Use original c lib minizip-1.2.0 2020-02-28 13:55:25 +08:00
halx99 8822faae98 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 04cce8b7e5 Optimize & sync sources 2020-02-28 02:15:33 +08:00
halx99 9d797b6998 Clean JSB sources, optmize script event dispatch. 2020-02-28 02:15:33 +08:00
halx99 48007c67c9 Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107

Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99 88b7b95b73 Merge: 0c291dd470 f5eac1eede
Merge pull request #71 from c4games/sync-v3-pull-19256

Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
halx99 810397ebfe Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader

Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 825ec25a6b Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 57dd626e39 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 77b1f41c85 Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 07bbbe6095 Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 9707302386 Update readme 2020-02-23 23:00:14 +08:00