halx99
6bba4ce24b
Merge: d397854ead
9eeeb151a1
...
Merge commit
2021-12-28 11:07:12 +08:00
halx99
c93849c6de
Commit chnages
2021-12-28 11:05:34 +08:00
halx99
f905bf5c23
Committing clang-format changes
2021-12-28 03:00:34 +00:00
halx99
d0f7e06dfe
string_view for osx
2021-12-28 10:49:14 +08:00
halx99
5ba5049146
Huge changes for all string_view
2021-12-26 23:26:34 +08:00
halx99
8f83250ba4
Committing clang-format changes
2021-12-25 02:04:45 +00:00
halx99
1ee106007a
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
halx99
77404fd02a
Code style
2021-10-11 12:15:41 +08:00
halx99
201fdcc2fb
Fix #518
2021-10-06 18:45:58 +08:00
halx99
ba65bdfa32
Revert 'Remove callbackUniforms support"
2021-09-30 22:33:23 +08:00
halx99
b478425a2d
Use more better typecast
2021-09-30 08:18:44 +08:00
halx99
5ef8402b59
Remove unused callbackUniforms
2021-09-30 08:18:01 +08:00
halx99
c3667c76f0
Fix #510
2021-09-30 08:16:33 +08:00
halx99
a97ba886bf
Rename everything to adxe
2021-07-09 10:42:36 +08:00
halx99
ed3a0d05ec
Move GL macros to backend MacrosGL.h
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a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
halx99
10c1ed15ef
Refactor dual sampler shader [ci build]
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Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99
123a6555c9
Fix android astc support check
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glCompressedTexImage2D no error, regard the device support astc
2021-06-10 16:42:57 +08:00
halx99
c53038448d
Fix android compile error [ci build]
2021-06-10 14:17:47 +08:00
halx99
705ddf323c
Fix ci [ci build]
2021-06-10 12:55:58 +08:00
halx99
0d492c5f76
Use 1px detect method for checking whether GPU support astc [ci build]
2021-06-10 12:44:34 +08:00
halx99
d0bb2a38a2
Fix ci [ci build]
2021-05-28 16:43:32 +08:00
halx99
571f639f0b
Use type GLchar for glGetShaderInfoLog
2021-05-27 14:52:09 +08:00
halx99
7d0395ee26
Fix #360
2021-05-27 14:39:17 +08:00
rh101
95cf5b5c2b
Merge: 2aa2d69151
b7506fed0c
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Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support
2021-04-23 00:01:47 +10:00
rh101
54ffa13dff
Move PosixFileStream class to its own files
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Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
RH
1e15ed4839
Merge: 2cef9f2e76
844119d162
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Merge pull request #3 from c4games/master
Sync with master
2021-04-22 21:48:49 +10:00
rh101
7540c06fd3
Use FileStream to write JPG images to disk
2021-04-22 21:36:26 +10:00
halx99
8ed6d34234
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
rh101
2bf12b2226
Add support for virtual file system via custom FileStream and FileUtils implementations.
2021-04-22 03:15:49 +10:00
halx99
6904b9f3f3
Fix depth stencil state/desc ( #321 )
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* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
halx99
03e130a19f
Revert "Fix #313 "
2021-01-21 12:41:01 +08:00
halx99
734602069e
Fix #313
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a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
halx99
984c164c57
Sync yasio to 3.35.0 [ci build]
2020-12-21 18:12:13 +08:00
aismann
f38b271650
Update controller.cpp
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"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
halx99
3ebb1f57c0
Fix next drawable maybe nil crash[ci build] ( #310 )
2020-12-17 15:31:16 +08:00
rh101
220ef7a6bf
Allow user to set custom program type value
2020-11-27 17:26:02 +11:00
halx99
3f0d17b520
Merge: a10d7701b8
a606572775
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Merge pull request #277 from aismann/master
Update cocos.bat
2020-11-23 01:27:53 -08:00
Eismann
381189f726
Update cocos.bat
2020-11-23 09:55:07 +01:00
halx99
a300b75a2f
Merge: 0d04e20b50
eee60b9d99
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Merge pull request #276 from aismann/master
Same as on 3.17 (with small changes)
2020-11-22 23:43:18 -08:00
Eismann
b51545ac54
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
halx99
7122b5043a
fix metal znear range for viewport
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https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99
1c1c8520b1
Delete unused buitin shaders
2020-11-16 11:20:12 +08:00
halx99
4a1bebd3e6
plain include xxhash.h
2020-11-14 12:22:51 +08:00
halx99
052558e83d
Merge: 5da2894e1b
f80a6ef25c
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Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99
c98313ac4b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
73380fb4eb
Update comment
2020-11-06 09:33:26 +08:00
halx99
17e1ddae83
[Metal] matching depth stencil state
2020-11-06 08:56:25 +08:00
halx99
fcaee3f0f9
fix #255 [ci build]
2020-11-05 22:51:33 +08:00
halx99
fefb5f27fb
fix #255 [ci build]
2020-11-05 22:24:30 +08:00
halx99
49b948af28
Improve memory use
2020-10-29 19:13:36 +08:00