Commit Graph

147 Commits

Author SHA1 Message Date
James Chen fd08f9852b issue #1194: Added some files refer to TextureWatcher. 2012-04-27 12:00:54 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
James Chen f1c5cfef1e fixed #1177: Added CCApplicationProtocol.h. 2012-04-24 17:13:13 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00
James Chen 4068be84e9 Refactored project folders. 2012-04-19 11:46:08 +08:00
James Chen 413bc3c343 Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
James Chen d4f1dcfc44 finished CControlColourPickerTest.
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen 959acd556f first commit CCControlExtension. 2012-04-16 18:58:43 +08:00
James Chen be129913a8 issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen 2b5af66974 updated win32 projects configuration release version. 2012-04-10 23:09:58 +08:00
Phenix Yu a05757f741 update for msvc2010 2012-04-09 00:10:12 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 15e03f8b14 issue #1056: Remove old files(CCMutableArray, CCMutableDictionary) reference in vc2008 project.
Update CCDICT_FOREACH implementation.
2012-03-20 21:08:52 +08:00
minggo 7ccb38556e Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_gles20 2012-03-20 16:10:53 +08:00
minggo 74aaf4c6ca issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen 9203b60fb0 add CCDictionary based on UTHASH, improve the performance. 2012-03-19 14:53:44 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen b8d760064d issue #1056: Add CCVertex.h CCVertex.cpp, implement CCMotionStreak. 2012-03-14 16:10:01 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
James Chen bd59979495 add gles2.0 libraries for win32.
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
James Chen f8ff388e8d rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen c3d23a7923 issue #972: Modify project setting for all platforms. Use new icons for ios template. 2012-02-14 15:13:54 +08:00
James Chen 81ec2c8586 issue #972: add support for CCNotificationCenter, and add the test demo for it.
modify the project setting for VS2008 and VS2010
2012-02-10 11:48:33 +08:00
Wartortle aa06de2fb3 Second half of commit for adding Accelerometer simulation to Win32. 2012-02-06 11:38:53 +00:00
dumganhar a909be3264 remove selector_protocol.h for vs2010 project 2012-01-30 18:27:03 +08:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
minggo cdc842051f issue #892: use RTTI to simplify codes, work ok on win32 2011-12-07 14:28:22 +08:00
minggo efa9275d7f save the codes for testing 2011-11-21 12:04:21 +08:00
minggo 522386a6b7 issue #854: pthread work ok on iOS 2011-11-18 09:55:47 +08:00
minggo cc79e533a3 issue #854: add pthread for win32 and implement CCTextureCache::addImageAsync() 2011-11-16 11:04:29 +08:00
minggo 3e080476f3 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
Walzer d2b44a203f issue #536, build success on win32 2011-07-19 16:03:42 +08:00
minggo 760ec3201e [win32] modify for vs2010 2011-07-12 18:05:44 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
yangws 3b6265aa58 Compile ok on vs2010 2011-06-27 17:02:58 +08:00
minggo 022e2b9998 issue #528: refactor ok on win32 2011-06-20 17:31:38 +08:00
minggo 9c49e27bf1 add extensions & tools directory 2011-06-14 14:31:25 +08:00
minggo 83e1e0ebd1 tests run ok when it don't enable lua 2011-06-01 20:29:05 +08:00
minggo 697368cf20 support lua 2011-05-31 14:04:14 +08:00
unknown 97142d4a59 Use GetCurrentDirectory instead GetModuleName in CCFileUitls_win32.cpp and compile OK on vs2010 2011-05-19 21:11:29 +08:00
yangws aba77f4cae issue #489 modified for vs2008. 2011-05-13 14:13:30 +08:00
yangws c73c1a9ab6 compile ok in vs2010 2011-05-12 16:15:10 +08:00
minggo 7e40957e04 Merge https://github.com/cocos2d/cocos2d-x into iss455 2011-05-06 16:29:44 +08:00
minggo 2c0bd49513 issue #455: CCUserDefault ok on win32 & Android 2011-05-06 15:31:51 +08:00
yangws a5da2bd226 Split TextInputTest to Default test and Action test. Compile ok on vs2010. 2011-05-04 14:13:15 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
natural-law 5d2ac1fc0c fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
yangws d11bd85d00 CCTextFieldTTF works on win32. 2011-04-19 09:32:33 +08:00
minggo 3d6fd051ab issue #449: refactor CCTransition 2011-04-11 16:09:14 +08:00
minggo 37bb33d9e5 fixed #452: refactor CCDirector CCNode CCGrid 2011-04-11 15:10:09 +08:00
natural-law d4dbedca4d fixed #451,remove the code of support mac platform.
1. Remove the EventDispatcher.
2. Refactor CCLayer, CCMenu and CCParticleSystemPoint.
3. Modify the project file of win32, wophone and android.
2011-04-11 11:24:10 +08:00
yangws 455ec071b3 VC2010 compile ok. 2011-04-07 14:20:04 +08:00
natural-law 1991a65b0b Merge branch 'master' into iss391
Conflicts:
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d-win32.vcproj
	cocos2dx/proj.wophone/Makefile.ARM
	cocos2dx/proj.wophone/cocos2d-wophone.vcproj
	template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	tests/test.ios/test.xcodeproj/project.pbxproj
2011-03-29 10:20:57 +08:00
natural-law e38d3a2277 Merge branch 'master' into iss434
Conflicts:
	cocos2dx/platform/airplay/CCFileUtils_airplay.h
	template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
2011-03-28 17:06:32 +08:00
natural-law 28a940ab57 issue #434,refactor class CCFileUtils on win32 and wophone. 2011-03-26 13:52:33 +08:00
yangws cd6352adec add new files to vc2010 project. 2011-03-25 17:41:54 +08:00
walzer d58a1ac9bc issue #427 projct configs for win32-vs2008, wophone emu & device are ok 2011-03-25 11:23:21 +08:00
natural-law 55143e3b9e issue #391,implement functions:CCRectFromString, CCPointFromString and CCSizeFromString. 2011-03-24 10:38:08 +08:00
unknown 7fa4e43ee5 fixed #424 CCamera.cpp rename to CCCamera.cpp, re-add the file to vc2010 project. 2011-03-23 10:01:37 +08:00
minggo 6524d037db issue #400: change vs2010 vcproj to include CCCamera.cpp 2011-03-18 15:06:26 +08:00
minggo 1ce64f1ecf issue #400: rename CCamera.cpp to CCCamera.cpp 2011-03-18 14:54:24 +08:00
minggo 69dcaddb51 Merge branch 'dev' of https://github.com/yangws/cocos2d-x into yangws-dev 2011-03-11 12:01:58 +08:00
yangws f0661a2679 fix 4 bugs:
1 call CCTextureCache::purgeSharedTextureCache() to release cached texture when enableRetinaDisplay is called.
2 enableRetinaDisplay performence correctly.
3 Modify libcocos2d project pre-link event performence corretly when the source in the path which contain white blacks.
4 Modify HiResTest, that can switch resouce dynamicly now.
2011-03-11 11:04:22 +08:00
unknown 8e429c422d Build-win32.bat OK on win7 2011-03-10 21:11:14 +08:00
unknown 795f1b985f Add VC2010 project files on win32 2011-03-10 19:50:17 +08:00
yangws 3fc701f1d2 fixed #300 Cocos2d-win32 application wizard for vs ok. 2011-03-10 12:00:29 +08:00
minggo 63d283d3e8 delete ccxString.h 2011-03-09 12:00:04 +08:00
minggo 7aaf4be85f move platform_support into cocos2dx/platform 2011-03-09 11:38:36 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
yangws 7bc7d32001 fixed #366 [win32] Move Application from Application code to Cocos2dx/platform/ccxApplication 2011-03-01 12:41:57 +08:00
yangws bc9bfdc30c Move win32/CCXApplication to platform_support 2011-01-22 16:24:54 +08:00
yangws 79b711a758 move CCXBitmapDC from cocos2d/platform to platform_support. 2011-01-19 14:23:26 +08:00
yangws 67c0ad6332 add platform support project on win32.
Move macros, CCXUIImage, ccxCommon, CCXCocos2dDefine, 3rd party libraries, glu, NSLock, ccxConfig from platform/win32 to platform_support.
2011-01-15 18:05:35 +08:00
natural-law e0570d43ad Fix bugs.Run HelloWorld and tests in cocos2d-win32 successful. 2011-01-06 14:04:03 +08:00
natural-law 01cd90f2cc update layers_scenes_transition_nodes to 0.99.5. 2010-12-27 09:40:45 +08:00
natural-law 6ee16ce878 update menu_nodes to 0.99.5 2010-12-25 11:15:19 +08:00
natural-law 0f0a8ed956 rename the files related to label_nodes. 2010-12-24 14:00:49 +08:00
natural-law 4a765d33a3 rename the CCXXXAction files to CCActionXXX. 2010-12-22 15:15:04 +08:00
natural-law 95e697d316 fixed #262 Add namespace for the project CocosDenshion. 2010-12-15 18:28:18 +08:00
natural-law 2c84b167e0 fixed #258 Move FileUtils.h from path "support/file_support" to path "include". 2010-12-14 10:45:23 +08:00
natural-law 2706e3a003 fixed #251 CCKeypadDelegate implement 2010-12-13 14:10:39 +08:00
natural-law 4d98faabc5 fixed #226 add support read resource file from zip file in cocos2d-uphone 2010-11-29 10:49:43 +08:00
yangws de97900b6c CCLOG support for cocos2d-win32 2010-11-23 11:23:29 +08:00
yangws efd69c7023 re-add source files to cocos2d-win32.proj. 2010-11-22 15:40:43 +08:00
yangws d96599e787 2010-11-19 02:48:08 +00:00
Walzer 78a2792dcb issue #211 cocos2d-x.abc -> cocos2d-abc 2010-11-18 15:58:58 +00:00
Walzer 0ad77b779a issue #211 don't checkout 2010-11-18 15:55:00 +00:00
Walzer 820c2f0714 issue #211 cocos2d-x back to cocos2dx 2010-11-18 15:01:42 +00:00
Walzer b4328354af issue #211 cocos2dx -> cocos2d-x 2010-11-18 14:07:17 +00:00
Walzer 79ed40ef38 issue #211 don't check out 2010-11-18 13:47:14 +00:00