pandamicro
0866180918
Merge pull request #12162 from namezero111111/patch-4
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JumpTo::clone() results in incorrect end position
2015-06-16 13:37:04 +08:00
WuHao
aeeed0f4ab
Merge remote-tracking branch 'origin' into fix_spritepolygon
...
# Conflicts:
# external/config.json
2015-06-16 11:19:20 +08:00
Dale Stammen
8d8e7d6cb9
Merge branch 'v3' into v3-winrt-librecast
2015-06-15 19:27:40 -07:00
子龙山人
0b5c7d74b7
Merge pull request #12160 from namezero111111/patch-3
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Blink::stop() access violation
2015-06-16 10:27:38 +08:00
Dale Stammen
0781978788
added librecast. Updated build properties
2015-06-15 18:44:14 -07:00
Dale Stammen
03fc2eca5e
added missing navmesh files
2015-06-15 18:19:28 -07:00
Dale Stammen
9262cc95bf
fixed project filters broken by recent additions of files
2015-06-15 11:38:52 -07:00
Ricardo Quesada
c17da7e90d
Removes not-needed draws
2015-06-15 10:40:47 -07:00
WuHao
27d0f51e9b
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_tests.xcodeproj/project.pbxproj
cocos/2d/libcocos2d.vcxproj.filters
tools/cocos2d-console
web
2015-06-15 16:13:36 +08:00
pandamicro
0216d05eee
Merge pull request #12102 from super626/navigation2
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3D Navigation
2015-06-15 13:39:05 +08:00
yangxiao
16a0ddc74e
rename CCNavMeshTool to CCNavMeshUtils
2015-06-15 12:52:55 +08:00
Ricardo Quesada
32aae46343
fixes
2015-06-12 15:37:29 -07:00
Ricardo Quesada
2a3347dd49
RenderState: default state fixes
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parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
pandamicro
9806c09b0e
Merge pull request #12299 from WenhaiLin/v3-label-cropped
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Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-12 21:33:09 +08:00
pandamicro
f9057b3f32
Merge pull request #12284 from pandamicro/v3
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Fix template android compilation issue on physics3d
2015-06-12 21:10:40 +08:00
子龙山人
c01d1fe00a
Merge pull request #12310 from WenhaiLin/v3-particlefile-key
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Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 16:44:12 +08:00
Jacky
29c108bdef
Merge remote-tracking branch 'origin' into fix_spritepolygon2
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# Conflicts:
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-06-12 16:28:41 +08:00
WenhaiLin
9f5a36b817
Fixed ParticleSystem may using wrong texture if the particle PLIST file created via ParticleDesigner.
2015-06-12 11:03:32 +08:00
pandamicro
b1b9c808eb
Merge pull request #12074 from samuele3hu/v3_material
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Issue #10570 : Make getItemForTouch of Menu virtual.
2015-06-12 08:21:18 +08:00
WenhaiLin
5aa31ea83a
Label:the texture of character have not cropped if character cross the axis-aligned bounding-box.
2015-06-11 17:16:44 +08:00
yangxiao
44c2b0d5ad
merge cocos
2015-06-11 15:54:42 +08:00
samuele3hu
17b1dee363
Merge branch 'fix_spritepolygon2' of https://github.com/Wu-Hao/cocos2d-x into v3_update_spritepolygon
2015-06-11 14:39:35 +08:00
samuele3hu
1b20e463d8
Update the Lua binding about the Polygon and update the test case.
2015-06-11 14:38:38 +08:00
Vincent Yang
097bf455c2
Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
2015-06-11 11:45:10 +08:00
Jacky
a32fec8471
change clipper version to 6.1.3.
2015-06-11 10:45:37 +08:00
pandamicro
70606caa14
Fix template android compilation issue on physics3d
2015-06-10 19:37:52 +08:00
Jacky
4b5bcc06a1
remove draw points and add expand precision.
2015-06-10 18:54:53 +08:00
Jacky
b41c60dbdb
Merge remote-tracking branch 'origin/v3' into fix_spritepolygon2
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# Conflicts:
# external/config.json
2015-06-10 10:23:43 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
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# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Jacky
88b3fc3c7e
fix memory leakage about operation=
2015-06-09 18:45:55 +08:00
Huabing.Xu
b79eec0b20
fix grid bug for viewport
2015-06-09 17:24:30 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Jacky
d8369dda94
fix on the wp8 universal.
2015-06-09 16:00:51 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
yangxiao
e433ad305b
decopule physics and navmesh from Director
2015-06-09 13:49:07 +08:00
Jacky
74aed5ae85
fix on the android.
2015-06-09 13:47:29 +08:00
Jacky
562d4b9a78
fix on the windows.
2015-06-09 11:23:37 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
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Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Dale Stammen
a2b677d300
Merge branch 'v3' into v3-winrt-ogg
2015-06-08 08:22:46 -07:00
子龙山人
54e23f15e6
Merge pull request #12179 from WenhaiLin/v3-37-physics-ap
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Node:Fixed the anchor point can only be Vec2::ANCHOR_MIDDLE after setting physics body.
2015-06-08 16:12:56 +08:00
WuHao
a67e570ef7
deleted more leftover comments, placed polygon test further down the tests
2015-06-08 15:40:18 +08:00
WuHao
e175815c70
deleted some leftover comments in sprite
2015-06-08 15:17:46 +08:00
WuHao
2650de030c
modified tests to show current epsilon
2015-06-08 15:08:16 +08:00
子龙山人
03892caed5
Merge pull request #12206 from super626/fixphysics3d2
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3D Physics: remove addChildToPhysics
2015-06-08 14:13:38 +08:00
WuHao
a555b2fb52
added documentation for auto polygon
2015-06-08 13:59:44 +08:00
WuHao
0808b6aff9
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into fix_spritepolygon
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Conflicts:
cocos/2d/MarchingSquare.cpp
2015-06-08 13:59:26 +08:00
Jacky
3e62dd0473
remove unused file and code.
2015-06-06 13:31:25 +08:00
Dale Stammen
47b5085ade
Merge branch 'v3' into v3-winrt-ogg
2015-06-05 05:36:15 -07:00
子龙山人
c5c96042ef
Merge pull request #12181 from namezero111111/patch-5
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TintBy::clone() incorrect cast
2015-06-05 15:27:43 +08:00
yangxiao
d50c1823d4
merge cocos
2015-06-05 14:25:37 +08:00
yangxiao
761944f507
remove addChildToPhysicsWorld for 3d object
2015-06-05 13:54:09 +08:00
Dale Stammen
3f3ace05a7
added ogg support for Windows 10 UWP
2015-06-04 14:42:11 -07:00
Jacky
afa422d898
fixed copy constructor and operation = bug.
2015-06-04 18:27:58 +08:00
WuHao
5b572ab803
Polyinfo is no longer a pointer
2015-06-04 16:20:00 +08:00
Namezero
19f95c5542
TintBy::clone() incorrect cast
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TintBy::clone() incorrectly casts the GLshort members to GLubyte, resulting in an object that isn't a clone and an incorrect tint.
2015-06-04 10:13:34 +02:00
pandamicro
2c168130ed
Fix jsbinding calls for CCComponent
2015-06-04 15:59:05 +08:00
pandamicro
86d372222c
Merge branch 'v2_addOnEnterAndOnExitToCCNode' of https://github.com/chengstory/cocos2d-x into compJSB
2015-06-04 15:54:58 +08:00
WuHao
0a51c9bd27
Finished AutoPolygon and Sprite
2015-06-04 15:43:31 +08:00
WenhaiLin
bd718bb85f
Node:Fixed the anchor point can only be Vec2::ANCHOR_MIDDLE after setting physics body.
2015-06-04 14:57:37 +08:00
zhangcheng
6a53cfdc76
1, modify space format.
2015-06-04 14:08:47 +08:00
zhangcheng
8d3d3a0348
1, Add onAdd and onRemove function to replace onEnter and onCancel used in onAdd and onRemove of ComponentContainer.
2015-06-04 14:06:31 +08:00
yangxiao
ded5c36271
Merge branch 'navigation2' of https://github.com/super626/cocos2d-x into navigation2
2015-06-04 12:46:12 +08:00
yangxiao
8b5333a5c9
Merge branch 'newcode' into navigation2
2015-06-04 12:44:39 +08:00
anniruddh.koppal
84fad34daf
Added ogg support to audio engine. Fixed issues #150 and #151
2015-06-03 20:57:14 -07:00
子龙山人
831ca47b13
Merge pull request #12158 from WenhaiLin/v3-letter-space
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Label:Fixed letter spacing may be wrong.
2015-06-04 10:51:25 +08:00
zhangcheng
55995ece1a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v2_addOnEnterAndOnExitToCCNode
2015-06-04 10:38:39 +08:00
zhukaixy
f891a0b124
configure navi for winodow phone
2015-06-04 10:00:15 +08:00
子龙山人
95934bf310
Merge pull request #12168 from MSOpenTech/v3-winrt-js-fix
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V3: Fixes for Windows 8.1 Universal App JavaScript
2015-06-04 09:22:21 +08:00
Dale Stammen
18ce48dc2a
/NODEFAULTLIB:MSVCRT to fix linker warning
2015-06-03 09:26:15 -07:00
Namezero
c09e280b58
JumpTo::clone() results in incorrect end position
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JumpTo::clone() passes incorrect value to (_delta) to create() rather than _endPosition
2015-06-03 13:14:11 +02:00
Namezero
89915a084c
Blink::stop() access violation
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Blink::stop() is calles twice when inside a Repeat action. This results in an access violation
2015-06-03 12:39:16 +02:00
WenhaiLin
ffa7dc6b5a
Label:Fixed letter spacing may be wrong.
2015-06-03 16:28:44 +08:00
zhangcheng
a51a32fa9d
1, add onEnter and onExit of components to CCNode's onEnter and onExit function.
2015-06-03 15:10:48 +08:00
zhukaixy
76ad42bb0b
configure recast project for win8.1 project
2015-06-03 14:31:12 +08:00
Ricardo Quesada
5f6f38616a
Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms
2015-06-02 17:05:05 -07:00
Ricardo Quesada
87a3a1844a
Adds support for Autobindings in Shader
...
...part of Material
2015-06-02 16:56:59 -07:00
yangxiao
3d4606921b
merge cocos
2015-06-02 14:27:31 +08:00
WuHao
3c5326ba1f
removed spritePolygon, merge into sprite and draft of AutoPolygon
2015-06-02 10:10:09 +08:00
Huabing.Xu
27d0f6328f
origin code of viewport
2015-06-01 14:26:08 +08:00
Huabing.Xu
739923a4a3
Merge branch 'v3' into v3Viewport
2015-06-01 09:41:45 +08:00
Dale Stammen
e0c65c203a
Merge branch 'v3' into v3-uwp
2015-05-29 08:09:05 -07:00
WuHao
3d62805d04
Merge branch 'v3' into fix_spritepolygon
...
# Conflicts:
# build/cocos2d_libs.xcodeproj/project.pbxproj
# cocos/2d/MarchingSquare.cpp
2015-05-29 18:10:41 +08:00
yangxiao
c782d63bef
add 3d navigation
2015-05-29 16:45:33 +08:00
Jacky
e69a6116fa
make SpritePolygonInfo extend from Ref.
2015-05-29 16:44:06 +08:00
Huabing.Xu
9bf15877e5
add applyViewport in camera.
2015-05-29 15:52:06 +08:00
Jacky
8df4920f6e
fixed file name.
2015-05-29 15:03:36 +08:00
Huabing.Xu
2f32fcabba
Merge branch 'v3FrameBufferObject' into v3Viewport
2015-05-29 14:10:49 +08:00
Huabing.Xu
b2579a754a
refactor, use Camera::apply() to apply Rendertarget and Viewport
2015-05-29 14:08:20 +08:00
Huabing.Xu
1fb0ba112b
init code for viewport
2015-05-29 13:47:29 +08:00
Vincent Yang
b714dde0ea
Add opengl version project/unproject function in camera.
2015-05-29 10:44:48 +08:00
Huabing.Xu
22ddf53539
Merge branch 'v3FrameBufferObject' into v3
2015-05-29 10:38:42 +08:00
Dale Stammen
8584f5f399
removed old WP8 files
2015-05-28 15:03:36 -07:00
Dale Stammen
2a71407501
fixed double to float conversion compiler warning
2015-05-28 15:00:49 -07:00
Dale Stammen
dadbbc18d6
added Windows 10 UWP project files
2015-05-28 13:51:25 -07:00
Dale Stammen
962393233f
removed old winrt property sheets
2015-05-28 13:12:37 -07:00
子龙山人
a76018041e
Merge pull request #12077 from WenhaiLin/v3-label-mlinefix
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Text:Fixed the scale factor may be incorrect with multiline text.
2015-05-28 17:20:33 +08:00
Huabing.Xu
2d6d1b7a8c
add android background and foreground switch support for framebufferobject
2015-05-28 17:08:36 +08:00
MAUSMAUSgames
847cba026c
added _flags to Action, change API to stopActionsByFlags
2015-05-28 09:52:49 +02:00
WenhaiLin
c60112a634
Text:Fixed the scale factor may be incorrect with multiline text.
2015-05-28 11:56:43 +08:00
samuele3hu
9a4a545025
Issue #10570 : Make getItemForTouch of Menu virtual.
2015-05-28 11:41:49 +08:00
子龙山人
b8fdb152fd
Merge pull request #12026 from andyque/fix-android-9-patch-asset-issue
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fix assert failure of NinePatchImageParser and rapidjson
2015-05-27 11:17:31 +08:00
Dale Stammen
06a5f7ed7a
moved CCNinePath files to base folder in solution
2015-05-26 09:48:25 -07:00
Dale Stammen
d146f26144
define RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN to fix broken ARM builds
2015-05-26 09:46:15 -07:00
Vincent Yang
d7ad7221e4
ciskip add doc for camera::getnear/farplane().
2015-05-26 18:14:37 +08:00
andyque
c668001e73
fix assert failure of NinePatchImageParser and rapidjson
2015-05-26 17:20:10 +08:00
Vincent Yang
246913c092
Fix bug: skybox can't move to other position except origin point in world space.
2015-05-26 17:14:26 +08:00
Huabing.Xu
83bae15caf
Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
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# Conflicts:
# cocos/2d/libcocos2d.vcxproj.filters
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu
c22a8e81ce
Merge branch 'v3' into v3FrameBufferObject
2015-05-25 16:56:22 +08:00
minggo
bcc1bf8d32
Merge pull request #11983 from dabingnn/v3_SpriteWithTrianglesCommand
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use trianglescommand for sprite
2015-05-25 16:48:22 +08:00
MAUSMAUSgames
98c3ba6f4b
using Action::_tag as flag field
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adding options to use tag as flag field to Node::stopAllActionsByTag
and ActionManager::removeAllActionsByTag
2015-05-24 17:30:26 +02:00
minggo
311f453ea0
Merge pull request #11973 from dabingnn/v3_fixCameraVisitError
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Fix visiting scene error with multiple camera
2015-05-22 17:16:30 +08:00
Huabing.Xu
6d9f850e2c
use trianglescommand for sprite
2015-05-22 15:54:56 +08:00
minggo
27b7f2dd19
Merge pull request #11969 from WenhaiLin/v3-TMXTiledMap-crash
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TileMap:Fixed crash if referring a non-existent layer in TMX.
2015-05-22 14:37:23 +08:00
Huabing.Xu
0644efc55e
isVisitableByVisitingCamera should not affect the calculation of transform
2015-05-22 13:59:45 +08:00
WenhaiLin
fdde58386f
experimental::TileMap:Fixed crash if referring a non-existent layer in TMX.
2015-05-22 11:14:34 +08:00
WenhaiLin
2f558b5793
Merge branch 'tmx-crash-fix' of https://github.com/dumganhar/cocos2d-x into v3-support-android-studio
2015-05-22 11:01:13 +08:00
minggo
d5d329b74f
Merge pull request #11946 from andyque/v3-final-android-9-patch-feature
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add Android 9-patch image format support
2015-05-22 09:52:12 +08:00
Dale Stammen
382d681250
added winrt version of CCUserDefault
2015-05-21 11:23:36 -07:00
andyque
0352a7a3ea
add Android 9-patch image format support
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commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
andyque
03e8f16a8a
add vs2015 support
2015-05-21 13:55:01 +08:00
子龙山人
9ac23a5436
Merge pull request #11933 from kobake/fix-typo-angel
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Fix typo: "angel" to "angle"
2015-05-21 09:37:53 +08:00
kobake
d6f7a0a8a1
Fix typo. angel -> angle
2015-05-21 09:22:59 +09:00
Dale Stammen
209e7c62f4
added libbullet to Windows 8.1 Universal App projects
2015-05-20 08:01:01 -07:00
James Chen
07f6774cee
Crash fix for referring a non-existent layer in tmx.
2015-05-20 11:29:52 +08:00
Jacky
bbaa60bbbb
change to autopolygon.
2015-05-20 06:07:50 +08:00
anniruddh.koppal
ea345717c7
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio
2015-05-18 23:40:28 -07:00
Vincent Yang
628619a694
Add CCFrameBufferObject files to win32 and win8 vcproj.
2015-05-19 11:53:08 +08:00
minggo
bb3ad7d249
Merge pull request #11677 from tankorsmash/patch-1
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Fix setSprite never updating progress on ProgressTimer
2015-05-19 11:42:20 +08:00
Jacky
514c8ae965
move sprite polygon logic to sprite polygon cache.
2015-05-19 11:25:53 +08:00
anniruddh.koppal
e0b3091dcf
Merge branch 'v3' of https://github.com/MSOpenTech/cocos2d-x into v3-winrt-audio
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Conflicts:
tests/cpp-tests/proj.win8.1-universal/cpp-tests.Shared/cpp-tests.Shared.vcxitems.filters
2015-05-18 19:21:48 -07:00
Jacky
bcfa29a7d7
fixed memory leakage.
2015-05-18 15:52:46 +08:00
Jacky
d21f85787e
fixed memory leakage, remove unused header, fixed reference args.
2015-05-18 15:10:41 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
Huabing.Xu
384041a950
improve the perfermance of clear background for camera
2015-05-18 10:31:17 +08:00
anniruddh.koppal
2db5a89b87
Added new audio engine with wav support
2015-05-15 18:17:52 -07:00
Jacky
19c5d2dc84
fixed some memory leakage and pixel cutting.
2015-05-15 17:18:19 +08:00
Huabing.Xu
84540c1ff4
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
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Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
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Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
minggo
5c227f4c92
Merge pull request #11528 from hobogenized/my_fix_branch
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Minor changes in variable names to fix Xcode warnings
2015-05-13 10:03:33 +08:00
minggo
5e87bd307b
Merge pull request #11798 from WenhaiLin/v3-support-vs2015
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Add support for visual studio 2015.
2015-05-13 09:37:12 +08:00
Huabing.Xu
f0acf7ee7b
original version of frame buffer object
2015-05-12 16:43:17 +08:00
WenhaiLin
c70bac7bb4
Add support for visual studio 2015.
2015-05-12 16:26:28 +08:00
minggo
398d36b58a
Merge pull request #11788 from joshuastray/spritepolygon
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SpritePolygon binding and tests for js
2015-05-12 13:46:22 +08:00
Ricardo Quesada
1937431596
Material uses new file format
...
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
joshuastray
7a4ca3fe6a
add new files to project
2015-05-12 10:40:51 +08:00
Huabing.Xu
cc0b3ffd2e
Merge branch 'v3' into v3_addClearforCamera
...
Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
WenhaiLin
7e0dc7482b
Label:Fixed the characters with outline not on the same base line.
2015-05-11 18:05:03 +08:00
minggo
bcd57c3d90
Merge pull request #11776 from samuele3hu/v3_physics3d
...
Add macro limitation for Physic3D related
2015-05-11 16:09:19 +08:00
samuele3hu
9e9494ded0
Add limited macro for related Physic3D
2015-05-11 15:34:37 +08:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
yangxiao
2391558c96
add physics3d support
2015-05-08 15:49:33 +08:00
Huabing.Xu
713831ca76
fix rendering of camera clear quad
2015-05-08 14:21:23 +08:00
Huabing.Xu
f064587ae5
refactor camera clear to immediate rendering
2015-05-07 18:32:32 +08:00
samuele3hu
23e4e0d4e3
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-07 16:21:03 +08:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
minggo
65ec7f9545
Merge pull request #11728 from WenhaiLin/v3-label-pos
...
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 13:42:28 +08:00
minggo
a718c11eb6
Merge pull request #11724 from andyque/fix-binding-generator
...
fix upstream compile error
2015-05-07 11:47:20 +08:00
WenhaiLin
03a1167902
Merge branch 'v3-label-pos' of https://github.com/WenhaiLin/cocos2d-x into v3.7
2015-05-07 11:31:59 +08:00
Wenhai Lin
d09bd21da4
Label: Fixed position is wrong if label content is changed after invoking `getLetter(letterIndex)`
2015-05-07 11:20:22 +08:00
samuele3hu
87db3aba78
Add $(EngineRoot)external for cocos2d_headers.props
2015-05-07 11:11:33 +08:00
andyque
db95034798
fix android compile error
2015-05-07 10:37:19 +08:00
minggo
fb112995d8
Merge pull request #11491 from milos1290/tween
...
Adding FloatAction to animate any property over time.
2015-05-07 09:34:44 +08:00
minggo
ba1e77d656
Merge pull request #11720 from WenhaiLin/v3-label-outline
...
Label:Fixed outline doesn't match with the characters exactly.
2015-05-07 09:30:37 +08:00
WenhaiLin
b1803d40db
Label:Fixed outline doesn't match with the characters exactly.
2015-05-06 17:17:30 +08:00
minggo
6351863b3c
Merge pull request #11696 from WenhaiLin/v3-label-shadow-glerror
...
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-06 09:53:39 +08:00
minggo
37302d6d8f
Merge pull request #11704 from MSOpenTech/v3-winrt-fix
...
V3: WinRT updated output name to libcocos2d_v3.7
2015-05-06 09:41:11 +08:00
Ricardo Quesada
26bca75e0e
Merge pull request #11708 from ricardoquesada/no_exceptions
...
No throws in cocos2d-x code
2015-05-05 17:57:28 -07:00
Ricardo Quesada
10b71464a7
No throws in cocos2d-x code
2015-05-05 17:17:41 -07:00
Ricardo Quesada
90c9dffc1a
cleanup Material Code
...
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Dale Stammen
22951e8a6a
updated output name to libcocos2d_v3.7
2015-05-05 14:54:33 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
WenhaiLin
8f6277c540
Label:Fixed shadow effect cause OpenGL error on IOS.
2015-05-05 18:30:33 +08:00
minggo
902c033838
Merge pull request #11683 from WenhaiLin/v3-label-i10576
...
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-05 18:19:33 +08:00
samuele3hu
f1b5729183
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-05 16:14:57 +08:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
minggo
701d5fa827
Merge pull request #11673 from vovkasm/dev/v3-cleanup
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Fix warnings in v3.
2015-05-05 11:26:10 +08:00
WenhaiLin
22c46b5c14
Label:Fixed the character positions could be wrong if `getLetter(letterIndex)` get called.
2015-05-04 10:07:37 +08:00
TankorSmash
88833213ca
Fix setSprite never updating progress on ProgressTimer
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Basically whenever you set a new sprite on a ProgressTimer, the new sprite is hidden.
Calling setPercentage once with the same value doesn't work because the new percentage is the same as the old one. I've got a workaround setting the percentage to 0 and then back to the old value, but this change seems to solve that issue entirely.
2015-05-03 14:35:50 -04:00
WenhaiLin
004cb5464e
Fixed crash
2015-05-03 22:15:58 +08:00
Vladimir Timofeev
fd3e44b72b
Fix warning in the ClippingNode class. Do not define the setProgram(Node*,GLProgram*) helper function on 'non OpenGL ES' platforms.
2015-05-01 12:36:19 +03:00
WenhaiLin
7472bafee3
Label:When you invoking `getLetter(letterIndex)` and `setString(text)` in sequence, and `letterIndex` greater than the length of `text`, it might crash your program.
2015-04-30 15:13:41 +08:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
WenhaiLin
ce7e36f76e
Fixed warns and crash on Win32.
2015-04-28 20:10:56 +08:00
Milos Jakovljevic
0343fd4061
Changing the name of the Action, adding more comments
2015-04-28 11:48:19 +02:00
WenhaiLin
1af9ce8483
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3.6
2015-04-28 13:36:34 +08:00
andyque
854fcdf2bf
fix spritepolygon
2015-04-28 11:26:21 +08:00
andyque
a6a2dddfe9
fix spritepolygon
2015-04-28 10:51:26 +08:00
WenhaiLin
41e2d84116
Fixed compile error on VS 2012.
2015-04-28 10:35:21 +08:00
WuHao
a046f74c4d
fix anchor point bug
2015-04-27 17:30:38 +08:00
WuHao
dcf8f674bc
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
cocos/2d/SpritePolygonCache.cpp
2015-04-27 17:18:26 +08:00
WuHao
815c6a9b74
merge the start and end points
2015-04-27 16:33:54 +08:00
samuele3hu
3de665b9cd
Update SpritePolygon
2015-04-27 15:19:26 +08:00
WuHao
c7e990dcae
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
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Conflicts:
cocos/2d/SpritePolygon.cpp
2015-04-27 13:39:41 +08:00
WuHao
9f2ea5fbb9
fixed some SpritePolygon create, added more tests
2015-04-27 13:34:47 +08:00
samuele3hu
d7dbb910d0
Update SpritePolygonCache
2015-04-27 11:57:36 +08:00
samuele3hu
cf53d13f6f
Update SpritePolygon.cpp
2015-04-27 11:07:08 +08:00
samuele3hu
6f17dcecf2
Update config.json for 3rd-party-libs and SpritePolygonCache
2015-04-27 11:01:47 +08:00
WuHao
c2cefadb6f
Merge branch 'v3.6' of https://github.com/Wu-Hao/cocos2d-x into v3.6
2015-04-27 10:44:56 +08:00
WuHao
cd0ebc1801
fix the info struct
2015-04-27 10:44:23 +08:00
samuele3hu
bd5ca083e9
Fix the compile error of SpritePolygonTest on the win32 and wp8.1
2015-04-26 23:08:14 +08:00
Jacky
633c1aed75
Add EaseRateAction::create() method.
2015-04-24 18:31:44 +08:00
WuHao
9496a48800
Merge branch 'v3.6' of https://github.com/cocos2d/cocos2d-x into v3
2015-04-24 18:29:23 +08:00
WuHao
c1d10ffa1c
fixed poly2tri creation method, added testCase
2015-04-24 18:28:28 +08:00
WuHao
5620da1adf
fixed anchor point issue, removed rect rotated property
2015-04-24 18:17:12 +08:00
WuHao
0e318dd8dc
fixed UV issue, also taking account of contentScaleFactor, made test case better
2015-04-24 17:39:43 +08:00
minggo
0198c8707b
Merge pull request #11572 from super626/v3
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Fix memory leak
2015-04-24 16:42:33 +08:00
XiaoFeng
07725ce84d
fix
2015-04-24 11:40:15 +08:00
WuHao
07349ff588
initial cpp test
2015-04-23 18:03:03 +08:00
XiaoFeng
faddbd8e71
Add function to texture cache for studio to check if texture have been already loaded
2015-04-23 16:50:28 +08:00
WuHao
ada7ced0a8
change getVecCount to ssize_t
2015-04-23 16:40:11 +08:00
WuHao
1ee87140b1
renamed PolySprite to SpritePolygon
2015-04-23 14:34:56 +08:00
samuele3hu
7c77bc9587
Add the PolySprite support and adjust the project setting on the different platform
2015-04-23 00:51:47 +08:00
Dale Stammen
0f3ff6f762
Merge branch 'v3' into v3-winrt-typo-fix
2015-04-21 18:18:00 -07:00
Dale Stammen
84a47000b5
rename -win to -winrt
2015-04-21 18:17:18 -07:00
Dale Stammen
a2ed8e7234
disable INCREMENTAL for ARM builds. Fixes lnk2013 error
2015-04-21 08:38:19 -07:00
lvlong
4f96037e15
1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
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2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
hobogenized
22df7df76a
Renamed shadowed variables to reduce confusion when reading source code
2015-04-20 22:57:55 -04:00
minggo
7a1a021974
Merge pull request #11517 from andyque/fix-widget-gray-shader-issue
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Fix widget gray shader issue
2015-04-21 09:34:18 +08:00
andyque
484153aff7
remove ui shaders in windows platform
2015-04-20 17:54:49 +08:00
andyque
1e514f0a2b
fix freetype include path on win-8.1
2015-04-20 15:54:31 +08:00
Vladimir Perminov
4c33050536
Optimize Vec2
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small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
Milos Jakovljevic
a13c519882
Adding FloatAction to animate any property over time.
2015-04-18 14:35:14 +02:00
WenhaiLin
9c2e39dd49
Label:Fixed the shadow color of system font may be incorrect.
2015-04-17 15:42:41 +08:00
WenhaiLin
5a438ed9a1
Label:Fixed the shadow effect of system font might not be shown.
2015-04-17 15:26:43 +08:00
WenhaiLin
0ac99002d5
Label:disableEffect(LabelEffect::XXXX) support disable all effect.
2015-04-17 14:39:52 +08:00
lvlong
f55af40016
fix bug: label action in multiple cameras.
2015-04-17 10:19:20 +08:00
Dale Stammen
b1c9c34c19
added Windows Image Component support for Windows 8.1 Universal App
2015-04-15 09:19:38 -07:00
Dale Stammen
081b9ccac2
updated freetype include path
2015-04-15 08:20:03 -07:00
Dale Stammen
c9eb2790be
updated chipmunk and freetype libs
2015-04-15 08:08:18 -07:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
minggo
4211b20134
Merge pull request #11414 from likexx/patch-1
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Update CCLabel.cpp
2015-04-14 10:06:09 +08:00
minggo
d246c33974
Merge pull request #11413 from WenhaiLin/v3-label-sf-position
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Label:Fixed the position of system font is wrong if it is visited by a new camera.
2015-04-14 09:59:09 +08:00
minggo
06a2042a11
Merge pull request #11345 from IgorMats/v3
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Add getStroke/setStroke methods for motion streak.
2015-04-14 09:36:03 +08:00
Igor Mats
e54a51be02
Fix comment.
2015-04-13 19:24:19 +03:00
likexx
6f341e3284
Update CCLabel.cpp
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in rare case, the texture atlas becomes NULL. Added an additional check to make sure it won't crash here.
2015-04-13 20:53:34 +08:00
WenhaiLin
d24a1243da
Label:Fixed the position of system font is wrong if it is visited by a new camera.
2015-04-13 18:22:05 +08:00
WenhaiLin
9ef04943a8
Label:Fixed System font can't scale.
2015-04-13 16:28:55 +08:00
minggo
9cc03407a8
Merge pull request #11383 from WenhaiLin/v3-physics-rotation
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Physics: Fixed the rotation of PhysicsBody is wrong if the rotation of node is set before PhysicsBody attached.
2015-04-10 18:12:43 +08:00
Wenhai Lin
1949348124
Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
2015-04-10 17:01:21 +08:00
minggo
698d93a42b
Merge pull request #11379 from WenhaiLin/v3-physics-fix
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Physics: Fixed position of physics body is wrong when the position of parent node changes
2015-04-10 16:45:45 +08:00
Wenhai Lin
97082cb169
Physics: Fixed position of physics body is wrong when the position of parent node changes
2015-04-10 15:39:39 +08:00
andyque
c8d8a0d220
add disableEffect API for ui::Text
2015-04-10 14:18:16 +08:00
Igor Mats
f5c61b4f9a
Ooops.
2015-04-09 13:36:17 +03:00
Igor Mats
60759764ff
Add getStroke method.
2015-04-09 12:05:21 +03:00
Igor Mats
7f24eb0cf6
Add setStroke method.
2015-04-08 21:55:24 +03:00
Dale Stammen
c88e8064c7
updated dll name to v3.6
2015-04-08 07:51:40 -07:00
andyque
24c0c8d811
fix wp8 compile issue
2015-04-08 18:01:56 +08:00