Nathanael Weiss
14b9c2e75c
Fix crash in FrameBuffer if no DepthStencil
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This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
yangxiao
bc07d7954a
fix render state
2015-08-28 23:00:45 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada
d5d1be93cc
make it compile on win32
2015-08-26 10:16:50 -07:00
Ricardo Quesada
dfed33f6f2
Adds `PrimitiveCommand` test
2015-08-25 15:07:03 -07:00
yangxiao
7dcc3dd982
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
fusijie
cbd7eed9c4
fixed renderTexture crash bug.
2015-08-21 17:38:56 +08:00
yangxiao
8a6c49b5a3
merge cocos
2015-08-03 09:54:29 +08:00
pandamicro
a011fa4c8a
Merge pull request #12852 from super626/issue10242
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fix #10242 , reload shader when light number changed
2015-07-30 12:57:32 +08:00
tangziwen
e4cf89e1c4
terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
2015-07-29 13:24:12 +08:00
yangxiao
92ec9ab5f2
add config loaded event
2015-07-24 16:38:30 +08:00
andyque
7c665e6447
remove EMSCRIPTEN related code
2015-07-16 14:15:41 +08:00
yangxiao
69e79ed164
fix #10242 , reload shader when light number changed
2015-07-15 11:36:53 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
Vincent Yang
d9bc8b7c1b
fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback.
2015-07-09 17:06:55 +08:00
Vincent Yang
1f8b46e911
Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync.
2015-07-08 15:13:48 +08:00
yangxiao
269feeb1f9
remove stencil from Renderstate
2015-07-01 14:06:37 +08:00
yangxiao
13dbd44250
remove unused variable
2015-06-25 15:05:21 +08:00
yangxiao
63f948c822
modify skybox to projection space
2015-06-25 15:01:39 +08:00
pandamicro
cc00cbedbe
Merge pull request #12482 from yangws/fixbug_20214
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fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
2015-06-23 21:09:59 +08:00
pandamicro
60372056ce
Merge pull request #12484 from andyque/fix-nine-patch-image-error
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fix nine patch image parser error on Windows.
2015-06-23 18:26:16 +08:00
pandamicro
2a0c2b6e32
Merge pull request #12250 from hawkwood/patch-10
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Fails if file does not exist
2015-06-23 17:32:47 +08:00
andyque
7fff2bd3c4
fix nine patch image parser error on Windows.
2015-06-23 15:42:58 +08:00
Vincent Yang
4b768c5fd8
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen.
2015-06-23 15:22:27 +08:00
pandamicro
a2deddcf59
Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
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fix android background and foreground bug with VertexAttributeBinding
2015-06-17 09:34:47 +08:00
Justin Hawkwood
90db6fe5d6
Added check that callback is set
2015-06-15 23:36:04 -07:00
Justin Hawkwood
9378b6704c
Moved file check to alternate location
2015-06-15 23:31:52 -07:00
Huabing.Xu
19982aae00
fix android background and foreground bug with VertexAttributeBinding
2015-06-16 14:04:50 +08:00
Ricardo Quesada
b167ab3e78
StateBlock() is public
2015-06-15 17:43:37 -07:00
Ricardo Quesada
ca3da86da7
StateBlock::restore() is public
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It is possible to restore to default state
2015-06-15 14:12:44 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
Ricardo Quesada
5c419ff7bc
compiles on windows
2015-06-12 20:49:20 -07:00
Ricardo Quesada
9b7c12aa38
updates invalidate documentation
2015-06-12 17:44:48 -07:00
Ricardo Quesada
a8cf72dc43
pass bits to invalidate
2015-06-12 17:14:09 -07:00
Ricardo Quesada
4278bf51b1
Adds RenderState::StateBlock::invalidate();
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handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Vincent Yang
097bf455c2
Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
2015-06-11 11:45:10 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
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# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Justin Hawkwood
852639cfe7
Added empty string check
2015-06-09 09:19:04 -07:00
Huabing.Xu
67a94c4485
compiles on android and linux
2015-06-09 17:57:07 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
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Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Justin Hawkwood
eca488b85a
Fails if file does not exist
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This adds a callback with nullptr if the file does not exists. Checking this before checking cache means that if a file is cached then deleted, the async call will fail. To allow a cached but deleted file to return the texture, move the isFileExist check to ALTERNATIVE.
If leaving check where it is, on failure should it also check if the file was cached and remove it?
2015-06-08 17:14:15 -07:00
Michael Sotnikov
dae8f788c1
improve rendering of inner shapes when outline is used
2015-06-08 12:56:43 +03:00
Huabing.Xu
133ef90c09
Merge branch 'v3Viewport' into v3FrameBufferObject
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# Conflicts:
# cocos/renderer/CCFrameBufferObject.h
2015-06-06 18:16:22 +08:00
Ricardo Quesada
453a3d93bc
samplers are treated as uniforms
2015-06-05 14:55:33 -07:00
Huabing.Xu
d35a8a3a9e
add default FBO
2015-06-04 15:53:13 +08:00
Huabing.Xu
ad1f7c472c
add render buffer render target for color attachment
2015-06-04 11:18:35 +08:00
Ricardo Quesada
b8957b176a
fixes win compilation issues
2015-06-02 23:31:57 -07:00