Commit Graph

682 Commits

Author SHA1 Message Date
yangxiao e424cb4777 fix bug some 3d sprite crash when texture missing on release mode 2015-04-28 23:55:23 +08:00
minggo a32a1029f5 Merge pull request #11617 from lvlonggame/v3
fix bug: set sprite name
2015-04-28 09:35:04 +08:00
lvlong cecea92fde fix bug: set sprite name 2015-04-27 19:12:44 +08:00
minggo 0a8f533e80 Merge pull request #11590 from super626/v3
Animate3D Quality control
2015-04-27 10:58:10 +08:00
XiaoYang d7deabc3ad Merge pull request #311 from lvlonggame/v3
animate 3d quality
2015-04-24 17:54:28 +08:00
minggo 0198c8707b Merge pull request #11572 from super626/v3
Fix memory leak
2015-04-24 16:42:33 +08:00
songchengjiang 2aee4abd66 fix https://github.com/cocos2d/cocos2d-x/issues/11203
fix the error of CCBundle3D
2015-04-24 15:31:50 +08:00
lvlong a379196340 modify comments 2015-04-24 14:06:20 +08:00
lvlong 8e51a561b1 modify some about animate3D quality! 2015-04-24 11:49:28 +08:00
lvlong 59b7ab8154 fix bug: animation curve memory leak ! 2015-04-23 14:35:37 +08:00
Dale Stammen 516966a96f check for PixelFormat::DEFAULT 2015-04-21 18:11:56 -07:00
lvlong 4f96037e15 1. Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2. fix bug: memory leak!
2015-04-21 19:38:38 +08:00
lvlong cae82fcdeb fix bug: memory leak 2015-04-21 15:02:09 +08:00
minggo fa6735e68f Merge pull request #11518 from perminovVS/v3-dev-optimize-vec3-v2.1
Optimize Vec3 use constructor default.
2015-04-21 09:33:05 +08:00
yangxiao 7c37123dbd remove fade in animation if no running animation 2015-04-20 19:45:31 +08:00
yangxiao e8b21589fc avoid some remap 2015-04-20 19:33:16 +08:00
yangxiao 1a50610c00 Merge branch 'newcode' into v3 2015-04-20 18:21:07 +08:00
Vladimir Perminov 6ef1e7e3d0 Optimize Vec3 use constructor default.
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
yangxiao bc62338b36 map use node instead of sprite 2015-04-20 17:49:01 +08:00
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
yangxiao 8c8058a9be merge cocos resolve conflict 2015-04-14 13:56:05 +08:00
minggo 1ebcca8d9f Merge pull request #11417 from super626/terrain
Terrain
2015-04-14 10:50:21 +08:00
XiaoYang 37dc4c33d9 Merge pull request #300 from lvlonggame/v3
fix bug: create single node recursively.
2015-04-14 09:10:24 +08:00
zhukaixy 6684491249 1: update cube texture for sky box
2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
yangxiao 284c8e5a97 add to animation cache 2015-04-13 17:14:58 +08:00
lvlong 57a44194f4 fix bug: create single node Recursively. 2015-04-13 11:35:52 +08:00
tangziwen 380d829548 move reset draw polygon state in corresponding position 2015-04-13 10:14:03 +08:00
minggo 952f9da2c1 Merge pull request #11385 from super626/terrain
Improve Terrain
2015-04-13 09:18:50 +08:00
tangziwen a7aed360a1 update terrain 2015-04-10 14:22:07 +08:00
minggo 9891a94e87 Merge pull request #11352 from super626/v3
Fix Sprite3D memory leak
2015-04-09 13:57:03 +08:00
yangxiao 575d32c5ec correct words 2015-04-09 11:31:56 +08:00
yangxiao 9cefa3a9da weak ref to vertexdata 2015-04-09 10:52:05 +08:00
tangziwen 4ca6b559e6 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain 2015-04-09 09:40:22 +08:00
tangziwen 2be309d841 add reload method in case of GL context Lost. 2015-04-08 19:11:46 +08:00
yangxiao a7a39d71f5 modify getAABBRecursively 2015-04-08 16:40:04 +08:00
yangxiao 0d0bad186f resolve conflict 2015-04-08 16:23:35 +08:00
tangziwen dc7cd520b2 update terrain 2015-04-08 15:17:05 +08:00
tangziwen 3ab4e75a71 update 2015-04-08 10:10:05 +08:00
tangziwen a220a8f669 fix wrong attribute location bind, fix memory leak, enable back-face culling 2015-04-07 18:47:19 +08:00
lvlong c9014e12b4 Merge branch 'v3' of github.com:super626/cocos2d-x into v3
Conflicts:
	CHANGELOG
2015-04-07 16:40:57 +08:00
lvlong 99ef79f940 modify INT_NEAR 2015-04-07 16:37:51 +08:00
minggo 353c2b0d75 Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
Optimize Vec3
2015-04-07 14:04:57 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
lvlong 4c6eec9ec1 add getAABBRecursively 2015-04-03 18:04:33 +08:00
tangziwen 0193420dfc Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
Resovle Conflicts:
	cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen 8a7b318c1a Add some helper function to detect the heightMap size,refact Terrain::Create, fix typo ,add doxygen comment 2015-04-03 13:49:07 +08:00
XiaoYang 63a27d14b7 Merge pull request #282 from lvlonggame/terrain
fix bug: about minFilter and magFilter
2015-04-02 17:26:35 +08:00
lvlong 60bed4f461 revert alpha map minFilter 2015-04-02 15:10:51 +08:00
lvlong c3cc8b917c fix bug: about minFilter and magFilter 2015-04-02 15:01:14 +08:00
yangxiao 1b63e5168a add to linux 2015-04-02 14:21:51 +08:00